~~cl0ses #51~~
~~cl0ses #93~~
~~cl0ses #98~~
~~cl0ses #150~~
another change in this PR: the Deck and DeckNode classes now use manual memory management.
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/151
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
- node/port connections are now stored in the deck they belong to
- share the connections object between group instances for free syncing
- add compatibility code to allow loading decks made before this change
- disabled the ability to open multiple decks in the renderer for now since it'd cause problems when opening multiple decks and one of them is incompatible; to be redesigned later
closes#140
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/147
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
every now and then, opening the project in Godot would throw an error saying that `res://graph_node_renderer/graph_node_renderer.tscn` scene was corrupted and could not be opened. the scene would refuse to open in the editor, throwing the same error. however, the app ran, instantiating the scene like nothing was wrong. the error would sometimes go away after a few restarts.
after many hours of searching up about it, i think i identified the problem. that specific scene file has nothing actually corrupted about it, and deleting and re-adding it solved the problem until some other random next time it popped up. see the relevant issues on godot's github:
https://github.com/godotengine/godot/issues/85907https://github.com/godotengine/godot/issues/79545https://github.com/godotengine/godot/issues/70985
for the time being, i've replaced most relevant scene preloads with exports. hopefully it doesn't happen now.
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/70
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
- moves the console to the new bottom dock
- adds a deck variables inspector to the bottom dock that allows adding, removing and editing variables of the currently open deck
- bottom dock can be opened with <kbd>N</kbd>
closes#33
Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/44
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
After months of work and over a hundred commits on this repo alone (not to mention the old, half-working repos on GitHub), StreamGraph is finally ready to be shown to the public, even if in an incomplete state.
This PR is a culmination of numerous design discussions, re-writes, and hours spent by both @Eroax and myself.
Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/18
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>