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Adds Expression Node (#9)
Adds both the Codeblock Descriptor along with the needed update to Port.set_value to allow Callbacks. + Adds the Expression node which utilizes the Codeblock descriptor. Co-authored-by: Eroax <eroaxe.business@gmail.com> Co-authored-by: Lera Elvoé <yagich@poto.cafe> Reviewed-on: https://codeberg.org/Eroax/Re-DotDeck/pulls/9
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commit
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4 changed files with 108 additions and 115 deletions
36
classes/deck/nodes/expression_node.gd
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36
classes/deck/nodes/expression_node.gd
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@ -0,0 +1,36 @@
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extends DeckNode
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var expr = Expression.new()
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func _init():
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name = "Expression"
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node_type = name.to_snake_case()
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description = "A Node holding a block of executable GDScript code."
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category = "general"
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props_to_serialize = []
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add_output_port(DeckType.Types.ANY, "Expression Text", "codeblock")
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func _value_request(from_port : int) -> Variant:
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var text = get_output_ports()[0].value_callback.call()
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var err = expr.parse(text)
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if err != OK:
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printerr(err)
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return null
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var res = expr.execute()
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if expr.has_execute_failed():
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printerr("Expression Execution Failed: ", text)
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return null
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return res
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@ -48,4 +48,7 @@ func _init(
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func set_value(v: Variant) -> void:
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if v is Callable:
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value = v.call()
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return
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value = v
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@ -16,44 +16,7 @@ func _ready() -> void:
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#node.port_removed.connect(_on_node_port_removed)
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node.ports_updated.connect(_on_node_ports_updated)
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for port in node.get_all_ports():
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var descriptor_split := port.descriptor.split(":")
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match descriptor_split[0]:
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"button":
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var button := Button.new()
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add_child(button)
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button.text = port.label
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if port.port_type == DeckNode.PortType.OUTPUT:
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button.pressed.connect(
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func():
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node.send(port.index_of_type, true)
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)
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elif port.port_type == DeckNode.PortType.INPUT:
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button.pressed.connect(
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func():
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node._receive(port.index_of_type, true)
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)
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"field":
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var line_edit := LineEdit.new()
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add_child(line_edit)
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if port.value:
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line_edit.text = str(port.value)
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line_edit.placeholder_text = port.label
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port.value_callback = line_edit.get_text
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line_edit.text_changed.connect(port.set_value)
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_:
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var label := Label.new()
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add_child(label)
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label.text = port.label
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set_slot(
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port.index,
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port.port_type == DeckNode.PortType.INPUT,
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port.type,
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Color.WHITE,
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port.port_type == DeckNode.PortType.OUTPUT,
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port.type,
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Color.WHITE,
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)
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update_port(port)
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## Connected to [signal GraphElement.position_offset_updated] and updates the
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## [member node]s properties
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@ -72,45 +35,8 @@ func _on_node_position_updated(new_position: Dictionary) -> void:
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## using [method GraphNode.set_slot]
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func _on_node_port_added(port_idx: int) -> void:
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var port := node.get_all_ports()[port_idx]
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update_port(port)
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var descriptor_split := port.descriptor.split(":")
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match descriptor_split[0]:
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"button":
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var button := Button.new()
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add_child(button)
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button.text = port.label
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if port.port_type == DeckNode.PortType.OUTPUT:
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button.pressed.connect(
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func():
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node.send(port.index_of_type, true)
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)
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elif port.port_type == DeckNode.PortType.INPUT:
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button.pressed.connect(
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func():
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node._receive(port.index_of_type, true)
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)
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"field":
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var line_edit := LineEdit.new()
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add_child(line_edit)
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if port.value:
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line_edit.text = str(port.value)
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line_edit.placeholder_text = port.label
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port.value_callback = line_edit.get_text
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line_edit.text_changed.connect(port.set_value)
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_:
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var label := Label.new()
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add_child(label)
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label.text = port.label
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set_slot(
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port.index,
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port.port_type == DeckNode.PortType.INPUT,
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port.type,
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Color.WHITE,
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port.port_type == DeckNode.PortType.OUTPUT,
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port.type,
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Color.WHITE,
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)
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## Connected to [member node]s [signal port_removed], queue_frees the [Node]
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## used for the descriptor, as well as using [method GraphNode.set_slot] to remove the slot.
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@ -135,6 +61,10 @@ func _on_node_ports_updated() -> void:
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c.queue_free()
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for port in node.get_all_ports():
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update_port(port)
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func update_port(port: Port) -> void:
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var descriptor_split := port.descriptor.split(":")
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match descriptor_split[0]:
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"button":
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@ -146,7 +76,8 @@ func _on_node_ports_updated() -> void:
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func():
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node.send(port.index_of_type, true)
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)
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elif port.port_type == DeckNode.PortType.INPUT:
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#elif port.port_type == DeckNode.PortType.INPUT:
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else:
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button.pressed.connect(
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func():
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node._receive(port.index_of_type, true)
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@ -159,6 +90,27 @@ func _on_node_ports_updated() -> void:
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line_edit.placeholder_text = port.label
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port.value_callback = line_edit.get_text
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line_edit.text_changed.connect(port.set_value)
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"singlechoice":
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var box := OptionButton.new()
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for item in descriptor_split.slice(1):
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box.add_item(item)
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add_child(box)
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port.value_callback = func(): return box.get_item_text(box.get_selected_id())
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if port.type == DeckType.Types.STRING:
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box.item_selected.connect(
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func(id: int):
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port.set_value.call(box.get_item_text(box.get_selected_id()))
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)
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"codeblock":
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var code_edit = CodeEdit.new()
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add_child(code_edit)
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if port.value:
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code_edit.text = str(port.value)
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code_edit.placeholder_text = port.label
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port.value_callback = code_edit.get_text
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code_edit.text_changed.connect(port.set_value.bind(code_edit.get_text))
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code_edit.custom_minimum_size = Vector2(200, 100)
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code_edit.size_flags_vertical = SIZE_EXPAND_FILL
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_:
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var label := Label.new()
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add_child(label)
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@ -3,8 +3,10 @@
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[ext_resource type="Script" path="res://graph_node_renderer/deck_node_renderer_graph_node.gd" id="1_pos0w"]
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[node name="DeckNodeRendererGraphNode" type="GraphNode"]
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offset_right = 280.0
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offset_bottom = 217.0
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custom_minimum_size = Vector2(200, 0)
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offset_right = 200.0
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offset_bottom = 55.0
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resizable = true
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title = "Deck Node"
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script = ExtResource("1_pos0w")
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