miggor-StreamGraph/graph_node_renderer/deck_node_renderer_graph_node.gd

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GDScript3
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extends GraphNode
class_name DeckNodeRendererGraphNode
var node: DeckNode
func _ready() -> void:
title = node.name
node.position_updated.connect(_on_node_position_updated)
#node.port_added.connect(_on_node_port_added)
#node.port_removed.connect(_on_node_port_removed)
node.ports_updated.connect(_on_node_ports_updated)
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for port in node.get_all_ports():
var descriptor_split := port.descriptor.split(":")
match descriptor_split[0]:
"button":
var button := Button.new()
add_child(button)
button.text = port.label
if port.port_type == DeckNode.PortType.OUTPUT:
button.pressed.connect(
func():
node.send(port.index_of_type, DeckType.DeckTypeBool.new(true))
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)
elif port.port_type == DeckNode.PortType.INPUT:
button.pressed.connect(
func():
node._receive(port.index_of_type, DeckType.DeckTypeBool.new(true))
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)
"field":
var line_edit := LineEdit.new()
add_child(line_edit)
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if port.value:
line_edit.text = str(port.value)
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line_edit.placeholder_text = port.label
port.value_callback = line_edit.get_text
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line_edit.text_changed.connect(port.set_value)
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_:
var label := Label.new()
add_child(label)
label.text = port.label
set_slot(
port.index,
port.port_type == DeckNode.PortType.INPUT,
0,
Color.WHITE,
port.port_type == DeckNode.PortType.OUTPUT,
0,
Color.WHITE,
)
func _on_position_offset_changed() -> void:
node.position.x = position_offset.x
node.position.y = position_offset.y
func _on_node_position_updated(new_position: Dictionary) -> void:
position_offset.x = new_position.x
position_offset.y = new_position.y
func _on_node_port_added(port_idx: int) -> void:
var port := node.get_all_ports()[port_idx]
var descriptor_split := port.descriptor.split(":")
match descriptor_split[0]:
"button":
var button := Button.new()
add_child(button)
button.text = port.label
if port.port_type == DeckNode.PortType.OUTPUT:
button.pressed.connect(
func():
node.send(port.index_of_type, DeckType.DeckTypeBool.new(true))
)
elif port.port_type == DeckNode.PortType.INPUT:
button.pressed.connect(
func():
node._receive(port.index_of_type, DeckType.DeckTypeBool.new(true))
)
"field":
var line_edit := LineEdit.new()
add_child(line_edit)
if port.value:
line_edit.text = str(port.value)
line_edit.placeholder_text = port.label
port.value_callback = line_edit.get_text
line_edit.text_changed.connect(port.set_value)
_:
var label := Label.new()
add_child(label)
label.text = port.label
set_slot(
port.index,
port.port_type == DeckNode.PortType.INPUT,
0,
Color.WHITE,
port.port_type == DeckNode.PortType.OUTPUT,
0,
Color.WHITE,
)
func _on_node_port_removed(port_idx: int) -> void:
set_slot(
port_idx,
false,
0,
Color.WHITE,
false,
0,
Color.WHITE,
)
get_child(port_idx).queue_free()
func _on_node_ports_updated() -> void:
clear_all_slots()
for c in get_children():
c.queue_free()
for port in node.get_all_ports():
var descriptor_split := port.descriptor.split(":")
match descriptor_split[0]:
"button":
var button := Button.new()
add_child(button)
button.text = port.label
if port.port_type == DeckNode.PortType.OUTPUT:
button.pressed.connect(
func():
node.send(port.index_of_type, DeckType.DeckTypeBool.new(true))
)
elif port.port_type == DeckNode.PortType.INPUT:
button.pressed.connect(
func():
node._receive(port.index_of_type, DeckType.DeckTypeBool.new(true))
)
"field":
var line_edit := LineEdit.new()
add_child(line_edit)
if port.value:
line_edit.text = str(port.value)
line_edit.placeholder_text = port.label
port.value_callback = line_edit.get_text
line_edit.text_changed.connect(port.set_value)
_:
var label := Label.new()
add_child(label)
label.text = port.label
set_slot(
port.index,
port.port_type == DeckNode.PortType.INPUT,
0,
Color.WHITE,
port.port_type == DeckNode.PortType.OUTPUT,
0,
Color.WHITE,
)