mirror of
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yag's doc sprint (#4)
documented everything (except NodeDB) in the classes/ folder Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/4 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
This commit is contained in:
parent
2264890113
commit
b36bdaf71c
7 changed files with 207 additions and 11 deletions
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@ -1,7 +1,13 @@
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class_name Deck
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class_name Deck
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## A deck/graph with nodes.
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##
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## A container for [DeckNode]s, managing connections between them.
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## The [DeckNode]s that belong to this deck. The key is the node's id, the value
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## is the [DeckNode] instance.
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var nodes: Dictionary
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var nodes: Dictionary
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## The list of [DeckType] for easy port creation.
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enum Types{
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enum Types{
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ERROR = -1,
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ERROR = -1,
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BOOL,
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BOOL,
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@ -11,7 +17,7 @@ enum Types{
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DICTIONARY,
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DICTIONARY,
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}
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}
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## A dictionary mapping [enum Types] to [DeckType] subclasses.
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static var type_assoc: Dictionary = {
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static var type_assoc: Dictionary = {
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Types.ERROR: DeckType.DeckTypeError,
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Types.ERROR: DeckType.DeckTypeError,
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Types.BOOL: DeckType.DeckTypeBool,
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Types.BOOL: DeckType.DeckTypeBool,
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@ -21,27 +27,47 @@ static var type_assoc: Dictionary = {
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Types.DICTIONARY: DeckType.DeckTypeDictionary,
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Types.DICTIONARY: DeckType.DeckTypeDictionary,
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}
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}
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## A map of variables set on this deck.
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var variable_stack: Dictionary = {}
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var variable_stack: Dictionary = {}
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## The path to save this deck on the file system.
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var save_path: String = ""
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var save_path: String = ""
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var is_group: bool = false
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var is_group: bool = false
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var groups: Dictionary = {} #Dictionary[String -> Deck.id, Deck]
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## List of groups belonging to this deck, in the format of[br]
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## [code]Dictionary[String -> Deck.id, Deck][/code]
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var groups: Dictionary = {}
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## A unique identifier for this deck.
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var id: String = ""
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var id: String = ""
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## The parent deck of this deck, if this is a group.
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var _belonging_to: Deck # for groups
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var _belonging_to: Deck # for groups
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## The ID of this group's input node. Used only if [member is_group] is [code]true[/code].
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var group_input_node: String
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var group_input_node: String
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## The ID of this group's input node. Used only if [member is_group] is [code]true[/code].
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var group_output_node: String
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var group_output_node: String
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## The ID of the group node this group is represented by, contained in this deck's parent deck.
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## Used only if [member is_group] is [code]true[/code].
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## @experimental
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var group_node: String
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var group_node: String
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## Emitted when a node has been added to this deck.
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signal node_added(node: DeckNode)
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signal node_added(node: DeckNode)
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## Emitted when a node has been removed from this deck.
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signal node_removed(node: DeckNode)
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signal node_removed(node: DeckNode)
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## Instantiate a node by its' [member DeckNode.node_type] and add it to this deck.[br]
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## See [method add_node_inst] for parameter descriptions.
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func add_node_type(type: String, assign_id: String = "", assign_to_self: bool = true) -> DeckNode:
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func add_node_type(type: String, assign_id: String = "", assign_to_self: bool = true) -> DeckNode:
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var node_inst: DeckNode = NodeDB.instance_node(type)
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var node_inst: DeckNode = NodeDB.instance_node(type)
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return add_node_inst(node_inst, assign_id, assign_to_self)
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return add_node_inst(node_inst, assign_id, assign_to_self)
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## Add a [DeckNode] instance to this deck.[br]
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## If [param assign_id] is empty, the node will get its' ID (re-)assigned.
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## Otherwise, it will be assigned to be that value.[br]
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## If [param assign_to_self] is [code]true[/code], the node's
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## [member DeckNode._belonging_to] property will be set to [code]self[/code].
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func add_node_inst(node: DeckNode, assign_id: String = "", assign_to_self: bool = true) -> DeckNode:
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func add_node_inst(node: DeckNode, assign_id: String = "", assign_to_self: bool = true) -> DeckNode:
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if assign_to_self:
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if assign_to_self:
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node._belonging_to = self
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node._belonging_to = self
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@ -58,10 +84,12 @@ func add_node_inst(node: DeckNode, assign_id: String = "", assign_to_self: bool
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return node
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return node
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## Get a node belonging to this deck by its' ID.
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func get_node(uuid: String) -> DeckNode:
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func get_node(uuid: String) -> DeckNode:
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return nodes.get(uuid)
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return nodes.get(uuid)
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## Attempt to connect two nodes. Returns [code]true[/code] if the connection succeeded.
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func connect_nodes(from_node: DeckNode, to_node: DeckNode, from_output_port: int, to_input_port: int) -> bool:
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func connect_nodes(from_node: DeckNode, to_node: DeckNode, from_output_port: int, to_input_port: int) -> bool:
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# first, check that we can do the type conversion.
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# first, check that we can do the type conversion.
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var type_a: Types = from_node.get_output_ports()[from_output_port].type
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var type_a: Types = from_node.get_output_ports()[from_output_port].type
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@ -77,6 +105,7 @@ func connect_nodes(from_node: DeckNode, to_node: DeckNode, from_output_port: int
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return true
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return true
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## Remove a connection from two nodes.
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func disconnect_nodes(from_node: DeckNode, to_node: DeckNode, from_output_port: int, to_input_port: int) -> void:
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func disconnect_nodes(from_node: DeckNode, to_node: DeckNode, from_output_port: int, to_input_port: int) -> void:
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var hash = {to_node._id: to_input_port}.hash()
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var hash = {to_node._id: to_input_port}.hash()
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@ -84,10 +113,12 @@ func disconnect_nodes(from_node: DeckNode, to_node: DeckNode, from_output_port:
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to_node.remove_incoming_connection(to_input_port)
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to_node.remove_incoming_connection(to_input_port)
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## Returns true if this deck has no nodes and no variables.
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func is_empty() -> bool:
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func is_empty() -> bool:
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return nodes.is_empty() && variable_stack.is_empty()
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return nodes.is_empty() && variable_stack.is_empty()
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## Remove a node from this deck.
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func remove_node(uuid: String) -> void:
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func remove_node(uuid: String) -> void:
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var node = nodes.get(uuid)
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var node = nodes.get(uuid)
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nodes.erase(uuid)
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nodes.erase(uuid)
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@ -95,6 +126,9 @@ func remove_node(uuid: String) -> void:
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node_removed.emit(node)
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node_removed.emit(node)
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## Group the [param nodes_to_group] into a new deck and return it.
