mirror of
https://codeberg.org/StreamGraph/StreamGraph.git
synced 2024-11-13 19:49:55 +01:00
add ability to add new variables to variable viewer
This commit is contained in:
parent
ec7acbdce8
commit
01ca8f20d7
5 changed files with 144 additions and 17 deletions
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@ -170,6 +170,7 @@ func add_empty_deck() -> void:
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inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested)
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inst.dirty_state_changed.connect(_on_deck_renderer_dirty_state_changed.bind(inst))
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tab_container.set_current_tab(tab)
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bottom_dock.variable_viewer.enable_new_button()
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## Closes the current tab in [member tab_container]
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func close_current_tab() -> void:
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@ -187,6 +188,8 @@ func close_tab(tab: int) -> void:
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await get_tree().process_frame
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tab_container.close_tab(tab)
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if tab_container.get_tab_count() == 0:
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bottom_dock.variable_viewer.disable_new_button()
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## Opens [member file_dialog] with the mode [member FileDialog.FILE_MODE_SAVE_FILE]
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## as well as getting a weakref to the active [Deck]
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@ -254,6 +257,7 @@ func open_deck_at_path(path: String) -> void:
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recent_path = path.get_base_dir()
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RendererPersistence.set_value(PERSISTENCE_NAMESPACE, "config", "recent_path", recent_path)
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tab_container.set_current_tab(tab)
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bottom_dock.variable_viewer.enable_new_button()
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## Returns the current deck in the [member tab_container].
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1
graph_node_renderer/textures/add_icon.svg
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1
graph_node_renderer/textures/add_icon.svg
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@ -0,0 +1 @@
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<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1v6h-6v2h6v6h2v-6h6v-2h-6v-6z" fill="#e0e0e0"/></svg>
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After Width: | Height: | Size: 149 B |
37
graph_node_renderer/textures/add_icon.svg.import
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37
graph_node_renderer/textures/add_icon.svg.import
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://drxi5ks3mqbnk"
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path="res://.godot/imported/add_icon.svg-1a070ac229fd6d9079fc5a70a6dc355a.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graph_node_renderer/textures/add_icon.svg"
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dest_files=["res://.godot/imported/add_icon.svg-1a070ac229fd6d9079fc5a70a6dc355a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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@ -6,8 +6,10 @@ class_name VariableViewer
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const REMOVE_ICON = preload("res://graph_node_renderer/textures/remove-icon.svg")
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@onready var new_variable_button: Button = %NewVariableButton
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@onready var variable_tree: Tree = %VariableTree
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@onready var types_popup: PopupMenu = %TypesPopup
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var root: TreeItem
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var _old_name: String
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@ -67,9 +69,9 @@ func _ready() -> void:
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_:
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new_value = item.get_meta(&"value")
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item.set_meta(&"value", new_value)
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#item.set_meta(&"value", new_value)
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if item.get_meta(&"container", -1) is int:
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if !item.has_meta(&"container"):
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top_field_edited.emit(_old_name, new_name, new_value)
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else:
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var container = item.get_meta(&"container")
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@ -83,8 +85,13 @@ func _ready() -> void:
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var key := new_name
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(container as Dictionary).erase(_old_name)
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(container as Dictionary)[key] = new_value
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set_item_value(item, new_value)
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)
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variable_tree.nothing_selected.connect(variable_tree.deselect_all)
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variable_tree.button_clicked.connect(_on_variable_tree_button_clicked)
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for i in DeckType.Types.size() - 1:
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@ -92,6 +99,10 @@ func _ready() -> void:
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types_popup.id_pressed.connect(_on_types_popup_id_pressed)
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new_variable_button.pressed.connect(_on_new_variable_button_pressed)
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disable_new_button()
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func rebuild_variable_tree(data: Dictionary = {}) -> void:
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#variable_tree.clear() # godot will raw dog a nullptr later if we clear the whole tree
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@ -102,8 +113,8 @@ func rebuild_variable_tree(data: Dictionary = {}) -> void:
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add_item(i, data[i])
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func add_item(item_name: String, item_value: Variant, parent: TreeItem = root, container: Variant = -1, indexed: bool = false) -> TreeItem:
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# the container parameter is -1 instead of null because Object#get_metadata() logs an error
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func add_item(item_name: String, item_value: Variant, parent: TreeItem = root, container: Variant = null, indexed: bool = false) -> TreeItem:
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# the container parameter is -1 instead of null because Object#get_meta() logs an error
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# if the default parameter is null
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var item := variable_tree.create_item(parent)
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item.set_text(0, item_name)
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@ -122,7 +133,7 @@ func add_item(item_name: String, item_value: Variant, parent: TreeItem = root, c
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if item_value is Array:
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for i in (item_value as Array).size():
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add_item(str(i), item_value[i], item, item_value, true)
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item.collapsed = true
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#item.collapsed = true
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item.add_button(2, REMOVE_ICON)
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return item
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@ -131,7 +142,6 @@ func add_item(item_name: String, item_value: Variant, parent: TreeItem = root, c
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func set_item_value(item: TreeItem, value: Variant) -> void:
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item.set_meta(&"value", value)
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var type: DeckType.Types = DeckType.INVERSE_GODOT_TYPES_MAP[typeof(value)]
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match type:
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DeckType.Types.NUMERIC:
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item.set_cell_mode(1, TreeItem.CELL_MODE_RANGE)
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@ -143,6 +153,34 @@ func set_item_value(item: TreeItem, value: Variant) -> void:
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_:
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item.set_text(1, str(value))
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if item.has_meta(&"container"):
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var container = item.get_meta(&"container")
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if container is Array:
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var index := item.get_index()
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container[index] = value
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else:
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var key := item.get_text(0)
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container[key] = value
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if item.get_parent() != root:
