add obs scene list node

This commit is contained in:
Lera Elvoé 2023-11-27 12:09:45 +03:00
parent a2ce75fdbb
commit a799c0436e
No known key found for this signature in database
2 changed files with 53 additions and 0 deletions

View file

@ -0,0 +1,49 @@
extends DeckNode
var noobs: NoOBSWS
func _init() -> void:
name = "Scene Selector"
node_type = "obs_scene_list"
description = ""
category = "obs"
props_to_serialize = []
add_output_port(
DeckType.Types.STRING,
"Select a scene",
"singlechoice"
)
add_virtual_port(
DeckType.Types.BOOL,
"Refresh",
"button"
)
func _receive(on_virtual_port: int, data: Variant, extra_data: Array = []) -> void:
if on_virtual_port != 0:
return
if noobs == null:
noobs = Connections.obs_websocket
var items: Array
var req := noobs.make_generic_request("GetSceneList")
await req.response_received
items = req.message.response_data.scenes
var new_desc := "singlechoice"
for scene in items:
new_desc += ":" + scene.sceneName
new_desc.trim_suffix(":")
get_output_ports()[0].descriptor = new_desc
ports_updated.emit()
func _value_request(on_input_port: int) -> Variant:
if ports[0].value != null:
return ports[0].value
return null

View file

@ -48,4 +48,8 @@ func _init(
func set_value(v: Variant) -> void: func set_value(v: Variant) -> void:
if v is Callable:
value = v.call()
return
value = v value = v