mirror of
https://codeberg.org/StreamGraph/StreamGraph.git
synced 2024-11-13 19:49:55 +01:00
Merge pull request 'its time' (#1) from scrapheap into main
Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/1
This commit is contained in:
commit
48bf02d22a
19 changed files with 1247 additions and 0 deletions
88
classes/UUID.gd
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88
classes/UUID.gd
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|
@ -0,0 +1,88 @@
|
|||
# MIT License
|
||||
#
|
||||
# Copyright (c) 2023 Xavier Sellier
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
# of this software and associated documentation files (the "Software"), to deal
|
||||
# in the Software without restriction, including without limitation the rights
|
||||
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
# copies of the Software, and to permit persons to whom the Software is
|
||||
# furnished to do so, subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be included in all
|
||||
# copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
# SOFTWARE.
|
||||
|
||||
# Note: The code might not be as pretty it could be, since it's written
|
||||
# in a way that maximizes performance. Methods are inlined and loops are avoided.
|
||||
class_name UUID
|
||||
const BYTE_MASK: int = 0b11111111
|
||||
|
||||
|
||||
static func uuidbin() -> Array:
|
||||
randomize()
|
||||
# 16 random bytes with the bytes on index 6 and 8 modified
|
||||
return [
|
||||
randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK,
|
||||
randi() & BYTE_MASK, randi() & BYTE_MASK, ((randi() & BYTE_MASK) & 0x0f) | 0x40, randi() & BYTE_MASK,
|
||||
((randi() & BYTE_MASK) & 0x3f) | 0x80, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK,
|
||||
randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK, randi() & BYTE_MASK,
|
||||
]
|
||||
|
||||
static func uuidbinrng(rng: RandomNumberGenerator) -> Array:
|
||||
rng.randomize()
|
||||
return [
|
||||
rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK,
|
||||
rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, ((rng.randi() & BYTE_MASK) & 0x0f) | 0x40, rng.randi() & BYTE_MASK,
|
||||
((rng.randi() & BYTE_MASK) & 0x3f) | 0x80, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK,
|
||||
rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK, rng.randi() & BYTE_MASK,
|
||||
]
|
||||
|
||||
static func v4() -> String:
|
||||
# 16 random bytes with the bytes on index 6 and 8 modified
|
||||
var b = uuidbin()
|
||||
|
||||
return '%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x' % [
|
||||
# low
|
||||
b[0], b[1], b[2], b[3],
|
||||
|
||||
# mid
|
||||
b[4], b[5],
|
||||
|
||||
# hi
|
||||
b[6], b[7],
|
||||
|
||||
# clock
|
||||
b[8], b[9],
|
||||
|
||||
# clock
|
||||
b[10], b[11], b[12], b[13], b[14], b[15]
|
||||
]
|
||||
|
||||
static func v4_rng(rng: RandomNumberGenerator) -> String:
|
||||
# 16 random bytes with the bytes on index 6 and 8 modified
|
||||
var b = uuidbinrng(rng)
|
||||
|
||||
return '%02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x' % [
|
||||
# low
|
||||
b[0], b[1], b[2], b[3],
|
||||
|
||||
# mid
|
||||
b[4], b[5],
|
||||
|
||||
# hi
|
||||
b[6], b[7],
|
||||
|
||||
# clock
|
||||
b[8], b[9],
|
||||
|
||||
# clock
|
||||
b[10], b[11], b[12], b[13], b[14], b[15]
|
||||
]
|
152
classes/deck/deck.gd
Normal file
152
classes/deck/deck.gd
Normal file
|
@ -0,0 +1,152 @@
|
|||
class_name Deck
|
||||
|
||||
var nodes: Dictionary
|
||||
|
||||
enum Types{
|
||||
ERROR = -1,
|
||||
BOOL,
|
||||
NUMERIC,
|
||||
STRING,
|
||||
ARRAY,
|
||||
DICTIONARY,
|
||||
}
|
||||
|
||||
|
||||
static var type_assoc: Dictionary = {
|
||||
Types.ERROR: DeckType.DeckTypeError,
|
||||
Types.BOOL: DeckType.DeckTypeBool,
|
||||
Types.NUMERIC: DeckType.DeckTypeNumeric,
|
||||
Types.STRING: DeckType.DeckTypeString,
|
||||
Types.ARRAY: DeckType.DeckTypeArray,
|
||||
Types.DICTIONARY: DeckType.DeckTypeDictionary,
|
||||
}
|
||||
|
||||
var variable_stack: Dictionary = {}
|
||||
|
||||
|
||||
func add_node(node: GDScript, meta: Dictionary = {}) -> DeckNode:
|
||||
# TODO: accept instances of DeckNode instead of instancing here?
|
||||
var uuid := UUID.v4()
|
||||
var node_inst: DeckNode = node.new() as DeckNode
|
||||
nodes[uuid] = node_inst
|
||||
node_inst._belonging_to = self
|
||||
node_inst._id = uuid
|
||||
|
||||
if !meta.is_empty():
|
||||
for k in meta:
|
||||
node_inst.set_meta(k, meta[k])
|
||||
|
||||
return node_inst
|
||||
|
||||
|
||||
func add_node_inst(node: DeckNode, assign_id: String = "", assign_to_self: bool = true) -> DeckNode:
|
||||
if assign_to_self:
|
||||
node._belonging_to = self
|
||||
|
||||
if assign_id == "":
|
||||
var uuid := UUID.v4()
|
||||
nodes[uuid] = node
|
||||
node._id = uuid
|
||||
else:
|
||||
nodes[assign_id] = node
|
||||
|
||||
|
||||
# if !meta.is_empty():
|
||||
# for k in meta:
|
||||
# node.set_meta(k, meta[k])
|
||||
|
||||
return node
|
||||
|
||||
|
||||
func get_node(uuid: String) -> DeckNode:
|
||||
return nodes.get(uuid)
|
||||
|
||||
|
||||
func connect_nodes(from_node: DeckNode, to_node: DeckNode, from_port: int, to_port: int) -> bool:
