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Added Keepalive + Reconnects to NoTwitch Eventsub_Socket
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parent
5e81a392cd
commit
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1 changed files with 38 additions and 6 deletions
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@ -11,23 +11,47 @@ signal notif_received(data)
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signal welcome_received()
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var keepalive_timer := 0
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var timeout_time : int
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func _init(owner):
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var subscribed_events : Array[Twitch_Connection.EventSub_Subscription]
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func _init(owner, timeout : int):
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connection = owner
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timeout_time = timeout
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packet_received.connect(data_received)
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func connect_to_eventsub(events : Array[Twitch_Connection.EventSub_Subscription] = []):
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## Overrides the default poll function for [Websocket_Client] to add functionality for a keepalive timer and reconnecting when the connection is lost.
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func poll_socket():
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super()
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keepalive_timer += connection.get_process_delta_time()
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if keepalive_timer >= timeout_time:
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socket_closed.emit()
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close()
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connect_to_eventsub(subscribed_events)
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## Handles setting up the connection to EventSub with an Array of the Events that should be subscribed to.
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func connect_to_eventsub(events : Array[Twitch_Connection.EventSub_Subscription]):
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connect_to_url(eventsub_url)
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await welcome_received
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if events.is_empty():
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return
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subscribed_events = events
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return await subscribe_to_events(events)
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## Utility function for subscribing to multiple Twitch EventSub events at once.
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func subscribe_to_events(events : Array[Twitch_Connection.EventSub_Subscription]):
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var responses : Array[Twitch_Connection.HTTPResponse]
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@ -58,6 +82,7 @@ func data_received(packet : PackedByteArray):
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"session_ping":
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print("Ping Received")
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send_pong(info)
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@ -66,6 +91,13 @@ func data_received(packet : PackedByteArray):
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notif_received.emit(info)
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"session_keepalive":
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keepalive_timer = 0
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print(info)
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func send_pong(pong):
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