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## Returns [code]null[/code] on failure.[br]
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## Adds a group node to this deck, and adds group input and output nodes in the group.
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func group_nodes(nodes_to_group: Array) -> Deck:
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func group_nodes(nodes_to_group: Array) -> Deck:
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if nodes_to_group.is_empty():
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if nodes_to_group.is_empty():
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return null
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return null
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@ -151,10 +185,12 @@ func group_nodes(nodes_to_group: Array) -> Deck:
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return group
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return group
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## Get a group belonging to this deck by its ID.
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func get_group(uuid: String) -> Deck:
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func get_group(uuid: String) -> Deck:
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return groups.get(uuid)
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return groups.get(uuid)
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## Returns a [Dictionary] representation of this deck.
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func to_dict(with_meta: bool = true) -> Dictionary:
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func to_dict(with_meta: bool = true) -> Dictionary:
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var inner := {
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var inner := {
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"nodes": {},
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"nodes": {},
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return d
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return d
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## Create a new deck from a [Dictionary] representation, such as one created by [method to_dict].
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static func from_dict(data: Dictionary, path: String = "") -> Deck:
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static func from_dict(data: Dictionary, path: String = "") -> Deck:
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var deck := Deck.new()
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var deck := Deck.new()
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deck.save_path = path
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deck.save_path = path
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class_name DeckHolder
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class_name DeckHolder
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## @experimental
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## A static class holding references to all decks opened in the current session.
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## List of decks opened this session.
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static var decks: Array[Deck]
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static var decks: Array[Deck]
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## Returns a new empty deck and assigns a new random ID to it.
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static func add_empty_deck() -> Deck:
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static func add_empty_deck() -> Deck:
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var deck := Deck.new()
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var deck := Deck.new()
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DeckHolder.decks.append(deck)
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DeckHolder.decks.append(deck)
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return deck
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return deck
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## Opens a deck from the [param path].
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static func open_deck_from_file(path: String) -> Deck:
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static func open_deck_from_file(path: String) -> Deck:
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var f := FileAccess.open(path, FileAccess.READ)
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var f := FileAccess.open(path, FileAccess.READ)
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if f.get_error() != OK:
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if f.get_error() != OK:
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return deck
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return deck
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## Unloads a deck.
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static func close_deck(deck: Deck) -> void:
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static func close_deck(deck: Deck) -> void:
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DeckHolder.decks.erase(deck)
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DeckHolder.decks.erase(deck)
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class_name DeckNode
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class_name DeckNode
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## A node in a [Deck].
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##
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## Nodes are the essential building block of a [Deck] graph. They can have connections between ports
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## and send data through them.
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## The name initially shown to a renderer.
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var name: String
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var name: String
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## [code]Dictionary[int -> output port, Array[Dictionary[String -> DeckNode#_id, int -> input port]]]
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## A map of outgoing connections from this node, in the format[br]
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## [code]Dictionary[int -> output port, Array[Dictionary[String -> DeckNode#_id, int -> input port]]][/code]
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var outgoing_connections: Dictionary
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var outgoing_connections: Dictionary
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## [code]Dictionary[int -> input port, [Dictionary[String -> DeckNode#_id, int -> output port]]
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## A map of incoming connections to this node, in the format[br]
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## [code]Dictionary[int -> input port, [Dictionary[String -> DeckNode#_id, int -> output port]][/code]
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var incoming_connections: Dictionary
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var incoming_connections: Dictionary
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## A list of [Port]s on this node.
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var ports: Array[Port]
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var ports: Array[Port]
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## The deck this node belongs to.
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var _belonging_to: Deck
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var _belonging_to: Deck
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## A unique identifier for this node.
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var _id: String
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var _id: String
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## The type of this node, used for instantiation.
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var node_type: String
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var node_type: String
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## The description of this node, shown to the user by a renderer.
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var description: String
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var description: String
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## A list of aliases for this node, used by search.
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var aliases: Array[String]
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var aliases: Array[String]
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## The category of this node. Must be snake_case. This is additional data which
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## a renderer can optionally show to the user.
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var category: String
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var category: String
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## Controls whether this node should appear in [SearchProvider].
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var appears_in_search: bool = true
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var appears_in_search: bool = true
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## A list of additional properties to save when this node is saved.
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var props_to_serialize: Array[StringName]
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var props_to_serialize: Array[StringName]
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## The position of this node relative to the parent graph.
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## Only used by renderers.
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var position: Dictionary = {"x": 0.0, "y": 0.0}
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var position: Dictionary = {"x": 0.0, "y": 0.0}
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enum PortType{
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enum PortType{
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VIRTUAL, ## Virtual port type (no slot on left [i]or[/i] right).
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VIRTUAL, ## Virtual port type (no slot on left [i]or[/i] right).
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}
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}
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## Emitted when this node has been moved.
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signal position_updated(new_position: Dictionary)
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signal position_updated(new_position: Dictionary)
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## Emitted when a port has been added.
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signal port_added(port: int)
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signal port_added(port: int)
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## Emitted when a port has been removed.
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signal port_removed(port: int)
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signal port_removed(port: int)
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## Emitted when a port or multiple ports have been updated (added or removed).
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signal ports_updated()
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signal ports_updated()
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## Emitted when a connection from this node has been added.
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signal outgoing_connection_added(from_port: int)
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signal outgoing_connection_added(from_port: int)
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## Emitted when a connection from this node has been removed.
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signal outgoing_connection_removed(from_port: int)
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signal outgoing_connection_removed(from_port: int)
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## Emitted when a connection to this node has been added.
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signal incoming_connection_added(from_port: int)
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signal incoming_connection_added(from_port: int)
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## Emitted when a connection to this node has been removed.
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signal incoming_connection_removed(from_port: int)
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signal incoming_connection_removed(from_port: int)
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## Add an input port to this node. Usually only used at initialization.
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func add_input_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
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func add_input_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
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add_port(type, label, PortType.INPUT, get_input_ports().size(), descriptor)
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add_port(type, label, PortType.INPUT, get_input_ports().size(), descriptor)
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## Add an output port to this node. Usually only used at initialization.
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func add_output_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
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func add_output_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
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add_port(type, label, PortType.OUTPUT, get_output_ports().size(), descriptor)
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add_port(type, label, PortType.OUTPUT, get_output_ports().size(), descriptor)
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## Add a virtual port to this node. Usually only used at initialization.
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func add_virtual_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
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func add_virtual_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
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add_port(type, label, PortType.VIRTUAL, get_virtual_ports().size(), descriptor)
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add_port(type, label, PortType.VIRTUAL, get_virtual_ports().size(), descriptor)
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## Add a port to this node. Usually only used at initialization.
