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https://codeberg.org/StreamGraph/StreamGraph.git
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174 lines
7.1 KiB
GDScript3
174 lines
7.1 KiB
GDScript3
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# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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class_name RendererShortcuts
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## @experimental
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## A manager for shortcuts/hotkeys for the default renderer.
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##
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## Allows overriding shortcuts and provides an API for the renderer's various interfaces to check
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## that a shortcut has been pressed. Also handles saving the overrides using [RendererPersistence].[br]
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## Shortcuts are mapped to an [codee]action[/code] String, much like [InputMap], with the difference
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## being that only one shortcut can be assigned to any one action. This may change in the future.
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## The map of overriden shortcuts. See [member defaults].
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static var map = {}
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const PERSISTENCE_NAMESPACE := "default"
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const PERSISTENCE_CHANNEL := "shortcuts"
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const PERSISTENCE_KEY := "overrides"
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## Notification that is emitted when the overrides have finished loading from [RendererPersistence].
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const NOTIFICATION_SHORTCUTS_LOADED := 99999
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## Notification that is emitted when any shortcut has been updated (i.e., overridden or reset).
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const NOTIFICATION_SHORTCUTS_UPDATED := 99998
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## Map of default shortcuts.[br]
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## The structure is:[br]
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##[codeblock]
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##{
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## action: Shortcut|String
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##}
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##[/codeblock]
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## where [code]action[/code] is any String.[br]
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## If [code]action[/code] starts with [code]"_sep"[/code], the value must also be a String,
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## which should be interpreted as a category separator with the value being the category name.[br]
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## Shortcuts can be created more easily with [method create_shortcut_from_dict].
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static var defaults = {
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"_sep_file": "file",
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"new_deck": create_shortcut_from_dict({"ctrl": true, "key": "n"}),
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"open_deck": create_shortcut_from_dict({"ctrl": true, "key": "o"}),
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"save_deck": create_shortcut_from_dict({"ctrl": true, "key": "s"}),
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"save_deck_as": create_shortcut_from_dict({"ctrl": true, "shift": true, "key": "s"}),
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"close_deck": create_shortcut_from_dict({"ctrl": true, "key": "w"}),
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"open_recent_deck_1": create_shortcut_from_dict({"ctrl": true, "key": "1"}),
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"open_recent_deck_2": create_shortcut_from_dict({"ctrl": true, "key": "2"}),
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"open_recent_deck_3": create_shortcut_from_dict({"ctrl": true, "key": "3"}),
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"open_recent_deck_4": create_shortcut_from_dict({"ctrl": true, "key": "4"}),
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"open_recent_deck_5": create_shortcut_from_dict({"ctrl": true, "key": "5"}),
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"_sep_deck": "deck",
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"add_node": create_shortcut_from_dict({"shift": true, "key": "a"}),
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"group_nodes": create_shortcut_from_dict({"ctrl": true, "key": "g"}),
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"enter_group": create_shortcut_from_dict({"key": "tab"}),
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"rename_node": create_shortcut_from_dict({"key": "f2"}),
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"_sep_nodes": "nodes",
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"copy_nodes": create_shortcut_from_dict({"ctrl": true, "key": "c"}),
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#"cut_nodes": create_shortcut_from_dict({"ctrl": true, "key": "x"}),
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"paste_nodes": create_shortcut_from_dict({"ctrl": true, "key": "v"}),
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"duplicate_nodes": create_shortcut_from_dict({"ctrl": true, "key": "d"}),
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"_sep_misc": "misc",
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"settings": create_shortcut_from_dict({"ctrl": true, "key": "comma"}),
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"toggle_bottom_dock": create_shortcut_from_dict({"key": "n"}),
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}
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## Loads shortcut overrides from [RendererPersistence].
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static func load_overrides() -> void:
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var loaded_map: Dictionary = RendererPersistence.get_or_create(PERSISTENCE_NAMESPACE, PERSISTENCE_CHANNEL, PERSISTENCE_KEY, {})
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map_from_dict(loaded_map)
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(Engine.get_main_loop() as SceneTree).get_root().propagate_notification(NOTIFICATION_SHORTCUTS_LOADED)
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## Returns whether a shortcut [param action] has been pressed with the given [param event].
