save meta in a more godot-friendly format

This commit is contained in:
Lera Elvoé 2023-08-08 09:54:17 +03:00
parent 48bf02d22a
commit 04b20946ad
No known key found for this signature in database
2 changed files with 4 additions and 4 deletions

View file

@ -105,7 +105,7 @@ func to_json(with_meta: bool = true) -> String:
if with_meta:
d["meta"] = {}
for meta in get_meta_list():
d["meta"][meta] = get_meta(meta)
d["meta"][meta] = var_to_str(get_meta(meta))
return JSON.stringify(d, "\t", false)
@ -116,7 +116,7 @@ static func from_json(json: String) -> Deck:
deck.variable_stack = data.deck.variable_stack
for key in data.meta:
deck.set_meta(key, data.meta[key])
deck.set_meta(key, str_to_var(data.meta[key]))
var nodes_data: Dictionary = data.deck.nodes as Dictionary
@ -144,7 +144,7 @@ static func from_json(json: String) -> Deck:
node.ports[i].value = port_value
for key in nodes_data[node_id].meta:
node.set_meta(key, nodes_data[node_id].meta[key])
node.set_meta(key, str_to_var(nodes_data[node_id].meta[key]))
for prop in nodes_data[node_id].props:
node.set(prop, nodes_data[node_id].props[prop])

View file

@ -198,5 +198,5 @@ func to_dict(with_meta: bool = true) -> Dictionary:
if with_meta:
d["meta"] = {}
for meta in get_meta_list():
d["meta"][meta] = get_meta(meta)
d["meta"][meta] = var_to_str(get_meta(meta))
return d