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func add_port(type: Deck.Types, label: String, port_type: PortType, index_of_type: int, descriptor: String = "") -> void:
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func add_port(type: Deck.Types, label: String, port_type: PortType, index_of_type: int, descriptor: String = "") -> void:
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var port := Port.new(type, label, ports.size(), port_type, index_of_type, descriptor)
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var port := Port.new(type, label, ports.size(), port_type, index_of_type, descriptor)
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ports.append(port)
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ports.append(port)
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@ -57,6 +88,7 @@ func add_port(type: Deck.Types, label: String, port_type: PortType, index_of_typ
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ports_updated.emit()
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ports_updated.emit()
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## Remove a port from this node.
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func remove_port(port_idx: int) -> void:
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func remove_port(port_idx: int) -> void:
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outgoing_connections.erase(port_idx)
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outgoing_connections.erase(port_idx)
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incoming_connections.erase(port_idx)
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incoming_connections.erase(port_idx)
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@ -64,6 +96,7 @@ func remove_port(port_idx: int) -> void:
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port_removed.emit(port_idx)
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port_removed.emit(port_idx)
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## Send data to all outgoing connections on port [param from_output_port].
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func send(from_output_port: int, data: DeckType, extra_data: Array = []) -> void:
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func send(from_output_port: int, data: DeckType, extra_data: Array = []) -> void:
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if outgoing_connections.get(from_output_port) == null:
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if outgoing_connections.get(from_output_port) == null:
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return
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return
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@ -76,10 +109,12 @@ func send(from_output_port: int, data: DeckType, extra_data: Array = []) -> void
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get_node(node)._receive(connection[node], data, extra_data)
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get_node(node)._receive(connection[node], data, extra_data)
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## Virtual function that's called when this node receives data from another node's [method send] call.
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func _receive(to_input_port: int, data: DeckType, extra_data: Array = []) -> void:
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func _receive(to_input_port: int, data: DeckType, extra_data: Array = []) -> void:
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pass
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pass
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|
||||||
|
|
||||||
|
## @deprecated
|
||||||
func add_outgoing_connection_to_port(output_port: int, to_node: String, to_input_port: int) -> void:
|
func add_outgoing_connection_to_port(output_port: int, to_node: String, to_input_port: int) -> void:
|
||||||
add_outgoing_connection(
|
add_outgoing_connection(
|
||||||
get_global_port_idx_from_output(output_port),
|
get_global_port_idx_from_output(output_port),
|
||||||
|
@ -88,6 +123,8 @@ func add_outgoing_connection_to_port(output_port: int, to_node: String, to_input
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Add a connection from the output port at [param from_port] to [param to_node]'s input port
|
||||||
|
## at [param to_port].
|
||||||
func add_outgoing_connection(from_port: int, to_node: String, to_port: int) -> void:
|
func add_outgoing_connection(from_port: int, to_node: String, to_port: int) -> void:
|
||||||
var port_connections: Array = outgoing_connections.get(from_port, [])
|
var port_connections: Array = outgoing_connections.get(from_port, [])
|
||||||
port_connections.append({to_node: to_port})
|
port_connections.append({to_node: to_port})
|
||||||
|
@ -96,12 +133,17 @@ func add_outgoing_connection(from_port: int, to_node: String, to_port: int) -> v
|
||||||
outgoing_connection_added.emit(from_port)
|
outgoing_connection_added.emit(from_port)
|
||||||
|
|
||||||
|
|
||||||
|
## Add an incoming connection from [param from_node]'s output port at [param from_port] to this node's
|
||||||
|
## input port at [param to_port].
|
||||||
func add_incoming_connection(to_port: int, from_node: String, from_port: int) -> void:
|
func add_incoming_connection(to_port: int, from_node: String, from_port: int) -> void:
|
||||||
var connection := {from_node: from_port}
|
var connection := {from_node: from_port}
|
||||||
incoming_connections[to_port] = connection
|
incoming_connections[to_port] = connection
|
||||||
incoming_connection_added.emit(to_port)
|
incoming_connection_added.emit(to_port)
|
||||||
|
|
||||||
|
|
||||||
|
## Request a value from an incoming connection on this node's input port at [param on_port].
|
||||||
|
## Returns [code]null[/code] if no incoming connection exists on that port.
|
||||||
|
## The connected node may also return [code]null[/code].
|
||||||
func request_value(on_port: int) -> Variant:
|
func request_value(on_port: int) -> Variant:
|
||||||
if !incoming_connections.has(on_port):
|
if !incoming_connections.has(on_port):
|
||||||
return null
|
return null
|
||||||
|
@ -111,11 +153,14 @@ func request_value(on_port: int) -> Variant:
|
||||||
return node._value_request(connection.values()[0])
|
return node._value_request(connection.values()[0])
|
||||||
|
|
||||||
|
|
||||||
# override this
|
## Virtual function that's called when this node has been requested a value from the output port
|
||||||
|
## at [param from_port].
|
||||||
func _value_request(from_port: int) -> Variant:
|
func _value_request(from_port: int) -> Variant:
|
||||||
return null
|
return null
|
||||||
|
|
||||||
|
|
||||||
|
## Remove an outgoing connection from this node.
|
||||||
|
## Does [b]not[/b] remove the other node's incoming connection equivalent.
|
||||||
func remove_outgoing_connection(from_port: int, connection_hash: int) -> void:
|
func remove_outgoing_connection(from_port: int, connection_hash: int) -> void:
|
||||||
var port_connections: Array = (outgoing_connections.get(from_port, []) as Array).duplicate(true)
|
var port_connections: Array = (outgoing_connections.get(from_port, []) as Array).duplicate(true)
|
||||||
if port_connections.is_empty():
|
if port_connections.is_empty():
|
||||||
|
@ -138,15 +183,19 @@ func remove_outgoing_connection(from_port: int, connection_hash: int) -> void:
|
||||||
outgoing_connection_removed.emit(from_port)
|
outgoing_connection_removed.emit(from_port)
|
||||||
|
|
||||||
|
|
||||||
|
## Remove an incoming connection to this node on the input port at [param to_port].
|
||||||
|
## Does [b]not[/b] remove the other node's outgoing connection equivalent.
|
||||||
func remove_incoming_connection(to_port: int) -> void:
|
func remove_incoming_connection(to_port: int) -> void:
|
||||||
incoming_connections.erase(to_port)
|
incoming_connections.erase(to_port)
|
||||||
incoming_connection_removed.emit(to_port)
|
incoming_connection_removed.emit(to_port)
|
||||||
|
|
||||||
|
|
||||||
|
## @deprecated
|
||||||
func remove_outgoing_connection_from_port(output_port: int, connection_hash: int) -> void:
|
func remove_outgoing_connection_from_port(output_port: int, connection_hash: int) -> void:
|
||||||
remove_outgoing_connection(get_global_port_idx_from_output(output_port), connection_hash)
|
remove_outgoing_connection(get_global_port_idx_from_output(output_port), connection_hash)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns a list of all input ports.
