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don't try to send events if the deck has been freed
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1 changed files with 12 additions and 3 deletions
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@ -296,14 +296,23 @@ static func pre_exit_cleanup() -> void:
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static func send_event(event_name: StringName, event_data: Dictionary = {}) -> void:
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for deck_id: String in decks:
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if decks[deck_id] is Deck:
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(decks[deck_id] as Deck).send_event(event_name, event_data)
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var deck: Deck = (decks[deck_id] as Deck)
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if not is_instance_valid(deck):
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continue
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deck.send_event(event_name, event_data)
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else:
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for deck_instance_id: String in decks[deck_id]:
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(decks[deck_id][deck_instance_id] as Deck).send_event(event_name, event_data)
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var deck: Deck = (decks[deck_id][deck_instance_id] as Deck)
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if not is_instance_valid(deck):
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continue
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deck.send_event(event_name, event_data)
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for lib_group_id: String in lib_groups:
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for lib_instance_id: String in lib_groups[lib_group_id]:
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(lib_groups[lib_group_id][lib_instance_id] as Deck).send_event(event_name, event_data)
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var deck: Deck = (lib_groups[lib_group_id][lib_instance_id] as Deck)
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if not is_instance_valid(deck):
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continue
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deck.send_event(event_name, event_data)
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#region group signal callbacks
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