add a basic variable viewer

This commit is contained in:
Lera Elvoé 2024-01-17 09:31:39 +03:00
parent f963897cf0
commit 67d90d164f
No known key found for this signature in database
6 changed files with 95 additions and 5 deletions

View file

@ -4,8 +4,14 @@
extends TabContainer extends TabContainer
class_name BottomDock class_name BottomDock
@export var tab_names := ["Console"] @export var tab_names := ["Console", "Variables"]
@onready var variable_viewer: VariableViewer = %VariableViewer
func _ready() -> void: func _ready() -> void:
for i in get_child_count(): for i in get_child_count():
set_tab_title(i, tab_names[i]) set_tab_title(i, tab_names[i])
func rebuild_variable_tree(data: Dictionary) -> void:
variable_viewer.rebuild_variable_tree(data)

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://dayri1ejk20bc"] [gd_scene load_steps=4 format=3 uid="uid://dayri1ejk20bc"]
[ext_resource type="PackedScene" uid="uid://duvh3r740w2p5" path="res://graph_node_renderer/logger_renderer.tscn" id="1_6yuco"] [ext_resource type="PackedScene" uid="uid://duvh3r740w2p5" path="res://graph_node_renderer/logger_renderer.tscn" id="1_6yuco"]
[ext_resource type="Script" path="res://graph_node_renderer/bottom_dock.gd" id="1_mu1hf"] [ext_resource type="Script" path="res://graph_node_renderer/bottom_dock.gd" id="1_mu1hf"]
[ext_resource type="PackedScene" uid="uid://ovf5nt5pt0oj" path="res://graph_node_renderer/variable_viewer.tscn" id="3_vlkh8"]
[node name="BottomDock" type="TabContainer"] [node name="BottomDock" type="TabContainer"]
offset_right = 122.0 offset_right = 122.0
@ -11,3 +12,8 @@ script = ExtResource("1_mu1hf")
[node name="LoggerRenderer" parent="." instance=ExtResource("1_6yuco")] [node name="LoggerRenderer" parent="." instance=ExtResource("1_6yuco")]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
[node name="VariableViewer" parent="." instance=ExtResource("3_vlkh8")]
unique_name_in_owner = true
visible = false
layout_mode = 2

View file

@ -65,13 +65,14 @@ var _deck_to_save: WeakRef
@onready var obs_setup_dialog := $OBSWebsocketSetupDialog as OBSWebsocketSetupDialog @onready var obs_setup_dialog := $OBSWebsocketSetupDialog as OBSWebsocketSetupDialog
@onready var twitch_setup_dialog := $Twitch_Setup_Dialog as TwitchSetupDialog @onready var twitch_setup_dialog := $Twitch_Setup_Dialog as TwitchSetupDialog
@onready var bottom_dock: TabContainer = %BottomDock @onready var bottom_dock: BottomDock = %BottomDock
func _ready() -> void: func _ready() -> void:
get_tree().auto_accept_quit = false get_tree().auto_accept_quit = false
tab_container.add_button_pressed.connect(add_empty_deck) tab_container.add_button_pressed.connect(add_empty_deck)
tab_container.tab_changed.connect(_on_tab_container_tab_changed) tab_container.tab_changed.connect(_on_tab_container_tab_changed)
tab_container.tab_about_to_change.connect(_on_tab_container_tab_about_to_change)
RendererPersistence.init_namespace(PERSISTENCE_NAMESPACE) RendererPersistence.init_namespace(PERSISTENCE_NAMESPACE)
var embed_subwindows: bool = RendererPersistence.get_or_create(PERSISTENCE_NAMESPACE, "config", "embed_subwindows", true) var embed_subwindows: bool = RendererPersistence.get_or_create(PERSISTENCE_NAMESPACE, "config", "embed_subwindows", true)
@ -115,10 +116,19 @@ func _ready() -> void:
file_popup_menu.set_item_shortcut(FileMenuId.CLOSE, close_deck_shortcut) file_popup_menu.set_item_shortcut(FileMenuId.CLOSE, close_deck_shortcut)
func _on_tab_container_tab_about_to_change(previous_tab: int) -> void:
var deck := get_deck_at_tab(previous_tab)
if deck.variables_updated.is_connected(bottom_dock.rebuild_variable_tree):
deck.variables_updated.disconnect(bottom_dock.rebuild_variable_tree)
func _on_tab_container_tab_changed(tab: int) -> void: func _on_tab_container_tab_changed(tab: int) -> void:
var is_group = tab_container.get_tab_metadata(tab, "group", false) var is_group = tab_container.get_tab_metadata(tab, "group", false)
file_popup_menu.set_item_disabled(FileMenuId.SAVE, is_group) file_popup_menu.set_item_disabled(FileMenuId.SAVE, is_group)
file_popup_menu.set_item_disabled(FileMenuId.SAVE_AS, is_group) file_popup_menu.set_item_disabled(FileMenuId.SAVE_AS, is_group)
bottom_dock.rebuild_variable_tree(get_active_deck().variable_stack)
var deck := get_active_deck()
deck.variables_updated.connect(bottom_dock.rebuild_variable_tree.bind(deck.variable_stack))
## Called when the File button in the [MenuBar] is pressed with the [param id] ## Called when the File button in the [MenuBar] is pressed with the [param id]
@ -236,12 +246,18 @@ func open_deck_at_path(path: String) -> void:
tab_container.set_current_tab(tab) tab_container.set_current_tab(tab)
## Gets the currently active [Deck] from [member tab_container] ## Returns the current deck in the [member tab_container].
func get_active_deck() -> Deck: func get_active_deck() -> Deck:
return get_deck_at_tab(tab_container.get_current_tab())
## Returns the deck at [param tab] in the [member tab_container].
func get_deck_at_tab(tab: int) -> Deck:
if tab_container.is_empty(): if tab_container.is_empty():
return null return null
return (tab_container.get_content(tab) as DeckRendererGraphEdit).deck
return (tab_container.get_content(tab_container.get_current_tab()) as DeckRendererGraphEdit).deck
## Saves the active [Deck] in [member tab_container] ## Saves the active [Deck] in [member tab_container]
func save_active_deck() -> void: func save_active_deck() -> void:

View file

@ -21,6 +21,8 @@ class_name TabContainerCustom
signal add_button_pressed signal add_button_pressed
## Emitted when the current tab in [member tab_bar] is changed. ## Emitted when the current tab in [member tab_bar] is changed.
signal tab_changed(tab: int) signal tab_changed(tab: int)
## Emitted just before the current tab in [member tab_bar] is changed.s
signal tab_about_to_change(previous_tab: int)
## Emitted when a tab in [member tab_bar] has been closed. ## Emitted when a tab in [member tab_bar] has been closed.
## See [signal TabBar.tab_close_requested] ## See [signal TabBar.tab_close_requested]
signal tab_closed(tab: int) signal tab_closed(tab: int)
@ -41,6 +43,8 @@ func _ready() -> void:
if _previous_active_tab == tab: if _previous_active_tab == tab:
return return
tab_about_to_change.emit(_previous_active_tab)
if _previous_active_tab > -1: if _previous_active_tab > -1:
content_container.get_child(_previous_active_tab).visible = false content_container.get_child(_previous_active_tab).visible = false
content_container.get_child(tab).visible = true content_container.get_child(tab).visible = true

View file

@ -0,0 +1,32 @@
# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends VBoxContainer
class_name VariableViewer
@onready var variable_tree: Tree = %VariableTree
var root: TreeItem
func _ready() -> void:
variable_tree.set_column_title(0, "Name")
variable_tree.set_column_title(1, "Value")
variable_tree.set_column_title(2, "Type")
variable_tree.set_column_expand(1, true)
variable_tree.set_column_expand_ratio(0, 15)
variable_tree.set_column_expand_ratio(1, 70)
variable_tree.set_column_expand_ratio(2, 15)
root = variable_tree.create_item()
rebuild_variable_tree()
func rebuild_variable_tree(data: Dictionary = {}) -> void:
#variable_tree.clear() # godot will raw dog a nullptr later if we clear the whole tree
for i in root.get_children():
i.free()
for i in data:
var item := variable_tree.create_item(root)
item.set_text(0, i)
item.set_text(1, data[i])
var type: DeckType.Types = DeckType.INVERSE_GODOT_TYPES_MAP[typeof(data[i])]
item.set_text(2, DeckType.type_str(type))

View file

@ -0,0 +1,26 @@
[gd_scene load_steps=2 format=3 uid="uid://ovf5nt5pt0oj"]
[ext_resource type="Script" path="res://graph_node_renderer/variable_viewer.gd" id="1_b5gmj"]
[node name="VariableViewer" type="VBoxContainer"]
anchors_preset = -1
anchor_right = 0.182292
anchor_bottom = 0.123457
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_b5gmj")
metadata/_edit_use_anchors_ = true
[node name="Label" type="Label" parent="."]
layout_mode = 2
text = "Deck Variables"
[node name="VariableTree" type="Tree" parent="."]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
columns = 3
column_titles_visible = true
allow_search = false
hide_folding = true
hide_root = true