|
||||||
func get_input_ports() -> Array[Port]:
|
func get_input_ports() -> Array[Port]:
|
||||||
return ports.filter(
|
return ports.filter(
|
||||||
func(port: Port) -> bool:
|
func(port: Port) -> bool:
|
||||||
|
@ -154,6 +203,7 @@ func get_input_ports() -> Array[Port]:
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns a list of all output ports.
|
||||||
func get_output_ports() -> Array[Port]:
|
func get_output_ports() -> Array[Port]:
|
||||||
return ports.filter(
|
return ports.filter(
|
||||||
func(port: Port) -> bool:
|
func(port: Port) -> bool:
|
||||||
|
@ -161,6 +211,7 @@ func get_output_ports() -> Array[Port]:
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns a list of all virtual ports.
|
||||||
func get_virtual_ports() -> Array[Port]:
|
func get_virtual_ports() -> Array[Port]:
|
||||||
return ports.filter(
|
return ports.filter(
|
||||||
func(port: Port) -> bool:
|
func(port: Port) -> bool:
|
||||||
|
@ -168,6 +219,7 @@ func get_virtual_ports() -> Array[Port]:
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the global port index from the input port index at [param idx].
|
||||||
func get_global_port_idx_from_input(idx: int) -> int:
|
func get_global_port_idx_from_input(idx: int) -> int:
|
||||||
if get_input_ports().size() > idx:
|
if get_input_ports().size() > idx:
|
||||||
return get_input_ports()[idx].index
|
return get_input_ports()[idx].index
|
||||||
|
@ -175,6 +227,7 @@ func get_global_port_idx_from_input(idx: int) -> int:
|
||||||
return -1
|
return -1
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the global port index from the output port index at [param idx].
|
||||||
func get_global_port_idx_from_output(idx: int) -> int:
|
func get_global_port_idx_from_output(idx: int) -> int:
|
||||||
if get_output_ports().size() > idx:
|
if get_output_ports().size() > idx:
|
||||||
return get_output_ports()[idx].index
|
return get_output_ports()[idx].index
|
||||||
|
@ -182,6 +235,7 @@ func get_global_port_idx_from_output(idx: int) -> int:
|
||||||
return -1
|
return -1
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the global port index from the virtual port index at [param idx].
|
||||||
func get_global_port_idx_from_virtual(idx: int) -> int:
|
func get_global_port_idx_from_virtual(idx: int) -> int:
|
||||||
if get_virtual_ports().size() > idx:
|
if get_virtual_ports().size() > idx:
|
||||||
return get_virtual_ports()[idx].index
|
return get_virtual_ports()[idx].index
|
||||||
|
@ -189,44 +243,52 @@ func get_global_port_idx_from_virtual(idx: int) -> int:
|
||||||
return -1
|
return -1
|
||||||
|
|
||||||
|
|
||||||
|
## Get a port's local index from the global port index at [param idx].
|
||||||
func get_port_type_idx_from_global(idx: int) -> int:
|
func get_port_type_idx_from_global(idx: int) -> int:
|
||||||
return ports[idx].index_of_type
|
return ports[idx].index_of_type
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the amount of outgoing connections on output port at [param port].
|
||||||
func get_outgoing_connection_count(port: int) -> int:
|
func get_outgoing_connection_count(port: int) -> int:
|
||||||
return (outgoing_connections[port] as Array).size()
|
return (outgoing_connections[port] as Array).size()
|
||||||
|
|
||||||
|
|
||||||
|
## @deprecated
|
||||||
func get_outgoing_connection_count_on_output(port: int) -> int:
|
func get_outgoing_connection_count_on_output(port: int) -> int:
|
||||||
return get_outgoing_connection_count(get_global_port_idx_from_output(port))
|
return get_outgoing_connection_count(get_global_port_idx_from_output(port))
|
||||||
|
|
||||||
|
|
||||||
|
## Returns [code]true[/code] if the node has an incoming connection in input port at [param port].
|
||||||
func has_incoming_connection(port: int) -> bool:
|
func has_incoming_connection(port: int) -> bool:
|
||||||
return incoming_connections.has(port)
|
return incoming_connections.has(port)
|
||||||
|
|
||||||
|
|
||||||
|
## @deprecated
|
||||||
func has_incoming_connection_on_input(port: int) -> bool:
|
func has_incoming_connection_on_input(port: int) -> bool:
|
||||||
return has_incoming_connection(get_global_port_idx_from_input(port))
|
return has_incoming_connection(get_global_port_idx_from_input(port))
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the list of all ports.
|
||||||
func get_all_ports() -> Array[Port]:
|
func get_all_ports() -> Array[Port]:
|
||||||
return ports
|
return ports
|
||||||
|
|
||||||
|
|
||||||
|
## Get a sibling node by its' ID.
|
||||||
func get_node(uuid: String) -> DeckNode:
|
func get_node(uuid: String) -> DeckNode:
|
||||||
return _belonging_to.get_node(uuid)
|
return _belonging_to.get_node(uuid)
|
||||||
|
|
||||||
|
|
||||||
# override this to do setup before connections are loaded but after props were set
|
## Virtual function that's called during deserialization before connections are loaded in.
|
||||||
func _pre_connection() -> void:
|
func _pre_connection() -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
# override this to do extra setup after it's done loading from dictionary
|
## Virtual function that's called after the node has been deserialized.
|
||||||
func _post_load() -> void:
|
func _post_load() -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
## Returns a [Dictionary] representation of this node.
|
||||||
func to_dict(with_meta: bool = true) -> Dictionary:
|
func to_dict(with_meta: bool = true) -> Dictionary:
|
||||||
var d := {
|
var d := {
|
||||||
"_id": _id,
|
"_id": _id,
|
||||||
|
@ -254,5 +316,6 @@ func to_dict(with_meta: bool = true) -> Dictionary:
|
||||||
return d
|
return d
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the node's [member position] as a [Vector2].