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## To be called from [method Node._input] and similar.
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static func check_shortcut(action: String, event: InputEvent) -> bool:
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var over := (map.get(action) as Shortcut)
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if over:
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return over.matches_event(event) and event.pressed and not event.is_echo()
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return (defaults.get(action) as Shortcut).matches_event(event) and event.pressed and not event.is_echo()
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## Returns the [Shortcut] associated with the [param action].
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static func get_shortcut(action: String) -> Shortcut:
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var over := map.get(action, null) as Shortcut
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if over:
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return over
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return defaults.get(action, null) as Shortcut
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## Returns the full shortcut map, which is a combination of default and overridden [code]action[/code]s.
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static func get_full_map() -> Dictionary:
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var defaults_copy := defaults.duplicate()
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defaults_copy.merge(map, true)
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return defaults_copy
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## Returns the default [Shortcut] for the given [param action].
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static func get_default(action: String) -> Shortcut:
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return defaults.get(action)
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## Overrides an [param action], setting its shortcut to the equivalent of the [param event].
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static func add_override(action: String, event: InputEvent) -> Shortcut:
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var e := {
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"key": OS.get_keycode_string(event.keycode).to_lower(),
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"ctrl": event.ctrl_pressed,
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"alt": event.alt_pressed,
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"shift": event.shift_pressed,
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}
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map[action] = create_shortcut_from_dict(e)
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commit_overrides()
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(Engine.get_main_loop() as SceneTree).get_root().propagate_notification(NOTIFICATION_SHORTCUTS_UPDATED)
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return map[action]
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## Returns [code]true[/code] if the [param action] has been overridden.
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static func has_override(action: String) -> bool:
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return map.has(action)
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## Removes the override for [param action], resetting the shortcut to default.
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static func remove_override(action: String) -> void:
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map.erase(action)
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commit_overrides()
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(Engine.get_main_loop() as SceneTree).get_root().propagate_notification(NOTIFICATION_SHORTCUTS_UPDATED)
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## Returns a [Shortcut] from the given [Dictionary].[br]
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## The dictionary must contain at least one key, [code]key[/code], which is a Unicode
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## String of the character that must be pressed to activate the shortcut.[br]
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## The dictionary can also optionally contain the keys [code]ctrl[/code], [code]alt[/code], and [code]shift[/code]
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## with their values being [bool] to indicate if those modifiers should be held along with the [code]key[/code].
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static func create_shortcut_from_dict(d: Dictionary) -> Shortcut:
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var s := Shortcut.new()
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var input := InputEventKey.new()
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input.ctrl_pressed = d.get("ctrl", false)
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input.alt_pressed = d.get("alt", false)
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input.shift_pressed = d.get("shift", false)
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input.keycode = OS.find_keycode_from_string(d.key.to_upper())
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s.events.append(input)
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return s
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## Serializes the overrides [member map] to a [Dictionary].
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static func map_to_dict() -> Dictionary:
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var res := {}
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for action: String in map:
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res[action] = {
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"ctrl": (map[action] as Shortcut).events[0].ctrl_pressed,
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"alt": (map[action] as Shortcut).events[0].alt_pressed,
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"shift": (map[action] as Shortcut).events[0].shift_pressed,
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"key": OS.get_keycode_string((map[action] as Shortcut).events[0].keycode),
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}
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return res
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## Loads a dictionary such as one created by [method map_to_dict] into [member map].
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static func map_from_dict(d: Dictionary) -> void:
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for action: String in d:
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map[action] = create_shortcut_from_dict(d[action])
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## Saves the overrides [member map] to [RendererPersistence].
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static func commit_overrides() -> void:
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RendererPersistence.set_value(PERSISTENCE_NAMESPACE, PERSISTENCE_CHANNEL, PERSISTENCE_KEY, map_to_dict())
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RendererPersistence.commit(PERSISTENCE_NAMESPACE, PERSISTENCE_CHANNEL)
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