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https://codeberg.org/StreamGraph/StreamGraph.git
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loading decks
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parent
97aa95bf6b
commit
3c5dfdd6fd
6 changed files with 88 additions and 110 deletions
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@ -39,11 +39,17 @@ func add_node(node: GDScript, meta: Dictionary = {}) -> DeckNode:
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return node_inst
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return node_inst
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func add_node_inst(node: DeckNode) -> DeckNode:
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func add_node_inst(node: DeckNode, assign_id: String = "", assign_to_self: bool = true) -> DeckNode:
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var uuid := UUID.v4()
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if assign_to_self:
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nodes[uuid] = node
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node._belonging_to = self
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node._belonging_to = self
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node._id = uuid
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if assign_id == "":
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var uuid := UUID.v4()
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nodes[uuid] = node
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node._id = uuid
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else:
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nodes[assign_id] = node
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# if !meta.is_empty():
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# if !meta.is_empty():
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# for k in meta:
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# for k in meta:
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@ -77,7 +83,7 @@ func disconnect_nodes(from_node: DeckNode, to_node: DeckNode, from_port: int, to
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func to_json(with_meta: bool = true) -> String:
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func to_json(with_meta: bool = true) -> String:
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var inner := {"nodes": {}}
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var inner := {"nodes": {}, "variable_stack": variable_stack}
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for id in nodes.keys():
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for id in nodes.keys():
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inner["nodes"][id] = nodes[id].to_dict(with_meta)
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inner["nodes"][id] = nodes[id].to_dict(with_meta)
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@ -89,3 +95,38 @@ func to_json(with_meta: bool = true) -> String:
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for meta in get_meta_list():
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for meta in get_meta_list():
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d["meta"][meta] = get_meta(meta)
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d["meta"][meta] = get_meta(meta)
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return JSON.stringify(d, "\t", false)
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return JSON.stringify(d, "\t", false)
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static func from_json(json: String) -> Deck:
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var data: Dictionary = JSON.parse_string(json) as Dictionary
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var deck := Deck.new()
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deck.variable_stack = data.deck.variable_stack
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for key in data.meta:
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deck.set_meta(key, data.meta[key])
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var nodes_data: Dictionary = data.deck.nodes as Dictionary
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for node_id in nodes_data:
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var node := deck.add_node_inst(NodeDB.instance_node(nodes_data[node_id].node_type), node_id, false)
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node._id = node_id
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node.name = nodes_data[node_id].name
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node._belonging_to = deck
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# node.outgoing_connections = nodes_data[node_id].outgoing_connections
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# node.incoming_connections = nodes_data[node_id].incoming_connections
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for connection_id in nodes_data[node_id].outgoing_connections:
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var connection_data = nodes_data[node_id].outgoing_connections[connection_id]
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node.outgoing_connections[int(connection_id)] = connection_data
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for connection_id in nodes_data[node_id].incoming_connections:
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var connection_data = nodes_data[node_id].incoming_connections[connection_id]
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node.incoming_connections[int(connection_id)] = connection_data
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for key in nodes_data[node_id].meta:
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node.set_meta(key, nodes_data[node_id].meta[key])
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for prop in nodes_data[node_id].props:
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node.set(prop, nodes_data[node_id].props[prop])
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return deck
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@ -174,9 +174,13 @@ func to_dict(with_meta: bool = true) -> Dictionary:
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"name": name,
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"name": name,
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"outgoing_connections": outgoing_connections,
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"outgoing_connections": outgoing_connections,
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"incoming_connections": incoming_connections,
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"incoming_connections": incoming_connections,
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"props": props_to_serialize,
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"props": {},
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"node_type": node_type,
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"node_type": node_type,
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}
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}
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for prop in props_to_serialize:
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d.props[prop] = get(prop)
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if with_meta:
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if with_meta:
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d["meta"] = {}
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d["meta"] = {}
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for meta in get_meta_list():
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for meta in get_meta_list():
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@ -1,11 +1,15 @@
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extends DeckNode
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extends DeckNode
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var times_activated := 0
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func _init() -> void:
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func _init() -> void:
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name = "Print"
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name = "Print"
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node_type = name.to_snake_case()
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node_type = name.to_snake_case()
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description = "print a value"
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description = "print a value"
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props_to_serialize = [&"times_activated"]
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add_input_port(
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add_input_port(
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Deck.Types.STRING,
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Deck.Types.STRING,
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"Text to print",
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"Text to print",
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@ -37,6 +41,8 @@ func _receive(to_port: int, data: DeckType, extra_data: Array = []) -> void:
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else:
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else:
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data_to_print = data.get_value()
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data_to_print = data.get_value()
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times_activated += 1
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# var data_to_print = input_ports[0].value_callback.call()
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# var data_to_print = input_ports[0].value_callback.call()
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print(data_to_print)
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print(data_to_print)
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print("extra data: ", extra_data)
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print("extra data: ", extra_data)
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@ -25,6 +25,9 @@ func _ready() -> void:
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var save_btn := Button.new()
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var save_btn := Button.new()
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save_btn.text = "Save"
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save_btn.text = "Save"
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get_zoom_hbox().add_child(save_btn)
