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https://codeberg.org/StreamGraph/StreamGraph.git
synced 2024-11-13 19:49:55 +01:00
add ability to change variables
This commit is contained in:
parent
46e6966e0c
commit
bcdba9818c
3 changed files with 70 additions and 4 deletions
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@ -204,6 +204,11 @@ func set_variable(var_name: String, value: Variant) -> void:
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variables_updated.emit()
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variables_updated.emit()
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func update_variable(old_name: String, new_name: String, new_value: Variant) -> void:
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variable_stack.erase(old_name)
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variable_stack[new_name] = new_value
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## Group the [param nodes_to_group] into a new deck and return it.
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## Group the [param nodes_to_group] into a new deck and return it.
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## Returns [code]null[/code] on failure.[br]
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## Returns [code]null[/code] on failure.[br]
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## Adds a group node to this deck, and adds group input and output nodes in the group.
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## Adds a group node to this deck, and adds group input and output nodes in the group.
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@ -115,6 +115,11 @@ func _ready() -> void:
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file_popup_menu.set_item_shortcut(FileMenuId.SAVE_AS, save_deck_as_shortcut)
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file_popup_menu.set_item_shortcut(FileMenuId.SAVE_AS, save_deck_as_shortcut)
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file_popup_menu.set_item_shortcut(FileMenuId.CLOSE, close_deck_shortcut)
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file_popup_menu.set_item_shortcut(FileMenuId.CLOSE, close_deck_shortcut)
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bottom_dock.variable_viewer.top_field_edited.connect(
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func(old_name: String, new_name: String, new_value: Variant) -> void:
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get_active_deck().update_variable(old_name, new_name, new_value)
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)
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func _on_tab_container_tab_about_to_change(previous_tab: int) -> void:
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func _on_tab_container_tab_about_to_change(previous_tab: int) -> void:
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var deck := get_deck_at_tab(previous_tab)
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var deck := get_deck_at_tab(previous_tab)
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@ -7,6 +7,10 @@ class_name VariableViewer
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@onready var types_popup: PopupMenu = %TypesPopup
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@onready var types_popup: PopupMenu = %TypesPopup
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var root: TreeItem
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var root: TreeItem
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var _old_name: String
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signal top_field_edited(old_name: String, new_name: String, new_value: Variant)
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func _ready() -> void:
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func _ready() -> void:
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variable_tree.set_column_title(0, "Name")
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variable_tree.set_column_title(0, "Name")
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@ -23,7 +27,15 @@ func _ready() -> void:
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func():
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func():
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var column := variable_tree.get_selected_column()
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var column := variable_tree.get_selected_column()
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var item := variable_tree.get_selected()
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var item := variable_tree.get_selected()
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# do nothing if this is an array and user is trying to edit index
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# (TODO: proper reordering)
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if column == 0 && item.get_meta(&"indexed"):
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return
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if column < 2:
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if column < 2:
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_old_name = item.get_text(0)
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variable_tree.edit_selected(true)
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variable_tree.edit_selected(true)
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else:
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else:
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var pos := get_global_mouse_position()
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var pos := get_global_mouse_position()
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@ -36,6 +48,41 @@ func _ready() -> void:
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types_popup.popup(r)
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types_popup.popup(r)
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)
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)
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variable_tree.item_edited.connect(
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func():
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var item := variable_tree.get_selected()
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var new_name := item.get_text(0)
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var new_value
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var type: DeckType.Types = item.get_metadata(2)
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match type:
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DeckType.Types.STRING:
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new_value = item.get_text(1)
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DeckType.Types.BOOL:
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new_value = item.is_checked(1)
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DeckType.Types.NUMERIC:
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new_value = item.get_range(1)
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_:
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new_value = item.get_meta(&"value")
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item.set_meta(&"value", new_value)
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if item.get_meta(&"container", -1) is int:
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top_field_edited.emit(_old_name, new_name, new_value)
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else:
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var container = item.get_meta(&"container")
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# array
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if item.get_meta(&"indexed", false):
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var index := int(new_name)
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(container as Array)[index] = new_value
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# dictionary
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else:
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var key := new_name
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(container as Dictionary).erase(_old_name)
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(container as Dictionary)[key] = new_value
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)
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for i in DeckType.Types.size():
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for i in DeckType.Types.size():
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types_popup.add_radio_check_item(DeckType.type_str(i))
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types_popup.add_radio_check_item(DeckType.type_str(i))
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@ -49,7 +96,9 @@ func rebuild_variable_tree(data: Dictionary = {}) -> void:
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add_item(i, data[i])
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add_item(i, data[i])
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func add_item(item_name: String, item_value: Variant, parent: TreeItem = root) -> TreeItem:
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func add_item(item_name: String, item_value: Variant, parent: TreeItem = root, container: Variant = -1, indexed: bool = false) -> TreeItem:
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# the container parameter is -1 instead of null because Object#get_metadata() logs an error
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# if the default parameter is null
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var item := variable_tree.create_item(parent)
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var item := variable_tree.create_item(parent)
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item.set_text(0, item_name)
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item.set_text(0, item_name)
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var type: DeckType.Types = DeckType.INVERSE_GODOT_TYPES_MAP[typeof(item_value)]
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var type: DeckType.Types = DeckType.INVERSE_GODOT_TYPES_MAP[typeof(item_value)]
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@ -59,17 +108,24 @@ func add_item(item_name: String, item_value: Variant, parent: TreeItem = root) -
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item.set_cell_mode(1, TreeItem.CELL_MODE_RANGE)
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item.set_cell_mode(1, TreeItem.CELL_MODE_RANGE)
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item.set_range(1, item_value)
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item.set_range(1, item_value)
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item.set_range_config(1, -9999, 9999, 0.0001)
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item.set_range_config(1, -9999, 9999, 0.0001)
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DeckType.Types.BOOL:
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item.set_cell_mode(1, TreeItem.CELL_MODE_CHECK)
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item.set_checked(1, item_value)
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_:
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_:
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item.set_text(1, str(item_value))
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item.set_text(1, str(item_value))
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item.set_meta(&"container", container)
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item.set_meta(&"indexed", indexed)
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item.set_meta(&"value", item_value)
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item.set_text(2, DeckType.type_str(type))
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item.set_text(2, DeckType.type_str(type))
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item.set_metadata(2, type)
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item.set_metadata(2, type)
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if item_value is Dictionary:
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if item_value is Dictionary:
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for i in item_value:
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for i in item_value:
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add_item(i, item_value[i], item)
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add_item(i, item_value[i], item, item_value)
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if item_value is Array:
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if item_value is Array:
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for i in (item_value as Array).size():
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for i in (item_value as Array).size():
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add_item(str(i), item_value[i], item)
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add_item(str(i), item_value[i], item, item_value, true)
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item.collapsed = true
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item.collapsed = true
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return item
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return item
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