Variable Viewer improvements (#47)

- Mark the active deck dirty on variable change
- disable editing array/dictionary columns' value displays in the variable viewer
- make selecting nothing in the variable tree more resilient

Reviewed-on: https://codeberg.org/StreamGraph/StreamGraph/pulls/47
Co-authored-by: Lera Elvoé <yagich@poto.cafe>
Co-committed-by: Lera Elvoé <yagich@poto.cafe>
This commit is contained in:
Lera Elvoé 2024-01-20 04:40:33 +00:00 committed by yagich
parent a3ceb54c48
commit 43cd05c79d
2 changed files with 88 additions and 63 deletions

View file

@ -117,11 +117,13 @@ func _ready() -> void:
bottom_dock.variable_viewer.top_field_edited.connect( bottom_dock.variable_viewer.top_field_edited.connect(
func(old_name: String, new_name: String, new_value: Variant) -> void: func(old_name: String, new_name: String, new_value: Variant) -> void:
get_active_deck_renderer().dirty = true
get_active_deck().update_variable(old_name, new_name, new_value) get_active_deck().update_variable(old_name, new_name, new_value)
) )
bottom_dock.variable_viewer.top_field_removed.connect( bottom_dock.variable_viewer.top_field_removed.connect(
func(field_name: String) -> void: func(field_name: String) -> void:
get_active_deck_renderer().dirty = true
get_active_deck().remove_variable(field_name) get_active_deck().remove_variable(field_name)
) )
@ -158,6 +160,7 @@ func _on_file_id_pressed(id: int) -> void:
_ when id in range(FileMenuId.RECENTS, FileMenuId.RECENTS + max_recents + 1): _ when id in range(FileMenuId.RECENTS, FileMenuId.RECENTS + max_recents + 1):
open_deck_at_path(recent_files[id - FileMenuId.RECENTS - 1]) open_deck_at_path(recent_files[id - FileMenuId.RECENTS - 1])
## Adds an empty [DeckRendererGraphEdit] with a corresponding [Deck] for it's data. ## Adds an empty [DeckRendererGraphEdit] with a corresponding [Deck] for it's data.
func add_empty_deck() -> void: func add_empty_deck() -> void:
var deck := DeckHolder.add_empty_deck() var deck := DeckHolder.add_empty_deck()
@ -267,10 +270,20 @@ func get_active_deck() -> Deck:
## Returns the deck at [param tab] in the [member tab_container]. ## Returns the deck at [param tab] in the [member tab_container].
func get_deck_at_tab(tab: int) -> Deck: func get_deck_at_tab(tab: int) -> Deck:
return get_deck_renderer_at_tab(tab).deck
## Returns the current deck renderer in the [member tab_container].
func get_active_deck_renderer() -> DeckRendererGraphEdit:
return get_deck_renderer_at_tab(tab_container.get_current_tab())
## Returns the deck renderer at [param tab] in the [member tab_container].
func get_deck_renderer_at_tab(tab: int) -> DeckRendererGraphEdit:
if tab_container.is_empty(): if tab_container.is_empty():
return null return null
return (tab_container.get_content(tab) as DeckRendererGraphEdit).deck return tab_container.get_content(tab) as DeckRendererGraphEdit
## Saves the active [Deck] in [member tab_container] ## Saves the active [Deck] in [member tab_container]

