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don't add group input and output nodes at the same position
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parent
9938bb9519
commit
16c6cfb4f9
1 changed files with 15 additions and 1 deletions
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@ -188,7 +188,9 @@ func group_nodes(nodes_to_group: Array) -> Deck:
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var group := DeckHolder.add_empty_group()
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var midpoint := Vector2()
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var temp := []
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var rightmost := -INF
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var leftmost := INF
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for node: DeckNode in nodes_to_group:
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#if node.node_type == "group_node":
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#var _group_id: String = node.group_id
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@ -196,6 +198,11 @@ func group_nodes(nodes_to_group: Array) -> Deck:
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#groups.erase(_group)
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#group.groups[_group_id] = _group
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#_group._belonging_to = group
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if node.position.x > rightmost:
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rightmost = node.position.x
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if node.position.x < leftmost:
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leftmost = node.position.x
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var outgoing_connections := node.outgoing_connections.duplicate(true)
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@ -233,6 +240,13 @@ func group_nodes(nodes_to_group: Array) -> Deck:
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var output_node := group.add_node_type("group_output")
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group.group_input_node = input_node._id
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group.group_output_node = output_node._id
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input_node.position.x = leftmost - 350
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output_node.position.x = rightmost + 350
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input_node.position.y = midpoint.y
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output_node.position.y = midpoint.y
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input_node.position_updated.emit(input_node.position)
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output_node.position_updated.emit(output_node.position)
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input_node.group_node = _group_node
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output_node.group_node = _group_node
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