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save node sizes as node metadata (#21)
fixes #16 Reviewed-on: https://codeberg.org/Eroax/StreamGraph/pulls/21 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
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@ -10,11 +10,13 @@ class_name DeckNodeRendererGraphNode
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## are based off.
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var node: DeckNode
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## Setups up all the properties based off [member node]. Including looping through
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## [method DeckNode.get_all_ports()] and setting up all the descriptors.
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func _ready() -> void:
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title = node.name
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node.position_updated.connect(_on_node_position_updated)
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resize_request.connect(_on_resize_request)
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#node.port_added.connect(_on_node_port_added)
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#node.port_removed.connect(_on_node_port_removed)
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node.ports_updated.connect(_on_node_ports_updated)
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@ -24,6 +26,9 @@ func _ready() -> void:
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node.renamed.connect(_on_node_renamed)
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if node.node_type == "group_node":
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get_titlebar_hbox().tooltip_text = "Group %s" % node.group_id.left(8)
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size = node.get_meta("size", Vector2())
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## Connected to [signal GraphElement.position_offset_updated] and updates the
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## [member node]s properties
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@ -33,6 +38,7 @@ func _on_position_offset_changed() -> void:
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node.position_updated.emit(node.position)
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(get_parent() as DeckRendererGraphEdit).dirty = true
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## Connected to [member node]s [signal position_updated] to keep parity with the
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## data position.
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func _on_node_position_updated(new_position: Dictionary) -> void:
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@ -43,6 +49,11 @@ func _on_node_position_updated(new_position: Dictionary) -> void:
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(get_parent() as DeckRendererGraphEdit).dirty = true
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func _on_resize_request(new_minsize: Vector2) -> void:
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node.set_meta(&"size", new_minsize)
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(get_parent() as DeckRendererGraphEdit).dirty = true
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## Connected to [member node]s [signal port_added] handles setting up the specified
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## [member Port.descriptor] with it's required nodes/signals etc. + adding the port
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## using [method GraphNode.set_slot]
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@ -66,6 +77,7 @@ func _on_node_port_removed(port_idx: int) -> void:
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get_child(port_idx).queue_free()
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## Connected to [member node]s [signal ports_updated]. Remakes all of the ports
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## + their descriptors whenever this is received to allow keeping the Renderers ports up to date.
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func _on_node_ports_updated() -> void:
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