|
||||
# first, check that we can do the type conversion.
|
||||
var type_a: Types = from_node.ports[from_port].type
|
||||
var type_b: Types = to_node.ports[to_port].type
|
||||
var err: DeckType = (type_assoc[type_b]).from(type_assoc[type_a].new())
|
||||
if err is DeckType.DeckTypeError:
|
||||
print(err.error_message)
|
||||
return false
|
||||
|
||||
# TODO: prevent duplicate connections
|
||||
|
||||
from_node.add_outgoing_connection(from_port, to_node._id, to_port)
|
||||
return true
|
||||
|
||||
|
||||
func disconnect_nodes(from_node: DeckNode, to_node: DeckNode, from_port: int, to_port: int) -> void:
|
||||
var hash = {to_node._id: to_port}.hash()
|
||||
# prints({to_node._id: to_port}, "-", {to_node._id: to_port}.hash())
|
||||
# prints(from_node.outgoing_connections[0][0], "-", from_node.outgoing_connections[0][0].hash())
|
||||
#
|
||||
# var a = {to_node._id: to_port}
|
||||
# var b = from_node.outgoing_connections[0][0]
|
||||
#
|
||||
# print(typeof(a.values()[0]))
|
||||
# print(typeof(b.values()[0]))
|
||||
#
|
||||
# prints(a, b)
|
||||
|
||||
from_node.remove_outgoing_connection(from_port, hash)
|
||||
to_node.remove_incoming_connection(to_port)
|
||||
|
||||
|
||||
func to_json(with_meta: bool = true) -> String:
|
||||
var inner := {"nodes": {}, "variable_stack": variable_stack}
|
||||
|
||||
for id in nodes.keys():
|
||||
inner["nodes"][id] = nodes[id].to_dict(with_meta)
|
||||
|
||||
var d := {"deck": inner}
|
||||
|
||||
if with_meta:
|
||||
d["meta"] = {}
|
||||
for meta in get_meta_list():
|
||||
d["meta"][meta] = get_meta(meta)
|
||||
return JSON.stringify(d, "\t", false)
|
||||
|
||||
|
||||
static func from_json(json: String) -> Deck:
|
||||
var data: Dictionary = JSON.parse_string(json) as Dictionary
|
||||
var deck := Deck.new()
|
||||
|
||||
deck.variable_stack = data.deck.variable_stack
|
||||
|
||||
for key in data.meta:
|
||||
deck.set_meta(key, data.meta[key])
|
||||
|
||||
var nodes_data: Dictionary = data.deck.nodes as Dictionary
|
||||
|
||||
for node_id in nodes_data:
|
||||
var node := deck.add_node_inst(NodeDB.instance_node(nodes_data[node_id].node_type), node_id, false)
|
||||
node._id = node_id
|
||||
node.name = nodes_data[node_id].name
|
||||
node._belonging_to = deck
|
||||
# node.outgoing_connections = nodes_data[node_id].outgoing_connections
|
||||
# node.incoming_connections = nodes_data[node_id].incoming_connections
|
||||
for connection_id in nodes_data[node_id].outgoing_connections:
|
||||
var connection_data = nodes_data[node_id].outgoing_connections[connection_id]
|
||||
for connection in connection_data:
|
||||
connection[connection.keys()[0]] = int(connection.values()[0])
|
||||
node.outgoing_connections[int(connection_id)] = connection_data
|
||||
|
||||
for connection_id in nodes_data[node_id].incoming_connections:
|
||||
var connection_data = nodes_data[node_id].incoming_connections[connection_id]
|
||||
for connection in connection_data:
|
||||
connection_data[connection] = int(connection_data[connection])
|
||||
node.incoming_connections[int(connection_id)] = connection_data
|
||||
|
||||
for i in nodes_data[node_id].port_values.size():
|
||||
var port_value = nodes_data[node_id].port_values[i]
|
||||
node.ports[i].value = port_value
|
||||
|
||||
for key in nodes_data[node_id].meta:
|
||||
node.set_meta(key, nodes_data[node_id].meta[key])
|
||||
|
||||
for prop in nodes_data[node_id].props:
|
||||
node.set(prop, nodes_data[node_id].props[prop])
|
||||
|
||||
return deck
|
202
classes/deck/deck_node.gd
Normal file
202
classes/deck/deck_node.gd
Normal file
|
@ -0,0 +1,202 @@
|
|||
class_name DeckNode
|
||||
|
||||
var name: String
|
||||
var input_ports: Array[Port]
|
||||
var output_ports: Array[Port]
|
||||
var outgoing_connections: Dictionary
|
||||
var incoming_connections: Dictionary
|
||||
|
||||
var ports: Array[Port]
|
||||
|
||||
var _belonging_to: Deck
|
||||
var _id: String
|
||||
var node_type: String
|
||||
|
||||
var description: String
|
||||
var aliases: Array[String]
|
||||
|
||||
var props_to_serialize: Array[StringName]
|
||||
|
||||
enum PortType{
|
||||
INPUT, ## Input port type (slot on the left).
|
||||
OUTPUT, ## Output port type (slot on the right).
|
||||
VIRTUAL, ## Virtual port type (no slot on left [i]or[/i] right).
