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make the default library group location be based on the executable location (#164)
closes #163 Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/164 Co-authored-by: Lera Elvoé <yagich@poto.cafe> Co-committed-by: Lera Elvoé <yagich@poto.cafe>
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5
.gitignore
vendored
5
.gitignore
vendored
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@ -5,4 +5,7 @@
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dist/*/
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dist/*/
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# vscode folder
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# vscode folder
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.vscode/
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.vscode/
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# lib groups folder
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library_groups/
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@ -95,7 +95,7 @@ static func create_lib_descriptors(path: String) -> void:
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current_file = dir.get_next()
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current_file = dir.get_next()
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continue
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continue
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if libraries.has(type):
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if libraries.has(type):
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DeckHolder.logger.toast_error("Library group '%s' collides with a library group with the same type." % type)
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DeckHolder.logger.toast_error("Library group '%s' is already added by a different library." % type)
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current_file = dir.get_next()
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current_file = dir.get_next()
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continue
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continue
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var lib = deck.deck.library
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var lib = deck.deck.library
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@ -121,7 +121,7 @@ static func create_lib_descriptors(path: String) -> void:
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static func reload_libraries() -> void:
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static func reload_libraries() -> void:
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libraries.clear()
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libraries.clear()
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for path in StreamGraphConfig.get_library_search_paths():
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for path in StreamGraphConfig.get_library_search_paths():
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create_lib_descriptors(path)
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create_lib_descriptors(Util.globalize_path(path))
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## Instantiates a [DeckNode] from a given [param node_type]. See [member DeckNode.node_type].
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## Instantiates a [DeckNode] from a given [param node_type]. See [member DeckNode.node_type].
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@ -5,9 +5,7 @@ class_name StreamGraphConfig
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static var config := {
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static var config := {
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&"library_search_paths": [
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&"library_search_paths": [],
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ProjectSettings.globalize_path("user://library_groups"),
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],
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}
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}
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const SAVE_PATH := "user://config.json"
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const SAVE_PATH := "user://config.json"
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@ -53,7 +51,7 @@ static func add_library_search_path(path: String) -> void:
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static func remove_library_search_path(path: String) -> void:
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static func remove_library_search_path(path: String) -> void:
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var arr: Array = config[&"library_search_paths"]
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var arr: Array = config[&"library_search_paths"]
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if arr.find(path) < 1:
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if arr.find(path) < 0:
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return
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return
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arr.erase(path)
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arr.erase(path)
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NodeDB.reload_libraries()
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NodeDB.reload_libraries()
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@ -63,7 +61,7 @@ static func remove_library_search_path(path: String) -> void:
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static func rename_library_search_path(old_path: String, new_path: String) -> void:
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static func rename_library_search_path(old_path: String, new_path: String) -> void:
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var arr: Array = config[&"library_search_paths"]
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var arr: Array = config[&"library_search_paths"]
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var idx := arr.find(old_path)
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var idx := arr.find(old_path)
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if idx < 1:
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if idx < 0:
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return
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return
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arr[idx] = new_path
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arr[idx] = new_path
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@ -74,7 +72,7 @@ static func rename_library_search_path(old_path: String, new_path: String) -> vo
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static func move_library_path_up(path: String) -> void:
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static func move_library_path_up(path: String) -> void:
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var arr: Array = config[&"library_search_paths"]
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var arr: Array = config[&"library_search_paths"]
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var idx := arr.find(path)
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var idx := arr.find(path)
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if idx < 1:
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if idx < 0:
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return
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return
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var old_path = arr[idx]
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var old_path = arr[idx]
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@ -87,7 +85,7 @@ static func move_library_path_up(path: String) -> void:
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static func move_library_path_down(path: String) -> void:
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static func move_library_path_down(path: String) -> void:
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var arr: Array = config[&"library_search_paths"]
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var arr: Array = config[&"library_search_paths"]
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var idx := arr.find(path)
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var idx := arr.find(path)
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if idx < 1 or idx == arr.size() - 1:
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if idx < 0 or idx == arr.size() - 1:
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return
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return
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var old_path = arr[idx]
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var old_path = arr[idx]
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@ -98,7 +96,9 @@ static func move_library_path_down(path: String) -> void:
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static func get_library_search_paths() -> Array:
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static func get_library_search_paths() -> Array:
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return config[&"library_search_paths"]
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var res := ["{$PWD}/library_groups"]
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res.append_array(config[&"library_search_paths"])
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return res
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static func save() -> void:
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static func save() -> void:
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@ -39,6 +39,13 @@ static func pop_batch(key: StringName) -> void:
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_batches.erase(key)
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_batches.erase(key)
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## Customized version of [method ProjectSettings.globalize_path] that handles
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## a [code]$PWD[/code] template which points to the current working folder.
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static func globalize_path(path: String) -> String:
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var pwd: String = ProjectSettings.globalize_path("res://").trim_suffix("/") if OS.has_feature("editor") else OS.get_executable_path().get_base_dir()
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return path.format({"$PWD": pwd})
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## An object representing multiple connections.
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## An object representing multiple connections.
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##
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##
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## Useful when there's a need to connect multiple signals in one operation, to be disconnected later.
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## Useful when there's a need to connect multiple signals in one operation, to be disconnected later.
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@ -94,7 +94,7 @@ class FolderView extends HBoxContainer:
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is_default = p_default
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is_default = p_default
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label = Label.new()
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label = Label.new()
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label.text = path
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label.text = path.replace("$PWD", "app directory")
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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label.clip_text = true
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label.clip_text = true
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label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
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label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
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