# (c) 2023-present Eroax # (c) 2023-present Yagich # GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt) extends Control class_name DeckHolderRenderer ## Renderer class for [DeckHolder] ## ## Entry point for the [GraphEdit] based Renderer ## Reference to the base scene for [DeckRessssssndererGraphEdit] const DECK_SCENE := preload("res://graph_node_renderer/deck_renderer_graph_edit.tscn") const DEBUG_DECKS_LIST := preload("res://graph_node_renderer/debug_decks_list.tscn") const PERSISTENCE_NAMESPACE := "default" ## Reference to the main windows [TabContainerCustom] @onready var tab_container := %TabContainerCustom as TabContainerCustom ## Reference to the [FileDialog] used for File operations through the program. @onready var file_dialog: FileDialog = $FileDialog @export var new_deck_shortcut: Shortcut @export var open_deck_shortcut: Shortcut @export var save_deck_shortcut: Shortcut @export var save_deck_as_shortcut: Shortcut @export var close_deck_shortcut: Shortcut ## Enum for storing the Options in the "File" PopupMenu. enum FileMenuId { NEW, OPEN, SAVE = 3, SAVE_AS, CLOSE = 6, RECENTS, } @onready var file_popup_menu: PopupMenu = %File as PopupMenu var max_recents := 4 var recent_files := [] var recent_path: String @onready var unsaved_changes_dialog_single_deck := $UnsavedChangesDialogSingleDeck as UnsavedChangesDialogSingleDeck @onready var unsaved_changes_dialog: ConfirmationDialog = $UnsavedChangesDialog enum ConnectionsMenuId { OBS, TWITCH, } enum DebugMenuId { DECKS, EMBED_SUBWINDOWS, } @onready var debug_popup_menu: PopupMenu = %Debug enum HelpMenuId { DOCS, ABOUT, } @onready var about_dialog: AcceptDialog = %AboutDialog ## Weak Reference to the Deck that is currently going to be saved. var _deck_to_save: WeakRef @onready var no_obsws := %NoOBSWS as NoOBSWS @onready var obs_setup_dialog := $OBSWebsocketSetupDialog as OBSWebsocketSetupDialog @onready var twitch_setup_dialog := $Twitch_Setup_Dialog as TwitchSetupDialog @onready var bottom_dock: BottomDock = %BottomDock func _ready() -> void: get_tree().auto_accept_quit = false tab_container.add_button_pressed.connect(add_empty_deck) tab_container.tab_changed.connect(_on_tab_container_tab_changed) tab_container.tab_about_to_change.connect(_on_tab_container_tab_about_to_change) RendererPersistence.init_namespace(PERSISTENCE_NAMESPACE) var embed_subwindows: bool = RendererPersistence.get_or_create(PERSISTENCE_NAMESPACE, "config", "embed_subwindows", true) debug_popup_menu.set_item_checked( DebugMenuId.EMBED_SUBWINDOWS, embed_subwindows ) get_tree().get_root().gui_embed_subwindows = embed_subwindows file_dialog.use_native_dialog = !embed_subwindows recent_files = RendererPersistence.get_or_create( PERSISTENCE_NAMESPACE, "config", "recent_files", [] ) recent_path = RendererPersistence.get_or_create( PERSISTENCE_NAMESPACE, "config", "recent_path", OS.get_system_dir(OS.SYSTEM_DIR_DOCUMENTS) ) add_recents_to_menu() tab_container.tab_close_requested.connect( func(tab: int): if tab_container.get_tab_metadata(tab, "dirty") && !tab_container.get_tab_metadata(tab, "group"): unsaved_changes_dialog_single_deck.set_meta("tab", tab) unsaved_changes_dialog_single_deck.show() return await close_tab(tab) ) file_dialog.canceled.connect(disconnect_file_dialog_signals) Connections.obs_websocket = no_obsws Connections.twitch = %Twitch_Connection Connections.twitch.chat_socket.chat_received_rich.connect(Connections._twitch_chat_received) file_popup_menu.set_item_shortcut(FileMenuId.NEW, new_deck_shortcut) file_popup_menu.set_item_shortcut(FileMenuId.OPEN, open_deck_shortcut) file_popup_menu.set_item_shortcut(FileMenuId.SAVE, save_deck_shortcut) file_popup_menu.set_item_shortcut(FileMenuId.SAVE_AS, save_deck_as_shortcut) file_popup_menu.set_item_shortcut(FileMenuId.CLOSE, close_deck_shortcut) bottom_dock.variable_viewer.top_field_edited.connect( func(old_name: String, new_name: String, new_value: Variant) -> void: get_active_deck().update_variable(old_name, new_name, new_value) ) bottom_dock.variable_viewer.top_field_removed.connect( func(field_name: String) -> void: get_active_deck().remove_variable(field_name) ) func _on_tab_container_tab_about_to_change(previous_tab: int) -> void: var deck := get_deck_at_tab(previous_tab) if deck.variables_updated.is_connected(bottom_dock.rebuild_variable_tree): deck.variables_updated.disconnect(bottom_dock.rebuild_variable_tree) func _on_tab_container_tab_changed(tab: int) -> void: var is_group = tab_container.get_tab_metadata(tab, "group", false) file_popup_menu.set_item_disabled(FileMenuId.SAVE, is_group) file_popup_menu.set_item_disabled(FileMenuId.SAVE_AS, is_group) bottom_dock.rebuild_variable_tree(get_active_deck().variable_stack) var deck := get_active_deck() deck.variables_updated.connect(bottom_dock.rebuild_variable_tree.bind(deck.variable_stack)) ## Called when the File button in the [MenuBar] is pressed with the [param id] ## of the button within it that was pressed. func _on_file_id_pressed(id: int) -> void: match id: FileMenuId.NEW: add_empty_deck() FileMenuId.OPEN: open_open_dialog(recent_path) FileMenuId.SAVE when tab_container.get_tab_count() > 0: save_active_deck() FileMenuId.SAVE_AS when tab_container.get_tab_count() > 0: open_save_dialog(tab_container.get_tab_metadata(tab_container.get_current_tab(), "path")) FileMenuId.CLOSE: close_current_tab() _ when id in range(FileMenuId.RECENTS, FileMenuId.RECENTS + max_recents + 1): open_deck_at_path(recent_files[id - FileMenuId.RECENTS - 1]) ## Adds an empty [DeckRendererGraphEdit] with a corresponding [Deck] for it's data. func add_empty_deck() -> void: var deck := DeckHolder.add_empty_deck() var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate() inst.deck = deck var tab := tab_container.add_content(inst, "") tab_container.set_tab_metadata(tab, "id", deck.id) tab_container.set_tab_metadata(tab, "group", false) tab_container.set_tab_metadata(tab, "path", recent_path.path_join("")) inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested) inst.dirty_state_changed.connect(_on_deck_renderer_dirty_state_changed.bind(inst)) tab_container.set_current_tab(tab) bottom_dock.variable_viewer.enable_new_button() ## Closes the current tab in [member tab_container] func close_current_tab() -> void: tab_container.close_tab(tab_container.get_current_tab()) func close_tab(tab: int) -> void: if !tab_container.get_tab_metadata(tab, "group"): var groups := DeckHolder.close_deck(tab_container.get_tab_metadata(tab, "id")) # close tabs associated with this deck's groups for group in groups: for c_tab in range(tab_container.get_tab_count() - 1, -1, -1): if tab_container.get_tab_metadata(c_tab, "id") == group: tab_container.close_tab(c_tab) await get_tree().process_frame tab_container.close_tab(tab) if tab_container.get_tab_count() == 0: bottom_dock.variable_viewer.disable_new_button() ## Opens [member file_dialog] with the mode [member FileDialog.FILE_MODE_SAVE_FILE] ## as well as getting a weakref to the active [Deck] func open_save_dialog(path: String) -> void: file_dialog.file_mode = FileDialog.FILE_MODE_SAVE_FILE file_dialog.title = "Save a Deck" file_dialog.current_path = path _deck_to_save = weakref(get_active_deck()) file_dialog.popup_centered() file_dialog.file_selected.connect(_on_file_dialog_save_file, CONNECT_ONE_SHOT) ## Opens [member file_dialog] with the mode [FileDialog.FILE_MODE_OPEN_FILES] ## with the supplied [param path] func open_open_dialog(path: String) -> void: file_dialog.file_mode = FileDialog.FILE_MODE_OPEN_FILES file_dialog.title = "Open Deck(s)" file_dialog.current_path = path + "/" file_dialog.popup_centered() file_dialog.files_selected.connect(_on_file_dialog_open_files, CONNECT_ONE_SHOT) ## Connected to [signal FileDialog.save_file] on [member file_dialog]. ## Saves the selected [Deck] if it still exists. func _on_file_dialog_save_file(path: String) -> void: var deck: Deck = _deck_to_save.get_ref() as Deck if !deck: return deck.save_path = path tab_container.set_tab_title(tab_container.get_current_tab(), path.get_file()) var renderer: DeckRendererGraphEdit = tab_container.get_content(tab_container.get_current_tab()) as DeckRendererGraphEdit renderer.dirty = false # TODO: put this into DeckHolder instead var json := JSON.stringify(deck.to_dict(), "\t") var f := FileAccess.open(path, FileAccess.WRITE) f.store_string(json) add_recent_file(get_active_deck().save_path) recent_path = path.get_base_dir() RendererPersistence.set_value(PERSISTENCE_NAMESPACE, "config", "recent_path", recent_path) ## Connected to [signal FileDialog.open_files] on [member file_dialog]. Opens ## the selected paths, instantiating [DeckRenderGraphEdit]s and [Deck]s