|
||||
}
|
||||
|
||||
|
||||
func add_input_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
|
||||
var port := Port.new(type, label, ports.size(), PortType.INPUT, get_input_ports().size(), descriptor)
|
||||
ports.append(port)
|
||||
|
||||
|
||||
func add_output_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
|
||||
var port := Port.new(type, label, ports.size(), PortType.OUTPUT, get_output_ports().size(), descriptor)
|
||||
ports.append(port)
|
||||
|
||||
|
||||
func add_virtual_port(type: Deck.Types, label: String, descriptor: String = "") -> void:
|
||||
var port := Port.new(type, label, ports.size(), PortType.VIRTUAL, get_virtual_ports().size(), descriptor)
|
||||
ports.append(port)
|
||||
|
||||
|
||||
func send_from_output_port(output_port: int, data: DeckType, extra_data: Array = []) -> void:
|
||||
var global_port := get_global_port_idx_from_output(output_port)
|
||||
if global_port == -1:
|
||||
return
|
||||
|
||||
send(global_port, data, extra_data)
|
||||
|
||||
|
||||
func send(from_port: int, data: DeckType, extra_data: Array = []) -> void:
|
||||
if outgoing_connections.get(from_port) == null:
|
||||
return
|
||||
|
||||
for connection in outgoing_connections[from_port]:
|
||||
connection = connection as Dictionary
|
||||
# key is node uuid
|
||||
# value is input port on destination node
|
||||
for node in connection:
|
||||
get_node(node)._receive(connection[node], data, extra_data)
|
||||
|
||||
|
||||
func _receive(to_port: int, data: DeckType, extra_data: Array = []) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func add_outgoing_connection_to_port(output_port: int, to_node: String, to_input_port: int) -> void:
|
||||
add_outgoing_connection(
|
||||
get_global_port_idx_from_output(output_port),
|
||||
to_node,
|
||||
get_node(to_node).get_global_port_idx_from_input(to_input_port)
|
||||
)
|
||||
|
||||
|
||||
func add_outgoing_connection(from_port: int, to_node: String, to_port: int) -> void:
|
||||
var port_connections: Array = outgoing_connections.get(from_port, [])
|
||||
port_connections.append({to_node: to_port})
|
||||
outgoing_connections[from_port] = port_connections
|
||||
get_node(to_node).add_incoming_connection(to_port, _id, from_port)
|
||||
|
||||
|
||||
func add_incoming_connection(to_port: int, from_node: String, from_port: int) -> void:
|
||||
var connection := {from_node: from_port}
|
||||
incoming_connections[to_port] = connection
|
||||
|
||||
|
||||
func request_value(on_port: int) -> Variant:
|
||||
if !incoming_connections.has(on_port):
|
||||
return null
|
||||
|
||||
var connection: Dictionary = incoming_connections[on_port]
|
||||
var node := get_node(connection.keys()[0])
|
||||
return node._value_request(connection.values()[0])
|
||||
|
||||
|
||||
# override this
|
||||
func _value_request(from_port: int) -> Variant:
|
||||
return null
|
||||
|
||||
|
||||
func remove_outgoing_connection(from_port: int, connection_hash: int) -> void:
|
||||
var port_connections: Array = (outgoing_connections.get(from_port, []) as Array).duplicate(true)
|
||||
if port_connections.is_empty():
|
||||
return
|
||||
|
||||
var incoming_connection := {}
|
||||
|
||||
var to_remove: int = -1
|
||||
for i in port_connections.size():
|
||||
if port_connections[i].hash() == connection_hash:
|
||||
|
||||
to_remove = i
|
||||
|
||||
if to_remove == -1:
|
||||
print('nothing to remove')
|
||||
return
|
||||
|
||||
port_connections.remove_at(to_remove)
|
||||
outgoing_connections[from_port] = port_connections
|
||||
|
||||
|
||||
func remove_incoming_connection(to_port: int) -> void:
|
||||
incoming_connections.erase(to_port)
|
||||
|
||||
|
||||
func remove_outgoing_connection_from_port(output_port: int, connection_hash: int) -> void:
|
||||
remove_outgoing_connection(get_global_port_idx_from_output(output_port), connection_hash)
|
||||
|
||||
|
||||
func get_input_ports() -> Array[Port]:
|
||||
return ports.filter(
|
||||
func(port: Port) -> bool:
|
||||
return port.port_type == PortType.INPUT
|
||||
)
|
||||
|
||||
|
||||
func get_output_ports() -> Array[Port]:
|
||||
return ports.filter(
|
||||
func(port: Port) -> bool:
|
||||
return port.port_type == PortType.OUTPUT
|
||||
)
|
||||
|
||||
|
||||
func get_virtual_ports() -> Array[Port]:
|
||||
return ports.filter(
|
||||
func(port: Port) -> bool:
|
||||
return port.port_type == PortType.VIRTUAL
|
||||
)
|
||||
|
||||
|
||||
func get_global_port_idx_from_input(idx: int) -> int:
|
||||
if get_input_ports().size() > idx:
|
||||
return get_input_ports()[idx].index
|
||||
else:
|
||||
return -1
|
||||
|
||||
|
||||
func get_global_port_idx_from_output(idx: int) -> int:
|
||||
if get_output_ports().size() > idx:
|
||||
return get_output_ports()[idx].index
|
||||
else:
|
||||
return -1
|
||||
|
||||
|
||||
func get_global_port_idx_from_virtual(idx: int) -> int:
|
||||
if get_virtual_ports().size() > idx:
|
||||
return get_virtual_ports()[idx].index
|
||||
else:
|
||||
return -1
|
||||
|
||||
|
||||
func get_all_ports() -> Array[Port]:
|
||||
return ports
|
||||
|
||||
|
||||
func get_node(uuid: String) -> DeckNode:
|
||||
return _belonging_to.get_node(uuid)
|
||||
|
||||
|
||||
func to_dict(with_meta: bool = true) -> Dictionary:
