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add get source transform node and cache transform in decompose obs transform node (#118)
closes #117 Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/118 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
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2 changed files with 69 additions and 1 deletions
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@ -3,6 +3,7 @@
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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extends DeckNode
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var _cached: Dictionary
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func _init() -> void:
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func _init() -> void:
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name = "Decompose OBS Transform"
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name = "Decompose OBS Transform"
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@ -30,7 +31,12 @@ func _init() -> void:
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func _value_request(on_port: int) -> Variant:
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func _value_request(on_port: int) -> Variant:
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var t = await request_value_async(0)
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var t
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if not _cached.is_empty():
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t = _cached
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else:
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t = await resolve_input_port_value_async(0)
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if t == null:
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if t == null:
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return null
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return null
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@ -49,7 +55,9 @@ func _receive(_on_input_port: int, data: Variant) -> void:
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if not data is Dictionary:
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if not data is Dictionary:
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return
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return
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_cached = data
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var id := UUID.v4()
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var id := UUID.v4()
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send(0, data.get("rotation"), id)
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send(0, data.get("rotation"), id)
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send(1, data.get("position_x"), id)
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send(1, data.get("position_x"), id)
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send(2, data.get("position_y"), id)
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send(2, data.get("position_y"), id)
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_cached = {}
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60
classes/deck/nodes/obs/obs_get_source_transform.gd
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60
classes/deck/nodes/obs/obs_get_source_transform.gd
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@ -0,0 +1,60 @@
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# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends DeckNode
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var noobs: NoOBSWS
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func _init() -> void:
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name = "Get Source Transform"
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node_type = "obs_get_source_transform"
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description = "Gets an OBS source's transform, which includes position and rotation, among other things."
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add_input_port(
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DeckType.Types.STRING,
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"Scene name",
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"field"
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)
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add_input_port(
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DeckType.Types.NUMERIC,
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"Source ID",
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"field"
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)
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add_output_port(
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DeckType.Types.DICTIONARY,
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"Transform",
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"",
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)
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func get_xform(scene: String, source_id: float) -> Dictionary:
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if noobs == null:
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noobs = Connections.obs_websocket
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var req := noobs.make_generic_request(
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"GetSceneItemTransform",
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{
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"scene_name": scene,
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"scene_item_id": source_id,
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}
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)
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await req.response_received
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return req.message.response_data.scene_item_transform
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func _receive(to_input_port: int, data: Variant) -> void:
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if to_input_port == 0:
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var source_id: float = await resolve_input_port_value_async(1)
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send(0, await get_xform(data, source_id))
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else:
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var scene: String = await resolve_input_port_value_async(0)
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send(0, await get_xform(scene, data))
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func _value_request(on_input_port: int) -> Variant:
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var scene: String = await resolve_input_port_value_async(0)
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var source_id: float = await resolve_input_port_value_async(1)
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return await get_xform(scene, source_id)
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