for each. func _on_file_dialog_open_files(paths: PackedStringArray) -> void: for path in paths: open_deck_at_path(path) func open_deck_at_path(path: String) -> void: for tab in tab_container.get_tab_count(): if tab_container.get_tab_metadata(tab, "path") == path: tab_container.set_current_tab(tab) return var deck := DeckHolder.open_deck_from_file(path) var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate() inst.deck = deck var tab := tab_container.add_content(inst, path.get_file()) tab_container.set_tab_metadata(tab, "id", deck.id) tab_container.set_tab_metadata(tab, "group", false) tab_container.set_tab_metadata(tab, "path", path) inst.initialize_from_deck() inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested) inst.dirty_state_changed.connect(_on_deck_renderer_dirty_state_changed.bind(inst)) add_recent_file(path) recent_path = path.get_base_dir() RendererPersistence.set_value(PERSISTENCE_NAMESPACE, "config", "recent_path", recent_path) tab_container.set_current_tab(tab) bottom_dock.variable_viewer.enable_new_button() ## Returns the current deck in the [member tab_container]. func get_active_deck() -> Deck: return get_deck_at_tab(tab_container.get_current_tab()) ## Returns the deck at [param tab] in the [member tab_container]. func get_deck_at_tab(tab: int) -> Deck: if tab_container.is_empty(): return null return (tab_container.get_content(tab) as DeckRendererGraphEdit).deck ## Saves the active [Deck] in [member tab_container] func save_active_deck() -> void: save_tab(tab_container.get_current_tab()) func save_tab(tab: int) -> void: if tab_container.get_tab_metadata(tab, "group"): return var renderer := tab_container.get_content(tab) as DeckRendererGraphEdit var deck := renderer.deck if deck.save_path.is_empty(): open_save_dialog("res://") else: var json := JSON.stringify(deck.to_dict(), "\t") var f := FileAccess.open(deck.save_path, FileAccess.WRITE) f.store_string(json) add_recent_file(deck.save_path) renderer.dirty = false ## Disconnects the [FileDialog] signals if they are already connected. func disconnect_file_dialog_signals() -> void: if file_dialog.file_selected.is_connected(_on_file_dialog_save_file): file_dialog.file_selected.disconnect(_on_file_dialog_save_file) if file_dialog.files_selected.is_connected(_on_file_dialog_open_files): file_dialog.files_selected.disconnect(_on_file_dialog_open_files) ## Connected to [signal DeckRenderGraphEdit.group_entered_request] to allow entering ## groups based off the given [param group_id] and [param deck]. As well as adding ## a corresponding tab to [member tab_container] func _on_deck_renderer_group_enter_requested(group_id: String) -> void: #var group_deck := deck.get_group(group_id) for tab in tab_container.get_tab_count(): if tab_container.get_tab_metadata(tab, "id") == group_id: tab_container.set_current_tab(tab) return var group_deck := DeckHolder.get_deck(group_id) var deck_renderer: DeckRendererGraphEdit = DECK_SCENE.instantiate() deck_renderer.deck = group_deck deck_renderer.initialize_from_deck() var tab := tab_container.add_content(deck_renderer, "(g) %s" % group_id.left(8)) tab_container.set_tab_metadata(tab, "id", group_id) tab_container.set_tab_metadata(tab, "group", true) deck_renderer.group_enter_requested.connect(_on_deck_renderer_group_enter_requested) tab_container.set_current_tab(tab) func _on_connections_id_pressed(id: int) -> void: match id: ConnectionsMenuId.OBS: obs_setup_dialog.popup_centered() ConnectionsMenuId.TWITCH: twitch_setup_dialog.popup_centered() func _on_obs_websocket_setup_dialog_connect_button_pressed(state: OBSWebsocketSetupDialog.ConnectionState) -> void: match state: OBSWebsocketSetupDialog.ConnectionState.DISCONNECTED: obs_setup_dialog.set_button_state(OBSWebsocketSetupDialog.ConnectionState.CONNECTING) no_obsws.connect_to_obsws(obs_setup_dialog.get_port(), obs_setup_dialog.get_password()) await no_obsws.connection_ready obs_setup_dialog.set_button_state(OBSWebsocketSetupDialog.ConnectionState.CONNECTED) func _process(delta: float) -> void: DeckHolder.send_event(&"process", {"delta": delta}) func _on_debug_id_pressed(id: int) -> void: match id: DebugMenuId.DECKS: var d := AcceptDialog.new() var debug_decks: DebugDecksList = DEBUG_DECKS_LIST.instantiate() d.add_child(debug_decks) d.canceled.connect(d.queue_free) d.confirmed.connect(d.queue_free) debug_decks.item_pressed.connect(_on_debug_decks_viewer_item_pressed) add_child(d) d.popup_centered() DebugMenuId.EMBED_SUBWINDOWS: var c := debug_popup_menu.is_item_checked(id) debug_popup_menu.set_item_checked(id, !c) get_tree().get_root().gui_embed_subwindows = !c RendererPersistence.set_value(PERSISTENCE_NAMESPACE, "config", "embed_subwindows", !c) file_dialog.use_native_dialog = c func _on_debug_decks_viewer_item_pressed(deck_id: String, instance_id: String) -> void: if instance_id == "": var deck := DeckHolder.get_deck(deck_id) var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate() inst.deck = deck var tab := tab_container.add_content(inst, "" % [deck_id.left(8)]) tab_container.set_tab_metadata(tab, "id", deck.id) inst.initialize_from_deck() inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested) tab_container.set_current_tab(tab) else: var deck := DeckHolder.get_group_instance(deck_id, instance_id) var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate() inst.deck = deck var tab := tab_container.add_content(inst, "" % [deck_id.left(8), instance_id.left(8)]) tab_container.set_tab_metadata(tab, "id", deck.id) inst.initialize_from_deck() inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested) tab_container.set_current_tab(tab) func _on_deck_renderer_dirty_state_changed(renderer: DeckRendererGraphEdit) -> void: var idx: int = range(tab_container.get_tab_count()).filter( func(x: int): return tab_container.get_content(x) == renderer )[0] var title := tab_container.get_tab_title(idx).trim_suffix("(*)") if renderer.dirty: tab_container.set_tab_title(idx, "%s(*)" % title) else: tab_container.set_tab_title(idx, title.trim_suffix("(*)")) tab_container.set_tab_metadata(idx, "dirty", renderer.dirty) func add_recent_file(path: String) -> void: var item := recent_files.find(path) if item == -1: recent_files.push_front(path) else: recent_files.push_front(recent_files.pop_at(item)) recent_files = recent_files.slice(0, max_recents) add_recents_to_menu() func add_recents_to_menu() -> void: if recent_files.is_empty(): return if file_popup_menu.get_item_count() > FileMenuId.RECENTS + 1: var end := file_popup_menu.get_item_count() - FileMenuId.RECENTS - 1 for i in end: file_popup_menu.remove_item(file_popup_menu.get_item_count() - 1) var reduce_length := recent_files.any(func(x: String): return x.length() > 35) for i in recent_files.size(): var file = recent_files[i] as String if reduce_length: # shorten the basepath to be the first letter of all folders var base: String = Array( file.get_base_dir().split("/", false) ).reduce( func(a: String, s: String): return a + s[0] + "/", "/") var filename := file.get_file() file = base.path_join(filename) file_popup_menu.add_item(file) var s := Shortcut.new() var k := InputEventKey.new() k.keycode = KEY_1 + i k.ctrl_pressed = true s.events.append(k) file_popup_menu.set_item_shortcut(file_popup_menu.get_item_count() - 1, s) RendererPersistence.set_value(PERSISTENCE_NAMESPACE, "config", "recent_files", recent_files) func _notification(what: int) -> void: if what == NOTIFICATION_WM_CLOSE_REQUEST: RendererPersistence.commit(PERSISTENCE_NAMESPACE) if range(tab_container.get_tab_count()).any(func(x: int): return tab_container.get_content(x).dirty): unsaved_changes_dialog.show() else: #for i in tab_container.get_tab_count(): #close_tab(i) for i in range(tab_container.get_tab_count() - 1, -1, -1): await close_tab(i) get_tree().quit() func _on_unsaved_changes_dialog_single_deck_confirmed() -> void: save_tab(unsaved_changes_dialog_single_deck.get_meta("tab")) await close_tab(unsaved_changes_dialog_single_deck.get_meta("tab")) func _on_unsaved_changes_dialog_single_deck_custom_action(action: StringName) -> void: if action == &"force_close": await close_tab(unsaved_changes_dialog_single_deck.get_meta("tab")) unsaved_changes_dialog_single_deck.hide() func _on_unsaved_changes_dialog_confirmed() -> void: for i in range(tab_container.get_tab_count() - 1, -1, -1): await close_tab(i) get_tree().quit() func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("toggle_bottom_dock"): bottom_dock.visible = !bottom_dock.visible accept_event() func _on_help_id_pressed(id: int) -> void: match id: HelpMenuId.ABOUT: about_dialog.show() HelpMenuId.DOCS: OS.shell_open("https://codeberg.org/Eroax/StreamGraph/wiki")