|
||||
var d := {
|
||||
"_id": _id,
|
||||
"name": name,
|
||||
"outgoing_connections": outgoing_connections,
|
||||
"incoming_connections": incoming_connections,
|
||||
"props": {},
|
||||
"node_type": node_type,
|
||||
"port_values": []
|
||||
}
|
||||
|
||||
for prop in props_to_serialize:
|
||||
d.props[prop] = get(prop)
|
||||
|
||||
ports.map(
|
||||
func(port: Port) -> void:
|
||||
d.port_values.append(port.value)
|
||||
)
|
||||
|
||||
if with_meta:
|
||||
d["meta"] = {}
|
||||
for meta in get_meta_list():
|
||||
d["meta"][meta] = get_meta(meta)
|
||||
return d
|
104
classes/deck/node_db.gd
Normal file
104
classes/deck/node_db.gd
Normal file
|
@ -0,0 +1,104 @@
|
|||
extends Node
|
||||
|
||||
const BASE_NODE_PATH := "res://classes/deck/nodes/"
|
||||
const NODE_INDEX_CACHE_PATH := "user://nodes_index.json"
|
||||
|
||||
# Dictionary[node_type, NodeDescriptor]
|
||||
var nodes: Dictionary = {}
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
if load_node_index():
|
||||
return
|
||||
|
||||
var dir := DirAccess.open(BASE_NODE_PATH)
|
||||
dir.list_dir_begin()
|
||||
var current_file := dir.get_next()
|
||||
while current_file != "":
|
||||
print(current_file)
|
||||
if current_file.ends_with(".gd"):
|
||||
var script_path := BASE_NODE_PATH.path_join(current_file)
|
||||
var node: DeckNode = load(script_path).new() as DeckNode
|
||||
var aliases: String = node.aliases.reduce(
|
||||
func(accum, el) -> void:
|
||||
accum += el
|
||||
, "")
|
||||
var descriptor := NodeDescriptor.new(script_path, node.name, node.description, aliases)
|
||||
nodes[node.node_type] = descriptor
|
||||
current_file = dir.get_next()
|
||||
|
||||
save_node_index()
|
||||
|
||||
|
||||
func instance_node(type: String) -> DeckNode:
|
||||
if !nodes.has(type):
|
||||
return null
|
||||
|
||||
return load(nodes[type]["script_path"]).new()
|
||||
|
||||
|
||||
func save_node_index() -> void:
|
||||
var d := {}
|
||||
for node_type in nodes:
|
||||
var nd: NodeDescriptor = nodes[node_type] as NodeDescriptor
|
||||
d[node_type] = nd.to_dictionary()
|
||||
|
||||
var json := JSON.stringify(d, "\t")
|
||||
var f := FileAccess.open(NODE_INDEX_CACHE_PATH, FileAccess.WRITE)
|
||||
f.store_string(json)
|
||||
|
||||
|
||||
func load_node_index() -> bool:
|
||||
var f := FileAccess.open(NODE_INDEX_CACHE_PATH, FileAccess.READ)
|
||||
if f == null:
|
||||
print("node index file does not exist")
|
||||
return false
|
||||
|
||||
var data: Dictionary = JSON.parse_string(f.get_as_text()) as Dictionary
|
||||
if data.is_empty():
|
||||
print("node index file exists, but is empty")
|
||||
return false
|
||||
|
||||
for node_type in data:
|
||||
var nd_dict: Dictionary = data[node_type]
|
||||
var nd := NodeDescriptor.from_dictionary(nd_dict)
|
||||
nodes[node_type] = nd
|
||||
|
||||
print("node index file exists, loaded")
|
||||
return true
|
||||
|
||||
|
||||
class NodeDescriptor:
|
||||
var name: String
|
||||
var description: String
|
||||
var aliases: String
|
||||
|
||||
var script_path: String
|
||||
|
||||
|
||||
func _init(p_script_path: String, p_name: String, p_description: String, p_aliases: String) -> void:
|
||||
script_path = p_script_path
|
||||
|
||||
name = p_name
|
||||
description = p_description
|
||||
aliases = p_aliases
|
||||
|
||||
|
||||
func to_dictionary() -> Dictionary:
|
||||
var d := {
|
||||
"name": name,
|
||||
"description": description,
|
||||
"aliases": aliases,
|
||||
"script_path": script_path
|
||||
}
|
||||
return d
|
||||
|
||||
|
||||
static func from_dictionary(data: Dictionary) -> NodeDescriptor:
|
||||
var nd := NodeDescriptor.new(
|
||||
data.get("script_path", ""),
|
||||
data.get("name", ""),
|
||||
data.get("description", ""),
|
||||
data.get("aliases", ""))
|
||||
|
||||
return nd
|
13
classes/deck/nodes/button.gd
Normal file
13
classes/deck/nodes/button.gd
Normal file
|
@ -0,0 +1,13 @@
|
|||
extends DeckNode
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
name = "Button"
|
||||
node_type = "button"
|
||||
description = "a button"
|
||||
|
||||
add_output_port(
|
||||
Deck.Types.BOOL,
|
||||
"Press me",
|
||||
"button"
|
||||
)
|
18
classes/deck/nodes/get_deck_var.gd
Normal file
18
classes/deck/nodes/get_deck_var.gd
Normal file
|
@ -0,0 +1,18 @@
|
|||
extends DeckNode
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
name = "Get Deck Var"
|
||||
node_type = name.to_snake_case()
|
||||
description = "retrieve a deck variable"
|
||||
|
||||
add_output_port(
|
||||
Deck.Types.STRING,
|
||||
"Variable",
|
||||
"field"
|
||||
)
|
||||
|
||||
|
||||
func _value_request(from_port: int) -> Variant:
|
||||
var key = ports[0].value_callback.call()
|
||||
return _belonging_to.variable_stack[key]
|
49
classes/deck/nodes/print.gd
Normal file
49
classes/deck/nodes/print.gd
Normal file
|
@ -0,0 +1,49 @@
|
|||
extends DeckNode
|
||||
|
||||
var times_activated := 0
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
name = "Print"
|
||||
node_type = name.to_snake_case()
|
||||
description = "print a value"
|
||||
|
||||
props_to_serialize = [&"times_activated"]
|
||||
|
||||
add_input_port(
|
||||
Deck.Types.STRING,
|
||||
"Text to print",
|
||||
"field"
