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33 lines
1.1 KiB
GDScript3
33 lines
1.1 KiB
GDScript3
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# (c) 2023-present Eroax
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# (c) 2023-present Yagich
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# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
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extends VBoxContainer
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class_name VariableViewer
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@onready var variable_tree: Tree = %VariableTree
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var root: TreeItem
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func _ready() -> void:
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variable_tree.set_column_title(0, "Name")
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variable_tree.set_column_title(1, "Value")
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variable_tree.set_column_title(2, "Type")
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variable_tree.set_column_expand(1, true)
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variable_tree.set_column_expand_ratio(0, 15)
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variable_tree.set_column_expand_ratio(1, 70)
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variable_tree.set_column_expand_ratio(2, 15)
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root = variable_tree.create_item()
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rebuild_variable_tree()
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func rebuild_variable_tree(data: Dictionary = {}) -> void:
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#variable_tree.clear() # godot will raw dog a nullptr later if we clear the whole tree
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for i in root.get_children():
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i.free()
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for i in data:
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var item := variable_tree.create_item(root)
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item.set_text(0, i)
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item.set_text(1, data[i])
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var type: DeckType.Types = DeckType.INVERSE_GODOT_TYPES_MAP[typeof(data[i])]
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item.set_text(2, DeckType.type_str(type))
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