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refresh_item_value(item.get_parent())
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func refresh_item_value(item: TreeItem) -> void:
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var value = item.get_meta(&"value")
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var type: DeckType.Types = DeckType.INVERSE_GODOT_TYPES_MAP[typeof(value)]
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match type:
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DeckType.Types.NUMERIC:
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item.set_cell_mode(1, TreeItem.CELL_MODE_RANGE)
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item.set_range_config(1, -9999, 9999, 0.0001)
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item.set_range(1, value)
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DeckType.Types.BOOL:
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item.set_cell_mode(1, TreeItem.CELL_MODE_CHECK)
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item.set_checked(1, value)
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_:
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item.set_cell_mode(1, TreeItem.CELL_MODE_STRING)
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item.set_text(1, str(value))
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func _on_variable_tree_button_clicked(item: TreeItem, column: int, id: int, mouse_button_index: int) -> void:
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if mouse_button_index != MOUSE_BUTTON_LEFT:
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@ -150,17 +188,16 @@ func _on_variable_tree_button_clicked(item: TreeItem, column: int, id: int, mous
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# we only have a delete button for now, so assume it is what's clicked
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if item.get_meta(&"container", -1) is int:
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if !item.has_meta(&"container"):
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var key := item.get_text(0)
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top_field_removed.emit(key)
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item.free()
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else:
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var container = item.get_meta(&"container")
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var parent := item.get_parent()
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# array
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if item.get_meta(&"indexed", false):
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var index := item.get_index()
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var parent := item.get_parent()
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(container as Array).remove_at(index)
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item.free()
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@ -173,6 +210,8 @@ func _on_variable_tree_button_clicked(item: TreeItem, column: int, id: int, mous
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(container as Dictionary).erase(item.get_text(0))
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item.free()
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refresh_item_value(parent)
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func _on_types_popup_id_pressed(id: int) -> void:
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var current_item := variable_tree.get_selected()
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@ -188,16 +227,54 @@ func _on_types_popup_id_pressed(id: int) -> void:
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# simple types that can generally be converted between each other
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var target_type: Variant.Type = DeckType.GODOT_TYPES_MAP[id]
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new_value = type_convert(current_item.get_meta(&"value"), target_type)
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set_item_value(current_item, new_value)
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DeckType.Types.ARRAY:
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new_value = []
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set_item_value(current_item, new_value)
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for i in current_item.get_children():
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i.free()
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DeckType.Types.DICTIONARY:
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new_value = {}
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for i in current_item.get_children():
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i.free()
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set_item_value(current_item, new_value)
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current_item.set_text(2, DeckType.type_str(id))
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if current_item.get_meta(&"container", -1) is int:
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if !current_item.has_meta(&"container"):
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var field_name := current_item.get_text(0)
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top_field_edited.emit(field_name, field_name, new_value)
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func _on_new_variable_button_pressed() -> void:
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var selected := variable_tree.get_selected()
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# TODO: UX impr. - if selected is part of a container, add to that container instead
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# (but if selected is a container, prioritize adding to that)
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if selected == null || !(selected.get_meta(&"value") is Array || selected.get_meta(&"value") is Dictionary):
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# top field
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var var_name := "new_variable%s" % variable_tree.get_root().get_child_count()
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var new_item := add_item(var_name, "")
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top_field_edited.emit(var_name, var_name, "")
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new_item.select(0)
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else:
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var container = selected.get_meta(&"value")
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if container is Dictionary:
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var var_name := "new_key%s" % (container as Dictionary).size()
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var new_item := add_item(var_name, "", selected, container)
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new_item.select(0)
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container[var_name] = ""
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else:
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var index := (container as Array).size()
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(container as Array).append("")
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var new_item := add_item(str(index), "", selected, container, true)
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new_item.select(0)
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refresh_item_value(selected)
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func enable_new_button() -> void:
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new_variable_button.disabled = false
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new_variable_button.tooltip_text = ""
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func disable_new_button() -> void:
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new_variable_button.disabled = true
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new_variable_button.tooltip_text = "There is no deck open, so you can not create a new variable.\nOpen a deck first."
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@ -1,11 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://ovf5nt5pt0oj"]
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[gd_scene load_steps=3 format=3 uid="uid://ovf5nt5pt0oj"]
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[ext_resource type="Script" path="res://graph_node_renderer/variable_viewer.gd" id="1_b5gmj"]
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[ext_resource type="Texture2D" uid="uid://drxi5ks3mqbnk" path="res://graph_node_renderer/textures/add_icon.svg" id="2_15lro"]
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[node name="VariableViewer" type="VBoxContainer"]
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anchors_preset = -1
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anchor_right = 0.182292
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anchor_bottom = 0.123457
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anchor_right = 0.467014
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anchor_bottom = 0.359568
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_b5gmj")
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[node name="TypesPopup" type="PopupMenu" parent="."]
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unique_name_in_owner = true
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[node name="NewVariableButton" type="Button" parent="."]
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unique_name_in_owner = true
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layout_mode = 2
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size_flags_horizontal = 4
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text = "New"
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icon = ExtResource("2_15lro")
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