|
||||
)
|
||||
|
||||
add_input_port(
|
||||
Deck.Types.BOOL,
|
||||
"Trigger",
|
||||
"button"
|
||||
)
|
||||
|
||||
add_output_port(
|
||||
Deck.Types.BOOL,
|
||||
"On Trigger",
|
||||
"label"
|
||||
)
|
||||
|
||||
|
||||
func _receive(to_port: int, data: DeckType, extra_data: Array = []) -> void:
|
||||
if to_port != 1:
|
||||
return
|
||||
|
||||
var data_to_print
|
||||
if request_value(0) != null:
|
||||
data_to_print = request_value(0)
|
||||
elif ports[0].value_callback.call() != "":
|
||||
data_to_print = ports[0].value_callback.call()
|
||||
else:
|
||||
data_to_print = data.get_value()
|
||||
|
||||
times_activated += 1
|
||||
|
||||
# var data_to_print = input_ports[0].value_callback.call()
|
||||
print(data_to_print)
|
||||
print("extra data: ", extra_data)
|
||||
send(2, DeckType.DeckTypeBool.new(true))
|
54
classes/deck/nodes/set_deck_var.gd
Normal file
54
classes/deck/nodes/set_deck_var.gd
Normal file
|
@ -0,0 +1,54 @@
|
|||
extends DeckNode
|
||||
|
||||
|
||||
func _init() -> void:
|
||||
name = "Set Deck Var"
|
||||
node_type = name.to_snake_case()
|
||||
description = "set deck variable"
|
||||
|
||||
add_input_port(
|
||||
Deck.Types.STRING,
|
||||
"Variable Name",
|
||||
"field"
|
||||
)
|
||||
|
||||
add_input_port(
|
||||
Deck.Types.STRING,
|
||||
"Value",
|
||||
"field"
|
||||
)
|
||||
|
||||
add_input_port(
|
||||
Deck.Types.BOOL,
|
||||
"Set",
|
||||
"button"
|
||||
)
|
||||
|
||||
add_output_port(
|
||||
Deck.Types.STRING,
|
||||
"Value",
|
||||
"label"
|
||||
)
|
||||
|
||||
|
||||
func _receive(to_port: int, data: DeckType, extra_data: Array = []) -> void:
|
||||
if to_port != 2:
|
||||
return
|
||||
|
||||
var var_name: String = get_value_for_port(0, data)
|
||||
# String for now, until i figure out an Any type
|
||||
var var_value: String = get_value_for_port(1, data)
|
||||
|
||||
_belonging_to.variable_stack[var_name] = var_value
|
||||
|
||||
send(3, DeckType.DeckTypeString.new(var_value))
|
||||
|
||||
# this can probably go into DeckNode with a different name that makes it clear
|
||||
# that it prioritizes call-time resolution
|
||||
func get_value_for_port(port: int, data: DeckType) -> Variant:
|
||||
if request_value(port) != null:
|
||||
return request_value(port)
|
||||
elif ports[port].value_callback.call() != "":
|
||||
return ports[port].value_callback.call()
|
||||
else:
|
||||
return data.get_value()
|
35
classes/deck/port.gd
Normal file
35
classes/deck/port.gd
Normal file
|
@ -0,0 +1,35 @@
|
|||
class_name Port
|
||||
|
||||
var type: Deck.Types
|
||||
var label: String
|
||||
var descriptor: String
|
||||
var value_callback: Callable
|
||||
|
||||
var port_type: DeckNode.PortType
|
||||
var index_of_type: int
|
||||
var index: int
|
||||
|
||||
var value: Variant: set = set_value
|
||||
|
||||
|
||||
func _init(
|
||||
p_type: Deck.Types,
|
||||
p_label: String,
|
||||
p_index: int,
|
||||
p_port_type: DeckNode.PortType,
|
||||
p_index_of_type: int,
|
||||
p_descriptor: String = "",
|
||||
# p_value_callback: Callable = Callable(),
|
||||
) -> void:
|
||||
type = p_type
|
||||
label = p_label
|
||||
descriptor = p_descriptor
|
||||
# value_callback = p_value_callback
|
||||
|
||||
port_type = p_port_type
|
||||
index_of_type = p_index_of_type
|
||||
index = p_index
|
||||
|
||||
|
||||
func set_value(v: Variant) -> void:
|
||||
value = v
|
130
classes/types/deck_type.gd
Normal file
130
classes/types/deck_type.gd
Normal file
|
@ -0,0 +1,130 @@
|
|||
class_name DeckType
|
||||
|
||||
var _value: Variant
|
||||
var _success: bool = true
|
||||
|
||||
|
||||
func is_valid() -> bool:
|
||||
return _success
|
||||
|
||||
|
||||
func get_value() -> Variant:
|
||||
return _value
|
||||
|
||||
|
||||
func set_value(new_value: Variant) -> void:
|
||||
_value = new_value
|
||||
|
||||
|
||||
static func from(other: DeckType):
|
||||
return null
|
||||
|
||||
|
||||
class DeckTypeError extends DeckType:
|
||||
var error_message: String
|
||||
|
||||
|
||||
func _init(p_error_message: String = ""):
|
||||
_value = self
|
||||
_success = false
|
||||
|
||||
error_message = p_error_message
|
||||
|
||||
|
||||
static func from(other: DeckType) -> DeckTypeError:
|
||||
return DeckTypeError.new()
|
||||
|
||||
|
||||
class DeckTypeNumeric extends DeckType:
|
||||
func _init(value: float = 0.0) -> void:
|
||||
_value = value
|
||||
|
||||
|
||||
static func from(other: DeckType):
|
||||
if other is DeckTypeNumeric:
|
||||
return other
|
||||
|
||||
if other is DeckTypeString:
|
||||
if (other.get_value() as String).is_valid_float():
|
||||
var value: float = float(other.get_value() as String)
|
||||
var inst := DeckTypeNumeric.new()
|
||||
inst._value = value
|
||||
return inst
|
||||
else:
|
||||
var err: DeckTypeError = DeckTypeError.from(other)
|
||||
err.error_message = "Conversion from String to Numeric failed, check the number"
|
||||
return err
|
||||
|
||||
if other is DeckTypeBool:
|
||||
var inst := DeckTypeNumeric.new()
|
||||
inst._value = float(other.get_value() as bool)
|
||||
return inst
|
||||
|
||||
var err: DeckTypeError = DeckTypeError.from(other)
|
||||
err.error_message = "Conversion to Numeric is only possible from String or Bool."
