every now and then, opening the project in Godot would throw an error saying that `res://graph_node_renderer/graph_node_renderer.tscn` scene was corrupted and could not be opened. the scene would refuse to open in the editor, throwing the same error. however, the app ran, instantiating the scene like nothing was wrong. the error would sometimes go away after a few restarts.
after many hours of searching up about it, i think i identified the problem. that specific scene file has nothing actually corrupted about it, and deleting and re-adding it solved the problem until some other random next time it popped up. see the relevant issues on godot's github:
https://github.com/godotengine/godot/issues/85907https://github.com/godotengine/godot/issues/79545https://github.com/godotengine/godot/issues/70985
for the time being, i've replaced most relevant scene preloads with exports. hopefully it doesn't happen now.
Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/70
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
After months of work and over a hundred commits on this repo alone (not to mention the old, half-working repos on GitHub), StreamGraph is finally ready to be shown to the public, even if in an incomplete state.
This PR is a culmination of numerous design discussions, re-writes, and hours spent by both @Eroax and myself.
Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/18
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
we finally have a way to add nodes from a menu!! lets goooooooo
Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/3
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>