|
||||||
func position_as_vector2() -> Vector2:
|
func position_as_vector2() -> Vector2:
|
||||||
return Vector2(position.x, position.y)
|
return Vector2(position.x, position.y)
|
||||||
|
|
|
@ -1,14 +1,30 @@
|
||||||
class_name Port
|
class_name Port
|
||||||
|
## A data type representing a port of a [DeckNode].
|
||||||
|
##
|
||||||
|
## Ports are used for connections between [DeckNode]s and can contain data that is passed between
|
||||||
|
## them on a node.
|
||||||
|
|
||||||
|
## The type index of this port.
|
||||||
var type: Deck.Types
|
var type: Deck.Types
|
||||||
|
## The label of this port. Used by the renderer to display. How it's displayed depends on the renderer
|
||||||
|
## and the [member descriptor].
|
||||||
var label: String
|
var label: String
|
||||||
|
## Hints to the renderer on how to display this port.[br]
|
||||||
|
## Can be either one of these: [code]button textfield spinbox slider textblock codeblock checkbox singlechoice multichoice[/code].[br]
|
||||||
|
## Additional descriptor properties can be specified after the type, delimited by a colon ([code]:[/code]).[br]
|
||||||
|
## @experimental
|
||||||
var descriptor: String
|
var descriptor: String
|
||||||
|
## A callback to get this port's value. Intended usage is by renderers that show an input field of some kind.
|
||||||
var value_callback: Callable
|
var value_callback: Callable
|
||||||
|
|
||||||
|
## The type of this port (input, output or virtual)
|
||||||
var port_type: DeckNode.PortType
|
var port_type: DeckNode.PortType
|
||||||
|
## The local index of this port.
|
||||||
var index_of_type: int
|
var index_of_type: int
|
||||||
|
## The global index of this port.
|
||||||
var index: int
|
var index: int
|
||||||
|
|
||||||
|
## The value of this port.
|
||||||
var value: Variant: set = set_value
|
var value: Variant: set = set_value
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,5 +1,10 @@
|
||||||
class_name SearchProvider
|
class_name SearchProvider
|
||||||
|
|
||||||
|
## A class facilitating the searching of nodes.
|
||||||
|
##
|
||||||
|
## Allows a renderer or subscribing client to search for nodes registered in NodeDB, optionally with filters.
|
||||||
|
|
||||||
|
## A list of all filters that can be applied to a search string.
|
||||||
static var filters: Array[Filter] = [
|
static var filters: Array[Filter] = [
|
||||||
# favorites filter. will only show nodes marked as favorite. syntax: "#f"
|
# favorites filter. will only show nodes marked as favorite. syntax: "#f"
|
||||||
Filter.new(
|
Filter.new(
|
||||||
|
@ -40,6 +45,7 @@ static var filters: Array[Filter] = [
|
||||||
]
|
]
|
||||||
|
|
||||||
|
|
||||||
|
## Performs a search for nodes. Filters can be provided directly in the search [param term].
|
||||||
static func search(term: String) -> Array[NodeDB.NodeDescriptor]:
|
static func search(term: String) -> Array[NodeDB.NodeDescriptor]:
|
||||||
var res: Array[NodeDB.NodeDescriptor] = []
|
var res: Array[NodeDB.NodeDescriptor] = []
|
||||||
|
|
||||||
|
@ -75,6 +81,10 @@ static func search(term: String) -> Array[NodeDB.NodeDescriptor]:
|
||||||
return filtered_res
|
return filtered_res
|
||||||
|
|
||||||
|
|
||||||
|
## A filter that can be applied to a search term in [SearchProvider].
|
||||||
|
##
|
||||||
|
## Filters have a set of functions that are run by the [SearchProvider]
|
||||||
|
## to determine if any items should be removed from the final match list.
|
||||||
class Filter:
|
class Filter:
|
||||||
## Return [code]true[/code] if this filter should be applied to the search.[br]
|
## Return [code]true[/code] if this filter should be applied to the search.[br]
|
||||||
## [code]Callable(search_string: String) -> bool[/code]
|
## [code]Callable(search_string: String) -> bool[/code]
|
||||||
|
|
|
@ -1,9 +1,11 @@
|
||||||
class_name DeckType
|
class_name DeckType
|
||||||
|
## Base class for defining the types that can be used on a [Port].
|
||||||
|
|
||||||
var _value: Variant
|
var _value: Variant
|
||||||
var _success: bool = true
|
var _success: bool = true
|
||||||
|
|
||||||
|
|
||||||
|
## Returns [code]true[/code] if the type is valid and can be used.
|
||||||
func is_valid() -> bool:
|
func is_valid() -> bool:
|
||||||
return _success
|
return _success
|
||||||
|
|
||||||
|
@ -16,11 +18,17 @@ func set_value(new_value: Variant) -> void:
|
||||||
_value = new_value
|
_value = new_value
|
||||||
|
|
||||||
|
|
||||||
|
## Virtual function. Used to convert [param other] to the overriding class' type.
|
||||||
static func from(other: DeckType):
|
static func from(other: DeckType):
|
||||||
return null
|
return null
|
||||||
|
|
||||||
|
|
||||||
|
## Generic Error type.
|
||||||
|
##
|
||||||
|
## Always returns [code]null[/code] as the value, and [code]false[/code] as success.[br]
|
||||||
|
## Always returns a new [DeckType.DeckTypeError] on conversion from any other type.
|
||||||
class DeckTypeError extends DeckType:
|
class DeckTypeError extends DeckType:
|
||||||
|
## An optional error message.
|
||||||
var error_message: String
|
var error_message: String
|
||||||
|
|
||||||
|
|
||||||
|
@ -35,11 +43,16 @@ class DeckTypeError extends DeckType:
|
||||||
return DeckTypeError.new()
|
return DeckTypeError.new()
|
||||||
|
|
||||||
|
|
||||||
|
## Numeric type. Corresponds to the JSON number type, so only supports the float primitive type.
|
||||||
class DeckTypeNumeric extends DeckType:
|
class DeckTypeNumeric extends DeckType:
|
||||||
func _init(value: float = 0.0) -> void:
|
func _init(value: float = 0.0) -> void:
|
||||||
_value = value
|
_value = value
|
||||||
|
|
||||||
|
## Converts either a [DeckType.DeckTypeString] or [DeckType.DeckTypeBool] to numeric.
|
||||||
|
## In the case of [DeckType.DeckTypeBool], [code]1.0[/code] is used for [code]true[/code],
|
||||||
|
## [code]0.0[/code] for [code]false[/code].[br]
|
||||||
|
## In the case of [DeckType.DeckTypeString], converts to String if it is a valid number
|
||||||
|
## or [DeckType.DeckTypeError] otherwise.
|
||||||
static func from(other: DeckType):
|
static func from(other: DeckType):
|
||||||
if other is DeckTypeNumeric:
|
if other is DeckTypeNumeric:
|
||||||
return other
|
return other
|
||||||
|
@ -65,6 +78,7 @@ class DeckTypeNumeric extends DeckType:
|
||||||
return err
|
return err
|
||||||
|
|
||||||
|
|
||||||
|
## String type. Corresponds to the JSON string type. Any type can be converted to String.
|
||||||
class DeckTypeString extends DeckType:
|
class DeckTypeString extends DeckType:
|
||||||
func _init(value: String = "") -> void:
|
func _init(value: String = "") -> void:
|
||||||
_value = value
|
_value = value
|
||||||
|
@ -78,11 +92,17 @@ class DeckTypeString extends DeckType:
|
||||||
inst._value = var_to_str(other.get_value())
|
inst._value = var_to_str(other.get_value())
|
||||||
|
|
||||||
|
|
||||||
|
## Boolean type. Corresponds to the JSON bool type.
|
||||||
class DeckTypeBool extends DeckType:
|
class DeckTypeBool extends DeckType:
|
||||||
func _init(value: bool = false) -> void:
|
func _init(value: bool = false) -> void:
|
||||||
_value = value
|
_value = value
|
||||||
|
|
||||||
|
## Converts either [DeckType.DeckTypeNumeric], [DeckType.DeckTypeDictionary] or [DeckType.DeckTypeArray]
|
||||||
|
## to a boolean.[br]
|
||||||
|
## In the case of [DeckType.DeckTypeNumeric], the resulting value will be [code]false[/code]
|
||||||
|
## if the value is a zero value ([code]0.0[/code] and [code]-0.0[/code]), [code]true[/code] otherwise.[br]
|
||||||
|
## In the case of [DeckType.DeckTypeDictionary] or [DeckType.DeckTypeArray],
|
||||||
|
## the resulting value will be [code]true[/code] if the container is not empty.
|
||||||
static func from(other: DeckType):
|
static func from(other: DeckType):
|
||||||
if other is DeckTypeBool:
|
if other is DeckTypeBool:
|
||||||
return other
|
return other
|
||||||
|
@ -98,11 +118,14 @@ class DeckTypeBool extends DeckType:
|
||||||
return inst
|
return inst
|
||||||
|
|
||||||
|
|
||||||
|
## Array type. Corresponds to the JSON Array type.
|
||||||
class DeckTypeArray extends DeckType:
|
class DeckTypeArray extends DeckType:
|
||||||
func _init(value: Array = []) -> void:
|
func _init(value: Array = []) -> void:
|
||||||
_value = value
|
_value = value
|
||||||
|
|
||||||
|
|
||||||
|
## Arrays can only be converted from a string in the format
|
||||||
|
## [code]"["foo", 2, "bar"][/code].
|
||||||
static func from(other: DeckType):
|
static func from(other: DeckType):
|
||||||
if other is DeckTypeString:
|
if other is DeckTypeString:
|
||||||
var inst := DeckTypeArray.new()
|
var inst := DeckTypeArray.new()
|
||||||
|
@ -114,11 +137,14 @@ class DeckTypeArray extends DeckType:
|
||||||
return err
|
return err
|
||||||
|
|
||||||
|
|
||||||
|
## Dictionary class. Corresponds to the JSON Object type.
|
||||||
class DeckTypeDictionary extends DeckType:
|
class DeckTypeDictionary extends DeckType:
|
||||||
func _init(value: Dictionary = {}) -> void:
|
func _init(value: Dictionary = {}) -> void:
|
||||||
_value = value
|
_value = value
|
||||||
|
|
||||||
|
|
||||||
|
## Dictionaries can only be converted from a string in the format
|
||||||
|
## [code]{"key": "value"}[/code].
|
||||||
static func from(other: DeckType):
|
static func from(other: DeckType):
|
||||||
if other is DeckTypeString:
|
if other is DeckTypeString:
|
||||||
var inst := DeckTypeDictionary.new()
|
var inst := DeckTypeDictionary.new()
|
||||||
|
|
|
@ -1,13 +1,18 @@
|
||||||
extends MarginContainer
|
extends MarginContainer
|
||||||
class_name AddNodeMenu
|
class_name AddNodeMenu
|
||||||
|
|
||||||
|
## A menu for adding nodes with a search bar.
|
||||||
|
|
||||||
@onready var search_line_edit: LineEdit = %SearchLineEdit
|
@onready var search_line_edit: LineEdit = %SearchLineEdit
|
||||||
@onready var scroll_content_container: VBoxContainer = %ScrollContentContainer
|
@onready var scroll_content_container: VBoxContainer = %ScrollContentContainer
|
||||||
@onready var scroll_container: ScrollContainer = $VBoxContainer/ScrollContainer
|
@onready var scroll_container: ScrollContainer = $VBoxContainer/ScrollContainer
|
||||||
|
|
||||||
|
## The categories currently shown in the menu.
|
||||||
var categories: Dictionary = {} # Dictionary[String, Category]
|
var categories: Dictionary = {} # Dictionary[String, Category]
|
||||||
|
## A list of categories to remember the collapsed state of so they remain collapsed when the search list is rebuilt.
|
||||||
var collapsed_categories: Array[String]
|
var collapsed_categories: Array[String]
|
||||||
|
|
||||||
|
## Emitted when a node is selected either by clicking on it or pressing [constant @GlobalScope.KEY_ENTER] while the [member search_line_edit] is focused.
|
||||||
signal node_selected(type: String)
|
signal node_selected(type: String)
|
||||||
|
|
||||||
|
|
||||||
|
@ -15,6 +20,7 @@ func _ready() -> void:
|
||||||
search("")
|
search("")
|
||||||
|
|
||||||
|
|
||||||
|
## Add a new category to the menu.
|
||||||
func add_category(category_name: String) -> void:
|
func add_category(category_name: String) -> void:
|
||||||
var c := Category.new(category_name.capitalize())
|
var c := Category.new(category_name.capitalize())
|
||||||
categories[category_name] = c
|
categories[category_name] = c
|
||||||
|
@ -30,11 +36,13 @@ func add_category(category_name: String) -> void:
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
|
## Add an item to a category.
|
||||||
func add_category_item(category: String, item: String, tooltip: String = "", favorite: bool = false) -> void:
|
func add_category_item(category: String, item: String, tooltip: String = "", favorite: bool = false) -> void:
|
||||||
var c: Category = categories[category]
|
var c: Category = categories[category]
|
||||||
c.add_item(item, tooltip, favorite)
|
c.add_item(item, tooltip, favorite)
|
||||||
|
|
||||||
|
|
||||||
|
## Wrapper around [method add_category_item] and [method add_category]. Adds an item to a [param category], creating the category if it doesn't exist yet.