|
||||
return err
|
||||
|
||||
|
||||
class DeckTypeString extends DeckType:
|
||||
func _init(value: String = "") -> void:
|
||||
_value = value
|
||||
|
||||
|
||||
static func from(other: DeckType):
|
||||
if other is DeckTypeString:
|
||||
return other
|
||||
|
||||
var inst := DeckTypeString.new()
|
||||
inst._value = var_to_str(other.get_value())
|
||||
|
||||
|
||||
class DeckTypeBool extends DeckType:
|
||||
func _init(value: bool = false) -> void:
|
||||
_value = value
|
||||
|
||||
|
||||
static func from(other: DeckType):
|
||||
if other is DeckTypeBool:
|
||||
return other
|
||||
|
||||
if other is DeckTypeNumeric:
|
||||
var inst := DeckTypeBool.new()
|
||||
inst._value = bool(other.get_value())
|
||||
return inst
|
||||
|
||||
if other is DeckTypeDictionary or other is DeckTypeArray:
|
||||
var inst := DeckTypeBool.new()
|
||||
inst._value = !other.get_value().is_empty()
|
||||
return inst
|
||||
|
||||
|
||||
class DeckTypeArray extends DeckType:
|
||||
func _init(value: Array = []) -> void:
|
||||
_value = value
|
||||
|
||||
|
||||
static func from(other: DeckType):
|
||||
if other is DeckTypeString:
|
||||
var inst := DeckTypeArray.new()
|
||||
inst._value = str_to_var(other.get_value())
|
||||
return inst
|
||||
|
||||
var err: DeckTypeError = DeckTypeError.from(other)
|
||||
err.error_message = "conversions to Array is only possible from String"
|
||||
return err
|
||||
|
||||
|
||||
class DeckTypeDictionary extends DeckType:
|
||||
func _init(value: Dictionary = {}) -> void:
|
||||
_value = value
|
||||
|
||||
|
||||
static func from(other: DeckType):
|
||||
if other is DeckTypeString:
|
||||
var inst := DeckTypeDictionary.new()
|
||||
inst._value = str_to_var(other.get_value())
|
||||
return inst
|
||||
|
||||
var err: DeckTypeError = DeckTypeError.from(other)
|
||||
err.error_message = "conversions to Dictionary is only possible from String"
|
||||
return err
|
52
graph_node_renderer/deck_node_renderer_graph_node.gd
Normal file
52
graph_node_renderer/deck_node_renderer_graph_node.gd
Normal file
|
@ -0,0 +1,52 @@
|
|||
extends GraphNode
|
||||
class_name DeckNodeRendererGraphNode
|
||||
|
||||
var node: DeckNode
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
title = node.name
|
||||
|
||||
for port in node.get_all_ports():
|
||||
var descriptor_split := port.descriptor.split(":")
|
||||
match descriptor_split[0]:
|
||||
"button":
|
||||
var button := Button.new()
|
||||
add_child(button)
|
||||
button.text = port.label
|
||||
if port.port_type == DeckNode.PortType.OUTPUT:
|
||||
button.pressed.connect(
|
||||
func():
|
||||
node.send(port.index, DeckType.DeckTypeBool.new(true))
|
||||
)
|
||||
elif port.port_type == DeckNode.PortType.INPUT:
|
||||
button.pressed.connect(
|
||||
func():
|
||||
node._receive(port.index, DeckType.DeckTypeBool.new(true))
|
||||
)
|
||||
"field":
|
||||
var line_edit := LineEdit.new()
|
||||
add_child(line_edit)
|
||||
if port.value:
|
||||
line_edit.text = str(port.value)
|
||||
line_edit.placeholder_text = port.label
|
||||
port.value_callback = line_edit.get_text
|
||||
line_edit.text_changed.connect(port.set_value)
|
||||
_:
|
||||
var label := Label.new()
|
||||
add_child(label)
|
||||
label.text = port.label
|
||||
|
||||
set_slot(
|
||||
port.index,
|
||||
port.port_type == DeckNode.PortType.INPUT,
|
||||
0,
|
||||
Color.WHITE,
|
||||
port.port_type == DeckNode.PortType.OUTPUT,
|
||||
0,
|
||||
Color.WHITE,
|
||||
)
|
||||
|
||||
|
||||
func _on_position_offset_changed() -> void:
|
||||
node.set_meta("position_offset", position_offset)
|
11
graph_node_renderer/deck_node_renderer_graph_node.tscn
Normal file
11
graph_node_renderer/deck_node_renderer_graph_node.tscn
Normal file
|
@ -0,0 +1,11 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://vjpj2074hiex"]
|
||||
|
||||
[ext_resource type="Script" path="res://graph_node_renderer/deck_node_renderer_graph_node.gd" id="1_pos0w"]
|
||||
|
||||
[node name="DeckNodeRendererGraphNode" type="GraphNode"]
|
||||
offset_right = 280.0
|
||||
offset_bottom = 217.0
|
||||
title = "Deck Node"
|
||||
script = ExtResource("1_pos0w")
|
||||
|
||||
[connection signal="position_offset_changed" from="." to="." method="_on_position_offset_changed"]
|
154
graph_node_renderer/deck_renderer_graph_edit.gd
Normal file
154
graph_node_renderer/deck_renderer_graph_edit.gd
Normal file
|
@ -0,0 +1,154 @@
|
|||
extends GraphEdit
|
||||
|
||||
const NODE_SCENE := preload("res://graph_node_renderer/deck_node_renderer_graph_node.tscn")
|
||||
|
||||
var deck: Deck = Deck.new()
|
||||
#var button_node = preload("res://classes/deck/nodes/button.gd")
|
||||
#var print_node = preload("res://classes/deck/nodes/print.gd")
|
||||
#var get_var_node = preload("res://classes/deck/nodes/get_deck_var.gd")
|
||||
#var set_var_node = preload("res://classes/deck/nodes/set_deck_var.gd")
|
||||
|
||||
func _ready() -> void:
|
||||
var add_button := Button.new()
|
||||
add_button.text = "Button"
|
||||
var add_print := Button.new()
|
||||
add_print.text = "Print"
|
||||
var get_var := Button.new()
|
||||
get_var.text = "Get Var"
|
||||
var set_var := Button.new()
|
||||
set_var.text = "Set Var"
|
||||
get_zoom_hbox().add_child(add_button)
|
||||
get_zoom_hbox().add_child(add_print)
|
||||
get_zoom_hbox().add_child(get_var)
|
||||
get_zoom_hbox().add_child(set_var)
|
||||
|
||||
var save_btn := Button.new()
|
||||
save_btn.text = "Save"
|
||||
get_zoom_hbox().add_child(save_btn)
|
||||
var load_btn := Button.new()
|
||||
load_btn.text = "Load"
|
||||
get_zoom_hbox().add_child(load_btn)
|
||||
|
||||
save_btn.pressed.connect(
|
||||
func():
|
||||
var t = deck.to_json()
|
||||
var f := FileAccess.open("user://save_test.json", FileAccess.WRITE)
|
||||
f.store_string(t)
|
||||
)
|
||||
|
||||
load_btn.pressed.connect(
|
||||
func():
|
||||
var f := FileAccess.open("user://save_test.json", FileAccess.READ)
|
||||
for i in get_children():
|
||||
i.queue_free()
|
||||
|
||||
deck = Deck.from_json(f.get_as_text())
|
||||
scroll_offset = str_to_vector2(deck.get_meta("offset", ""))
|
||||
|
||||
for node_id in deck.nodes:
|
||||
var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate()
|
||||
node_renderer.node = deck.nodes[node_id]
|
||||
add_child(node_renderer)
|
||||
