miggor-StreamGraph/classes/deck/nodes/delay.gd

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GDScript3
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extends DeckNode
var thread : Thread
func _init():
name = "Delay"
node_type = name.to_snake_case()
description = "A Node that passes through the input after the set time."
add_output_port(Deck.Types.STRING, "Value", "")
add_input_port(Deck.Types.NUMERIC, "Delay Time", "field")
add_input_port(Deck.Types.NUMERIC, "Value", "field")
func _receive(to_input_port, data: DeckType, extra_data: Array = []):
thread = Thread.new()
thread.start(handle_delay.bind(data))
func handle_delay(data):
var goal_time = Time.get_ticks_msec() + (int(get_input_ports()[0].value_callback.call()) * 1000)
while Time.get_ticks_msec() < goal_time:
pass
print("Delay over")
send(0, data)
func _notification(what):
if what == NOTIFICATION_PREDELETE and thread != null:
thread.wait_to_finish()