|
||||||
func add_item(category: String, item: String, tooltip: String = "", favorite: bool = false) -> void:
|
func add_item(category: String, item: String, tooltip: String = "", favorite: bool = false) -> void:
|
||||||
if !categories.has(category):
|
if !categories.has(category):
|
||||||
add_category(category)
|
add_category(category)
|
||||||
|
@ -42,15 +50,18 @@ func add_item(category: String, item: String, tooltip: String = "", favorite: bo
|
||||||
add_category_item(category, item, tooltip, favorite)
|
add_category_item(category, item, tooltip, favorite)
|
||||||
|
|
||||||
|
|
||||||
|
## Get a [AddNodeMenu.Category] node by its' identifier.
|
||||||
func get_category(category: String) -> Category:
|
func get_category(category: String) -> Category:
|
||||||
return categories[category]
|
return categories[category]
|
||||||
|
|
||||||
|
|
||||||
|
## Focus the search bar and select all its' text.
|
||||||
func focus_search_bar() -> void:
|
func focus_search_bar() -> void:
|
||||||
search_line_edit.select_all()
|
search_line_edit.select_all()
|
||||||
search_line_edit.grab_focus()
|
search_line_edit.grab_focus()
|
||||||
|
|
||||||
|
|
||||||
|
## Searches for a node using [SearchProvider] and puts the results as items.
|
||||||
func search(text: String) -> void:
|
func search(text: String) -> void:
|
||||||
scroll_content_container.get_children().map(func(c: Node): c.queue_free())
|
scroll_content_container.get_children().map(func(c: Node): c.queue_free())
|
||||||
categories.clear()
|
categories.clear()
|
||||||
|
@ -69,6 +80,7 @@ func search(text: String) -> void:
|
||||||
get_category(categories.keys()[0]).highlight_item(0)
|
get_category(categories.keys()[0]).highlight_item(0)
|
||||||
|
|
||||||
|
|
||||||
|
## Callback for [member search_line_edit]'s input events. Handles highlighting items when navigating with up/down arrow keys.
|
||||||
func _on_search_line_edit_gui_input(event: InputEvent) -> void:
|
func _on_search_line_edit_gui_input(event: InputEvent) -> void:
|
||||||
if event.is_action_pressed("ui_down"):
|
if event.is_action_pressed("ui_down"):
|
||||||
var category: Category
|
var category: Category
|
||||||
|
@ -123,6 +135,7 @@ func _on_search_line_edit_gui_input(event: InputEvent) -> void:
|
||||||
scroll_container.ensure_control_visible(category.get_child(item - 1))
|
scroll_container.ensure_control_visible(category.get_child(item - 1))
|
||||||
|
|
||||||
|
|
||||||
|
## Callback for [member search_line_edit]. Handles emitting [signal node_selected]
|
||||||
func _on_search_line_edit_text_submitted(_new_text: String) -> void:
|
func _on_search_line_edit_text_submitted(_new_text: String) -> void:
|
||||||
var category: Category
|
var category: Category
|
||||||
for i: String in categories:
|
for i: String in categories:
|
||||||
|
@ -139,15 +152,22 @@ func _on_category_collapse_toggled(collapsed: bool, category: String) -> void:
|
||||||
else:
|
else:
|
||||||
collapsed_categories.erase(category)
|
collapsed_categories.erase(category)
|
||||||
|
|
||||||
|
## A collapsible item menu.
|
||||||
|
##
|
||||||
|
## An analog to [Tree] and [ItemList] made with nodes. Allows collapsing its
|
||||||
|
## children [AddNodeMenu.CategoryItem] nodes and highlighting them.[br]
|
||||||
|
## [b]Note:[/b] only one [AddNodeMenu.CategoryItem] can be highlighted at any time.
|
||||||
class Category extends VBoxContainer:
|
class Category extends VBoxContainer:
|
||||||
const COLLAPSE_ICON := preload("res://graph_node_renderer/textures/collapse-icon.svg")
|
const COLLAPSE_ICON := preload("res://graph_node_renderer/textures/collapse-icon.svg")
|
||||||
const COLLAPSE_ICON_COLLAPSED := preload("res://graph_node_renderer/textures/collapse-icon-collapsed.svg")
|
const COLLAPSE_ICON_COLLAPSED := preload("res://graph_node_renderer/textures/collapse-icon-collapsed.svg")
|
||||||
|
|
||||||
var collapse_button: Button
|
var collapse_button: Button
|
||||||
|
|
||||||
|
## Emitted when a child item has been pressed.
|
||||||
signal item_pressed(item: int)
|
signal item_pressed(item: int)
|
||||||
|
## Emitted when a child item's favorite button has been pressed.
|
||||||
signal item_favorite_button_toggled(item: int, toggled: bool)
|
signal item_favorite_button_toggled(item: int, toggled: bool)
|
||||||
|
## Emitted when the category's collapsed state has been toggled.
|
||||||
signal collapse_toggled(collapsed: bool)
|
signal collapse_toggled(collapsed: bool)
|
||||||
|
|
||||||
|
|
||||||
|
@ -171,6 +191,7 @@ class Category extends VBoxContainer:
|
||||||
collapse_button.toggled.connect(set_collapsed)
|
collapse_button.toggled.connect(set_collapsed)
|
||||||
|
|
||||||
|
|
||||||
|
## If [param collapsed] is [code]true[/code], collapses the category, hiding its children.
|
||||||
func set_collapsed(collapsed: bool) -> void:
|
func set_collapsed(collapsed: bool) -> void:
|
||||||
collapse_button.icon = COLLAPSE_ICON_COLLAPSED if collapsed else COLLAPSE_ICON
|
collapse_button.icon = COLLAPSE_ICON_COLLAPSED if collapsed else COLLAPSE_ICON
|
||||||
collapse_button.set_pressed_no_signal(collapsed)
|
collapse_button.set_pressed_no_signal(collapsed)
|
||||||
|
@ -178,6 +199,7 @@ class Category extends VBoxContainer:
