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40 lines
895 B
GDScript3
40 lines
895 B
GDScript3
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class_name Logger
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enum LogType {
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INFO,
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WARN,
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ERROR,
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}
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enum LogCategory {
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NODE,
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DECK,
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SYSTEM,
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RENDERER,
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}
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signal log_message(text: String, type: LogType, category: LogCategory)
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func log_node(text: Variant, type: LogType = LogType.INFO) -> void:
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self.log(str(text), type, LogCategory.NODE)
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func log_deck(text: Variant, type: LogType = LogType.INFO) -> void:
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self.log(str(text), type, LogCategory.DECK)
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func log_system(text: Variant, type: LogType = LogType.INFO) -> void:
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self.log(str(text), type, LogCategory.SYSTEM)
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func log_renderer(text: Variant, type: LogType = LogType.INFO) -> void:
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self.log(str(text), type, LogCategory.RENDERER)
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func log(text: String, type: LogType, category: LogCategory) -> void:
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log_message.emit(text, type, category)
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if OS.has_feature("editor"):
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prints(LogType.keys()[type].capitalize(), LogCategory.keys()[category].capitalize(), text)
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