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43 lines
824 B
GDScript3
43 lines
824 B
GDScript3
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extends DeckNode
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var thread : Thread
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func _init():
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name = "Delay"
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node_type = name.to_snake_case()
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description = "A Node that passes through the input after the set time."
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add_output_port(Deck.Types.STRING, "Value", "")
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add_input_port(Deck.Types.NUMERIC, "Delay Time", "field")
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add_input_port(Deck.Types.NUMERIC, "Value", "field")
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func _receive(to_input_port, data: DeckType, extra_data: Array = []):
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thread = Thread.new()
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thread.start(handle_delay.bind(data))
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func handle_delay(data):
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var goal_time = Time.get_ticks_msec() + (int(get_input_ports()[0].value_callback.call()) * 1000)
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while Time.get_ticks_msec() < goal_time:
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pass
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print("Delay over")
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send(0, data)
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func _notification(what):
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if what == NOTIFICATION_PREDELETE and thread != null:
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thread.wait_to_finish()
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