View file

@ -27,70 +27,20 @@ func _ready() -> void:
variable_tree.set_column_expand_ratio(2, 15) variable_tree.set_column_expand_ratio(2, 15)
root = variable_tree.create_item() root = variable_tree.create_item()
rebuild_variable_tree() rebuild_variable_tree()
variable_tree.item_activated.connect(
func():
var column := variable_tree.get_selected_column()
var item := variable_tree.get_selected()
# do nothing if this is an array and user is trying to edit index
# (TODO: proper reordering)
if column == 0 && item.get_meta(&"indexed"):
return
if column < 2:
_old_name = item.get_text(0)
variable_tree.edit_selected(true)
else:
var pos := get_global_mouse_position()
var r := Rect2i(Vector2i(pos), Vector2i(0, 100))
for i in types_popup.get_item_count():
types_popup.set_item_checked(i, false)
types_popup.set_item_checked(item.get_metadata(2), true)
types_popup.popup(r)
)
variable_tree.item_edited.connect( variable_tree.item_activated.connect(edit_item)
func(): variable_tree.item_edited.connect(commit_item_change)
var item := variable_tree.get_selected()
var new_name := item.get_text(0)
var new_value
var type: DeckType.Types = item.get_metadata(2)
match type:
DeckType.Types.STRING:
new_value = item.get_text(1)
DeckType.Types.BOOL:
new_value = item.is_checked(1)
DeckType.Types.NUMERIC:
new_value = item.get_range(1)
_:
new_value = item.get_meta(&"value")
#item.set_meta(&"value", new_value)
if !item.has_meta(&"container"):
top_field_edited.emit(_old_name, new_name, new_value)
else:
var container = item.get_meta(&"container")
# array
if item.get_meta(&"indexed", false):
var index := item.get_index()
(container as Array)[index] = new_value
# dictionary
else:
var key := new_name
(container as Dictionary).erase(_old_name)
(container as Dictionary)[key] = new_value
set_item_value(item, new_value)
)
variable_tree.nothing_selected.connect(variable_tree.deselect_all) variable_tree.nothing_selected.connect(
func():
var item := variable_tree.get_edited()
if item == null:
item = variable_tree.get_selected()
if item != null:
commit_item_change(item)
item.deselect(variable_tree.get_selected_column())
)
variable_tree.button_clicked.connect(_on_variable_tree_button_clicked) variable_tree.button_clicked.connect(_on_variable_tree_button_clicked)
@ -104,6 +54,67 @@ func _ready() -> void:
disable_new_button() disable_new_button()
func commit_item_change(item: TreeItem = variable_tree.get_edited()) -> void:
var new_name := item.get_text(0)
var new_value
var type: DeckType.Types = item.get_metadata(2)
match type:
DeckType.Types.STRING:
new_value = item.get_text(1)
DeckType.Types.BOOL:
new_value = item.is_checked(1)
DeckType.Types.NUMERIC:
new_value = item.get_range(1)
_:
new_value = item.get_meta(&"value")
if !item.has_meta(&"container"):
top_field_edited.emit(_old_name, new_name, new_value)
else:
var container = item.get_meta(&"container")
# array
if item.get_meta(&"indexed", false):
var index := item.get_index()
(container as Array)[index] = new_value
# dictionary
else:
var key := new_name
(container as Dictionary).erase(_old_name)
(container as Dictionary)[key] = new_value
set_item_value(item, new_value)
func edit_item() -> void:
var column := variable_tree.get_selected_column()
var item := variable_tree.get_selected()
# do nothing if this is an array and user is trying to edit index
# (TODO: proper reordering)
if column == 0 && item.get_meta(&"indexed"):
return
if column < 2:
var value = item.get_meta(&"value")
if column == 1 && (value is Array || value is Dictionary):
item.collapsed = !item.collapsed
return
_old_name = item.get_text(0)
variable_tree.edit_selected(true)
elif column == 2:
var pos := get_global_mouse_position()
var r := Rect2i(Vector2i(pos), Vector2i(0, 100))
for i in types_popup.get_item_count():
types_popup.set_item_checked(i, false)
types_popup.set_item_checked(item.get_metadata(2), true)
types_popup.popup(r)
func rebuild_variable_tree(data: Dictionary = {}) -> void: func rebuild_variable_tree(data: Dictionary = {}) -> void:
#variable_tree.clear() # godot will raw dog a nullptr later if we clear the whole tree #variable_tree.clear() # godot will raw dog a nullptr later if we clear the whole tree
for i in root.get_children(): for i in root.get_children():
@ -151,6 +162,7 @@ func set_item_value(item: TreeItem, value: Variant) -> void:
item.set_cell_mode(1, TreeItem.CELL_MODE_CHECK) item.set_cell_mode(1, TreeItem.CELL_MODE_CHECK)
item.set_checked(1, value) item.set_checked(1, value)
_: _:
item.set_cell_mode(1, TreeItem.CELL_MODE_STRING)
item.set_text(1, str(value)) item.set_text(1, str(value))
if item.has_meta(&"container"): if item.has_meta(&"container"):