miggor-StreamGraph/test_node_renderer.gd

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GDScript3
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extends PanelContainer
@onready var name_label: Label = %NameLabel
@onready var elements_container: VBoxContainer = %ElementsContainer
var node: DeckNode
const PortDrawer := preload("res://port_drawer.gd")
var port_drawer_scene := preload("res://port_drawer.tscn")
# THIS IS SUPER JANK AND A HACK FOR DEMONSTRATION PURPOSES
# PLEASE DO NOT ACTUALLY DO ANYTHING THIS CLASS DOES
# IN THE REAL PROJECT !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
func _ready() -> void:
name_label.text = node.name
for input_port in node.input_ports:
var port_drawer: PortDrawer = port_drawer_scene.instantiate()
elements_container.add_child(port_drawer)
port_drawer.set_input_enabled(true)
match input_port.descriptor:
"field":
port_drawer.add_field()
# "button":
# port_drawer.add_button(input_port.label)
_:
port_drawer.add_label(input_port.label)
for i in node.output_ports.size():
if elements_container.get_child_count() - 1 < i:
var pd: PortDrawer = port_drawer_scene.instantiate()
elements_container.add_child(pd)
var port_drawer: PortDrawer = elements_container.get_child(i)
port_drawer.set_output_enabled(true)
var output_port := node.output_ports[i]
if output_port.descriptor == "button":
port_drawer.add_button(output_port.label)