miggor-StreamGraph/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
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config_version=5
[application]
config/name="StreamGraph"
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config/version="0.0.5"
run/main_scene="res://main.tscn"
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config/use_custom_user_dir=true
config/custom_user_dir_name="streamgraph"
config/auto_accept_quit=false
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://dist/logo-flattened.svg"
[editor_plugins]
enabled=PackedStringArray("res://addons/no-obs-ws/plugin.cfg", "res://addons/no_twitch/plugin.cfg")
[input]
group_nodes={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":71,"physical_keycode":0,"key_label":0,"unicode":103,"echo":false,"script":null)
]
}
enter_group={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
rename_node={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194333,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
toggle_bottom_dock={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":110,"echo":false,"script":null)
]
}
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[rendering]
renderer/rendering_method="gl_compatibility"