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get_zoom_hbox().add_child(save_btn)
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var load_btn := Button.new()
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load_btn.text = "Load"
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get_zoom_hbox().add_child(load_btn)
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save_btn.pressed.connect(
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save_btn.pressed.connect(
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func():
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func():
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@ -33,6 +36,23 @@ func _ready() -> void:
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f.store_string(t)
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f.store_string(t)
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)
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)
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load_btn.pressed.connect(
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func():
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var f := FileAccess.open("user://save_test.json", FileAccess.READ)
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for i in get_children():
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i.queue_free()
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deck = Deck.from_json(f.get_as_text())
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scroll_offset = str_to_vector2(deck.get_meta("offset", ""))
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for node_id in deck.nodes:
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var node_renderer: DeckNodeRendererGraphNode = NODE_SCENE.instantiate()
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node_renderer.node = deck.nodes[node_id]
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add_child(node_renderer)
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node_renderer.position_offset = str_to_vector2(deck.nodes[node_id].get_meta("position_offset", ""))
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)
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add_button.pressed.connect(
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add_button.pressed.connect(
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func():
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func():
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var node := NodeDB.instance_node("button")
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var node := NodeDB.instance_node("button")
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@ -98,3 +118,13 @@ func attempt_disconnect(from_node_name: StringName, from_port: int, to_node_name
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func _on_scroll_offset_changed(offset: Vector2) -> void:
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func _on_scroll_offset_changed(offset: Vector2) -> void:
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deck.set_meta("offset", offset)
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deck.set_meta("offset", offset)
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func str_to_vector2(s: String) -> Vector2:
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if s.is_empty():
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return Vector2()
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var san := s.trim_prefix("(").trim_suffix(")").split(",")
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var x := float(san[0])
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var y := float(san[1])
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return Vector2(x, y)
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49
test.gd
49
test.gd
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@ -1,49 +0,0 @@
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extends Control
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var node_renderer_scene := preload("res://test_node_renderer.tscn")
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@onready var nodes_container: HBoxContainer = $NodesContainer
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@onready var add_button_button: Button = $AddButtonButton
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@onready var add_print_button: Button = $AddPrintButton
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@onready var connect_them_button: Button = $ConnectThemButton
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@onready var disconnect_them_button: Button = $DisconnectThemButton
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var deck: Deck = Deck.new()
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var button_node = preload("res://classes/deck/nodes/button.gd")
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var print_node = preload("res://classes/deck/nodes/print.gd")
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func _ready() -> void:
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add_button_button.pressed.connect(
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func():
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var node := deck.add_node(button_node)
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var node_renderer = node_renderer_scene.instantiate()
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node_renderer.node = node
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nodes_container.add_child(node_renderer)
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add_button_button.disabled = true
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)
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add_print_button.pressed.connect(
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func():
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var node := deck.add_node(print_node)
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var node_renderer = node_renderer_scene.instantiate()
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node_renderer.node = node
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nodes_container.add_child(node_renderer)
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add_print_button.disabled = true
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)
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connect_them_button.pressed.connect(
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func():
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var node_a: DeckNode = nodes_container.get_child(0).node
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var node_b: DeckNode = nodes_container.get_child(1).node
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deck.connect_nodes(node_a, node_b, 0, 1)
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)
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disconnect_them_button.pressed.connect(
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func():
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var node_a: DeckNode = nodes_container.get_child(0).node
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var node_b: DeckNode = nodes_container.get_child(1).node
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deck.disconnect_nodes(node_a, node_b, 0, 1)
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)
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54
test.tscn
54
test.tscn
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@ -1,54 +0,0 @@
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[gd_scene load_steps=2 format=3 uid="uid://bhpd6rfiuimw5"]
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[ext_resource type="Script" path="res://test.gd" id="1_in4g7"]
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[node name="Test" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_in4g7")
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[node name="AddButtonButton" type="Button" parent="."]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 576.0
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offset_right = 119.0
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offset_bottom = 607.0
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text = "Add Button"
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[node name="AddPrintButton" type="Button" parent="."]
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layout_mode = 0
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offset_left = 152.0
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offset_top = 576.0
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offset_right = 248.0
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offset_bottom = 607.0
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text = "Add Print"
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[node name="ConnectThemButton" type="Button" parent="."]
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layout_mode = 0
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offset_left = 283.0
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offset_top = 576.0
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offset_right = 379.0
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offset_bottom = 607.0
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text = "Connect them"
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[node name="DisconnectThemButton" type="Button" parent="."]
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layout_mode = 0
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offset_left = 421.0
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offset_top = 576.0
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offset_right = 538.0
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offset_bottom = 607.0
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text = "Disconnect them"
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[node name="NodesContainer" type="HBoxContainer" parent="."]
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layout_mode = 1
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anchors_preset = -1
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anchor_right = 0.999646
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anchor_bottom = 0.245654
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offset_right = 0.40799
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offset_bottom = -0.184006
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theme_override_constants/separation = 20
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metadata/_edit_use_anchors_ = true
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