|
||||||
c.visible = !collapsed
|
c.visible = !collapsed
|
||||||
|
|
||||||
|
|
||||||
|
## Add an item to the category.
|
||||||
func add_item(p_name: String, p_tooltip: String, p_favorite: bool = false) -> void:
|
func add_item(p_name: String, p_tooltip: String, p_favorite: bool = false) -> void:
|
||||||
var item := CategoryItem.new(p_name, p_tooltip, p_favorite)
|
var item := CategoryItem.new(p_name, p_tooltip, p_favorite)
|
||||||
item.favorite_toggled.connect(
|
item.favorite_toggled.connect(
|
||||||
|
@ -191,38 +213,46 @@ class Category extends VBoxContainer:
|
||||||
add_child(item)
|
add_child(item)
|
||||||
|
|
||||||
|
|
||||||
|
## Set an item's metadata at index [param item].
|
||||||
func set_item_metadata(item: int, key: StringName, metadata: Variant) -> void:
|
func set_item_metadata(item: int, key: StringName, metadata: Variant) -> void:
|
||||||
get_child(item).set_meta(key, metadata)
|
get_child(item).set_meta(key, metadata)
|
||||||
|
|
||||||
|
|
||||||
|
## Retrieve an item's metadata at index [param item].
|
||||||
func get_item_metadata(item: int, key: StringName) -> Variant:
|
func get_item_metadata(item: int, key: StringName) -> Variant:
|
||||||
return get_child(item).get_meta(key)
|
return get_child(item).get_meta(key)
|
||||||
|
|
||||||
|
|
||||||
|
## Get the amount of items in this category.
|
||||||
func get_item_count() -> int:
|
func get_item_count() -> int:
|
||||||
return get_child_count()
|
return get_child_count()
|
||||||
|
|
||||||
|
|
||||||
|
## Toggle an item at index [param item]'s favorite state.
|
||||||
func set_item_favorite(item:int, favorite: bool) -> void:
|
func set_item_favorite(item:int, favorite: bool) -> void:
|
||||||
var _item := get_child(item) as CategoryItem
|
var _item := get_child(item) as CategoryItem
|
||||||
_item.set_favorite(favorite)
|
_item.set_favorite(favorite)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns [code]true[/code] if the item at [param item] is marked as favorite.
|
||||||
func is_item_favorite(item: int) -> bool:
|
func is_item_favorite(item: int) -> bool:
|
||||||
var _item := get_child(item) as CategoryItem
|
var _item := get_child(item) as CategoryItem
|
||||||
return _item.is_favorite()
|
return _item.is_favorite()
|
||||||
|
|
||||||
|
|
||||||
|
## Highlight item at index [item], and unhighlight all other items.
|
||||||
func highlight_item(item: int) -> void:
|
func highlight_item(item: int) -> void:
|
||||||
for c: CategoryItem in get_children():
|
for c: CategoryItem in get_children():
|
||||||
c.set_highlighted(c.get_index() == item)
|
c.set_highlighted(c.get_index() == item)
|
||||||
|
|
||||||
|
|
||||||
|
## Unhighlight all items.
|
||||||
func unhighlight_all() -> void:
|
func unhighlight_all() -> void:
|
||||||
for c: CategoryItem in get_children():
|
for c: CategoryItem in get_children():
|
||||||
c.set_highlighted(false)
|
c.set_highlighted(false)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns the index of the currently highlighted item. Returns [code]-1[/code] if no item is highlighted in this category.
|
||||||
func get_highlighted_item() -> int:
|
func get_highlighted_item() -> int:
|
||||||
for c: CategoryItem in get_children():
|
for c: CategoryItem in get_children():
|
||||||
if c.is_highlighted:
|
if c.is_highlighted:
|
||||||
|
@ -231,11 +261,15 @@ class Category extends VBoxContainer:
|
||||||
return -1
|
return -1
|
||||||
|
|
||||||
|
|
||||||
|
## Represents an item in a [AddNodeMenu.Category].
|
||||||
|
##
|
||||||
|
## A selectable and highlightable category item with a favorite button.
|
||||||
class CategoryItem extends HBoxContainer:
|
class CategoryItem extends HBoxContainer:
|
||||||
const FAVORITE_ICON := preload("res://graph_node_renderer/textures/favorite-icon.svg")
|
const FAVORITE_ICON := preload("res://graph_node_renderer/textures/favorite-icon.svg")
|
||||||
const NON_FAVORITE_ICON := preload("res://graph_node_renderer/textures/non-favorite-icon.svg")
|
const NON_FAVORITE_ICON := preload("res://graph_node_renderer/textures/non-favorite-icon.svg")
|
||||||
const ITEM_MARGIN := 16
|
const ITEM_MARGIN := 16
|
||||||
|
|
||||||
|
## The stylebox to use if this item is highlighted.
|
||||||
var highlighted_stylebox := StyleBoxFlat.new()
|
var highlighted_stylebox := StyleBoxFlat.new()
|
||||||
|
|
||||||
var is_highlighted: bool
|
var is_highlighted: bool
|
||||||
|
@ -244,7 +278,9 @@ class CategoryItem extends HBoxContainer:
|
||||||
var name_button: Button
|
var name_button: Button
|
||||||
var panel: PanelContainer
|
var panel: PanelContainer
|
||||||
|
|
||||||
|
## Emitted when this item has been pressed.
|
||||||
signal pressed
|
signal pressed
|
||||||
|
## Emitted when this item's [member fav_button] has been pressed.
|
||||||
signal favorite_toggled(toggled: bool)
|
signal favorite_toggled(toggled: bool)
|
||||||
|
|
||||||
|
|
||||||
|
@ -289,15 +325,18 @@ class CategoryItem extends HBoxContainer:
|
||||||
add_child(panel)
|
add_child(panel)
|
||||||
|
|
||||||
|
|
||||||
|
## Toggle this item's favorite state.
|
||||||
func set_favorite(favorite: bool) -> void:
|
func set_favorite(favorite: bool) -> void:
|
||||||
fav_button.icon = FAVORITE_ICON if favorite else NON_FAVORITE_ICON
|
fav_button.icon = FAVORITE_ICON if favorite else NON_FAVORITE_ICON
|
||||||
fav_button.set_pressed_no_signal(favorite)
|
fav_button.set_pressed_no_signal(favorite)
|
||||||
|
|
||||||
|
|
||||||
|
## Returns [code]true[/code] if this item is marked as favorite.
|
||||||
func is_favorite() -> bool:
|
func is_favorite() -> bool:
|
||||||
return fav_button.icon == FAVORITE_ICON
|
return fav_button.icon == FAVORITE_ICON
|
||||||
|
|
||||||
|
|
||||||
|
## Toggle this item's highlighted state.
|
||||||
func set_highlighted(highlighted: bool) -> void:
|
func set_highlighted(highlighted: bool) -> void:
|
||||||
is_highlighted = highlighted
|
is_highlighted = highlighted
|
||||||
if highlighted:
|
if highlighted:
|
||||||
|
|
Loading…
Reference in a new issue