node_renderer.position_offset = str_to_vector2(deck.nodes[node_id].get_meta("position_offset", ""))
|
||||
|
||||
for node_id in deck.nodes:
|
||||
var node: DeckNode = deck.nodes[node_id]
|
||||
var from_node_name = get_children().filter(
|
||||
func(c: DeckNodeRendererGraphNode):
|
||||
return c.node._id == node_id
|
||||
)[0].name
|
||||
# "outgoing_connections": {
|
||||
# "0": [
|
||||
# {
|
||||
# "c8cc7dce-2a86-461c-a24f-0a4dbd06f379": 1
|
||||
# }
|
||||
# ]
|
||||
# },
|
||||
for from_port in node.outgoing_connections:
|
||||
for connection in node.outgoing_connections[from_port]:
|
||||
var to_node_id = connection.keys()[0]
|
||||
var to_node_port = connection.values()[0]
|
||||
var to_node_name = get_children().filter(
|
||||
func(c: DeckNodeRendererGraphNode):
|
||||
return c.node._id == to_node_id
|
||||
)[0].name
|
||||
prints(from_node_name, to_node_name)
|
||||
connect_node(from_node_name, from_port, to_node_name, to_node_port)
|
||||
)
|
||||
|
||||
|
||||
add_button.pressed.connect(
|
||||
func():
|
||||
var node := NodeDB.instance_node("button")
|
||||
deck.add_node_inst(node)
|
||||
var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate()
|
||||
node_renderer.node = node
|
||||
add_child(node_renderer)
|
||||
)
|
||||
|
||||
add_print.pressed.connect(
|
||||
func():
|
||||
var node := NodeDB.instance_node("print")
|
||||
deck.add_node_inst(node)
|
||||
var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate()
|
||||
node_renderer.node = node
|
||||
add_child(node_renderer)
|
||||
)
|
||||
|
||||
get_var.pressed.connect(
|
||||
func():
|
||||
var node := NodeDB.instance_node("get_deck_var")
|
||||
deck.add_node_inst(node)
|
||||
var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate()
|
||||
node_renderer.node = node
|
||||
add_child(node_renderer)
|
||||
)
|
||||
|
||||
set_var.pressed.connect(
|
||||
func():
|
||||
var node := NodeDB.instance_node("set_deck_var")
|
||||
deck.add_node_inst(node)
|
||||
var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate()
|
||||
node_renderer.node = node
|
||||
add_child(node_renderer)
|
||||
)
|
||||
|
||||
connection_request.connect(attempt_connection)
|
||||
disconnection_request.connect(attempt_disconnect)
|
||||
|
||||
|
||||
func attempt_connection(from_node_name: StringName, from_port: int, to_node_name: StringName, to_port: int) -> void:
|
||||
var from_node: DeckNode = get_node(NodePath(from_node_name)).node
|
||||
var to_node: DeckNode = get_node(NodePath(to_node_name)).node
|
||||
|
||||
var from_output := from_node.get_global_port_idx_from_output(from_port)
|
||||
var to_input := to_node.get_global_port_idx_from_input(to_port)
|
||||
|
||||
if deck.connect_nodes(from_node, to_node, from_output, to_input):
|
||||
connect_node(from_node_name, from_port, to_node_name, to_port)
|
||||
|
||||
|
||||
func attempt_disconnect(from_node_name: StringName, from_port: int, to_node_name: StringName, to_port: int) -> void:
|
||||
var from_node: DeckNode = get_node(NodePath(from_node_name)).node
|
||||
var to_node: DeckNode = get_node(NodePath(to_node_name)).node
|
||||
|
||||
var from_output := from_node.get_global_port_idx_from_output(from_port)
|
||||
var to_input := to_node.get_global_port_idx_from_input(to_port)
|
||||
|
||||
deck.disconnect_nodes(from_node, to_node, from_output, to_input)
|
||||
|
||||
disconnect_node(from_node_name, from_port, to_node_name, to_port)
|
||||
|
||||
|
||||
func _on_scroll_offset_changed(offset: Vector2) -> void:
|
||||
deck.set_meta("offset", offset)
|
||||
|
||||
|
||||
func str_to_vector2(s: String) -> Vector2:
|
||||
if s.is_empty():
|
||||
return Vector2()
|
||||
|
||||
var san := s.trim_prefix("(").trim_suffix(")").split(",")
|
||||
var x := float(san[0])
|
||||
var y := float(san[1])
|
||||
return Vector2(x, y)
|
14
graph_node_renderer/deck_renderer_graph_edit.tscn
Normal file
14
graph_node_renderer/deck_renderer_graph_edit.tscn
Normal file
|
@ -0,0 +1,14 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://b18qpb48df14l"]
|
||||
|
||||
[ext_resource type="Script" path="res://graph_node_renderer/deck_renderer_graph_edit.gd" id="1_pojfs"]
|
||||
|
||||
[node name="DeckRendererGraphEdit" type="GraphEdit"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
right_disconnects = true
|
||||
script = ExtResource("1_pojfs")
|
||||
|
||||
[connection signal="scroll_offset_changed" from="." to="." method="_on_scroll_offset_changed"]
|
54
port_drawer.gd
Normal file
54
port_drawer.gd
Normal file
|
@ -0,0 +1,54 @@
|
|||
extends HBoxContainer
|
||||
|
||||
@onready var left_slot: ColorRect = $LeftSlot
|
||||
@onready var right_slot: ColorRect = $RightSlot
|
||||
|
||||
var text: String
|
||||
|
||||
signal button_pressed
|
||||
|
||||
|
||||
func set_input_enabled(enabled: bool) -> void:
|
||||
left_slot.visible = enabled
|
||||
|
||||
|
||||
func set_output_enabled(enabled: bool) -> void:
|
||||
right_slot.visible = enabled
|
||||
|
||||
|
||||
func add_label(text: String) -> void:
|
||||
var l := Label.new()
|
||||
add_child(l)
|
||||
l.text = text
|
||||
move_child(l, 1)
|
||||
l.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
|
||||
|
||||
func add_field(placeholder: String = "") -> void:
|
||||
var le := LineEdit.new()
|
||||
add_child(le)
|
||||
move_child(le, 1)
|
||||
le.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
le.placeholder_text = placeholder
|
||||
|
||||
le.text_changed.connect(
|
||||
func(new_text: String):
|
||||
text = new_text
|
||||
)
|
||||
|
||||
|
||||
func get_text() -> String:
|
||||
return text
|
||||
|
||||
|
||||
func add_button(text: String) -> void:
|
||||
var b := Button.new()
|
||||
b.text = text
|
||||
add_child(b)
|
||||
move_child(b, 1)
|
||||
b.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||
|
||||
b.pressed.connect(
|
||||
func():
|
||||
button_pressed.emit()
|
||||
)
|
16
port_drawer.tscn
Normal file
16
port_drawer.tscn
Normal file
|
@ -0,0 +1,16 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://ddqtmahfxel26"]
|
||||
|
||||
[ext_resource type="Script" path="res://port_drawer.gd" id="1_wot5w"]
|
||||
|
||||
[node name="PortDrawer" type="HBoxContainer"]
|
||||
script = ExtResource("1_wot5w")
|
||||
|
||||
[node name="LeftSlot" type="ColorRect" parent="."]
