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47 lines
904 B
GDScript3
47 lines
904 B
GDScript3
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extends DeckNode
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func _init() -> void:
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name = "Multiply Vector by Scalar"
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node_type = "vector_multiply"
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description = ""
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category = "math"
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add_input_port(
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DeckType.Types.DICTIONARY,
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"Vector"
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)
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add_input_port(
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DeckType.Types.NUMERIC,
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"Scalar",
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"field"
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)
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add_output_port(
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DeckType.Types.DICTIONARY,
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"Result"
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)
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func _value_request(on_port: int) -> Variant:
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var v = request_value(0)
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if !v:
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return null
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if !(v as Dictionary).has("x") || !(v as Dictionary).has("y"):
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return null
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var s = float(get_value_for_input_port(1))
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return {"x": v.x * s, "y": v.y * s}
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func get_value_for_input_port(port: int) -> Variant:
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if request_value(port) != null:
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return request_value(port)
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elif get_input_ports()[port].value_callback.get_object() && get_input_ports()[port].value_callback.call() != null:
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return get_input_ports()[port].value_callback.call()
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else:
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return null
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