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(12, 12)
|
||||
layout_mode = 2
|
||||
|
||||
[node name="RightSlot" type="ColorRect" parent="."]
|
||||
visible = false
|
||||
custom_minimum_size = Vector2(12, 12)
|
||||
layout_mode = 2
|
|
@ -11,5 +11,14 @@ config_version=5
|
|||
[application]
|
||||
|
||||
config/name="Re-DotDeck"
|
||||
config/tags=PackedStringArray("dot_deck")
|
||||
run/main_scene="res://graph_node_renderer/deck_renderer_graph_edit.tscn"
|
||||
config/use_custom_user_dir=true
|
||||
config/custom_user_dir_name="dotdeck"
|
||||
config/features=PackedStringArray("4.1", "Forward Plus")
|
||||
run/low_processor_mode=true
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
NodeDB="*res://classes/deck/node_db.gd"
|
||||
|
|
53
test_node_renderer.gd
Normal file
53
test_node_renderer.gd
Normal file
|
@ -0,0 +1,53 @@
|
|||
extends PanelContainer
|
||||
|
||||
@onready var name_label: Label = %NameLabel
|
||||
@onready var elements_container: VBoxContainer = %ElementsContainer
|
||||
|
||||
var node: DeckNode
|
||||
const PortDrawer := preload("res://port_drawer.gd")
|
||||
var port_drawer_scene := preload("res://port_drawer.tscn")
|
||||
|
||||
# THIS IS SUPER JANK AND A HACK FOR DEMONSTRATION PURPOSES
|
||||
# PLEASE DO NOT ACTUALLY DO ANYTHING THIS CLASS DOES
|
||||
# IN THE REAL PROJECT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
||||
|
||||
func _ready() -> void:
|
||||
name_label.text = node.name
|
||||
for i in node.input_ports.size():
|
||||
var input_port := node.input_ports[i]
|
||||
var port_drawer: PortDrawer = port_drawer_scene.instantiate()
|
||||
elements_container.add_child(port_drawer)
|
||||
port_drawer.set_input_enabled(true)
|
||||
match input_port.descriptor:
|
||||
"field":
|
||||
port_drawer.add_field(input_port.label)
|
||||
input_port.value_callback = port_drawer.get_text
|
||||
"button":
|
||||
port_drawer.add_button(input_port.label)
|
||||
port_drawer.button_pressed.connect(func():
|
||||
node._receive(i, DeckType.DeckTypeString.new("memes"))
|
||||
)
|
||||
_:
|
||||
port_drawer.add_label(input_port.label)
|
||||
|
||||
for i in node.output_ports.size():
|
||||
if elements_container.get_child_count() - 1 < i:
|
||||
var pd: PortDrawer = port_drawer_scene.instantiate()
|
||||
elements_container.add_child(pd)
|
||||
var port_drawer: PortDrawer = elements_container.get_child(i)
|
||||
port_drawer.set_output_enabled(true)
|
||||
var output_port := node.output_ports[i]
|
||||
match output_port.descriptor:
|
||||
"field":
|
||||
port_drawer.add_field(output_port.label)
|
||||
output_port.value_callback = port_drawer.get_text
|
||||
"button":
|
||||
port_drawer.add_button(output_port.label)
|
||||
port_drawer.button_pressed.connect(func():
|
||||
node.send(i, DeckType.DeckTypeBool.new(true))
|
||||
)
|
||||
_:
|
||||
port_drawer.add_label(output_port.label)
|
||||
|
||||
|
||||
|
39
test_node_renderer.tscn
Normal file
39
test_node_renderer.tscn
Normal file
|
@ -0,0 +1,39 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://ch8s1d7vobhi4"]
|
||||
|
||||
[ext_resource type="Script" path="res://test_node_renderer.gd" id="1_85wy1"]
|
||||
|
||||
[node name="TestNodeRenderer" type="PanelContainer"]
|
||||
custom_minimum_size = Vector2(300, 0)
|
||||
anchors_preset = -1
|
||||
anchor_right = 0.26
|
||||
anchor_bottom = 0.34
|
||||
offset_right = 0.47998
|
||||
offset_bottom = -0.320007
|
||||
script = ExtResource("1_85wy1")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HSeparator" type="HSeparator" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="VBoxContainer/HBoxContainer"]
|
||||
custom_minimum_size = Vector2(4, 0)
|
||||
layout_mode = 2
|
||||
color = Color(1, 1, 0.34902, 1)
|
||||
|
||||
[node name="NameLabel" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "Name"
|
||||
|
||||
[node name="HSeparator2" type="HSeparator" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="ElementsContainer" type="VBoxContainer" parent="VBoxContainer"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
Loading…
Reference in a new issue