miggor-StreamGraph/graph_node_renderer/deck_holder_renderer.gd

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GDScript3
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extends Control
class_name DeckHolderRenderer
## Renderer class for [DeckHolder]
##
## Entry point for the [GraphEdit] based Renderer
## Reference to the base scene for [DeckRendererGraphEdit]
const DECK_SCENE := preload("res://graph_node_renderer/deck_renderer_graph_edit.tscn")
const DEBUG_DECKS_LIST := preload("res://graph_node_renderer/debug_decks_list.tscn")
## Reference to the main windows [TabContainerCustom]
@onready var tab_container: TabContainerCustom = %TabContainerCustom as TabContainerCustom
## Reference to the [FileDialog] used for File operations through the program.
@onready var file_dialog: FileDialog = $FileDialog
@export var new_deck_shortcut: Shortcut
@export var open_deck_shortcut: Shortcut
@export var save_deck_shortcut: Shortcut
@export var save_deck_as_shortcut: Shortcut
@export var close_deck_shortcut: Shortcut
## Enum for storing the Options in the "File" PopupMenu.
enum FileMenuId {
NEW,
OPEN,
SAVE = 3,
SAVE_AS,
CLOSE = 6,
}
@onready var file_popup_menu: PopupMenu = %File as PopupMenu
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enum ConnectionsMenuId {
OBS,
TWITCH,
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}
## Weak Reference to the Deck that is currently going to be saved.
var _deck_to_save: WeakRef
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@onready var no_obsws: NoOBSWS = %NoOBSWS as NoOBSWS
@onready var obs_setup_dialog: OBSWebsocketSetupDialog = $OBSWebsocketSetupDialog as OBSWebsocketSetupDialog
@onready var twitch_setup_dialog : TwitchSetupDialog = $Twitch_Setup_Dialog as TwitchSetupDialog
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func _ready() -> void:
tab_container.add_button_pressed.connect(add_empty_deck)
tab_container.tab_close_requested.connect(
func(tab: int):
DeckHolder.close_deck(tab_container.get_tab_metadata(tab))
tab_container.close_tab(tab)
)
file_dialog.canceled.connect(disconnect_file_dialog_signals)
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Connections.obs_websocket = no_obsws
Connections.twitch = %Twitch_Connection
Connections.twitch.chat_socket.chat_received_rich.connect(Connections._twitch_chat_received)
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file_popup_menu.set_item_shortcut(FileMenuId.NEW, new_deck_shortcut)
file_popup_menu.set_item_shortcut(FileMenuId.OPEN, open_deck_shortcut)
file_popup_menu.set_item_shortcut(FileMenuId.SAVE, save_deck_shortcut)
file_popup_menu.set_item_shortcut(FileMenuId.SAVE_AS, save_deck_as_shortcut)
file_popup_menu.set_item_shortcut(FileMenuId.CLOSE, close_deck_shortcut)
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## Called when the File button in the [MenuBar] is pressed with the [param id]
## of the button within it that was pressed.
func _on_file_id_pressed(id: int) -> void:
match id:
FileMenuId.NEW:
add_empty_deck()
FileMenuId.OPEN:
open_open_dialog("res://")
FileMenuId.SAVE:
save_active_deck()
FileMenuId.SAVE_AS:
open_save_dialog("res://")
FileMenuId.CLOSE:
close_current_tab()
## Adds an empty [DeckRendererGraphEdit] with a corresponding [Deck] for it's data.
func add_empty_deck() -> void:
var deck := DeckHolder.add_empty_deck()
var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate()
inst.deck = deck
tab_container.add_content(inst, "Deck %s" % (tab_container.get_tab_count() + 1))
tab_container.set_tab_metadata(tab_container.get_current_tab(), deck.id)
inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested)
## Closes the current tab in [member tab_container]
func close_current_tab() -> void:
tab_container.close_tab(tab_container.get_current_tab())
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## Opens [member file_dialog] with the mode [member FileDialog.FILE_MODE_SAVE_FILE]
## as well as getting a weakref to the active [Deck]
func open_save_dialog(path: String) -> void:
file_dialog.file_mode = FileDialog.FILE_MODE_SAVE_FILE
file_dialog.title = "Save a Deck"
file_dialog.current_path = path
_deck_to_save = weakref(get_active_deck())
file_dialog.popup_centered()
file_dialog.file_selected.connect(_on_file_dialog_save_file, CONNECT_ONE_SHOT)
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## Opens [member file_dialog] with the mode [FileDialog.FILE_MODE_OPEN_FILES]
## with the supplied [param path]
func open_open_dialog(path: String) -> void:
file_dialog.file_mode = FileDialog.FILE_MODE_OPEN_FILES
file_dialog.title = "Open Deck(s)"
file_dialog.current_path = path
file_dialog.popup_centered()
file_dialog.files_selected.connect(_on_file_dialog_open_files, CONNECT_ONE_SHOT)
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## Connected to [signal FileDialog.save_file] on [member file_dialog].
## Saves the selected [Deck] if it still exists.
func _on_file_dialog_save_file(path: String) -> void:
var deck: Deck = _deck_to_save.get_ref() as Deck
if !deck:
return
deck.save_path = path
var json := JSON.stringify(deck.to_dict(), "\t")
var f := FileAccess.open(path, FileAccess.WRITE)
f.store_string(json)
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## Connected to [signal FileDialog.open_files] on [member file_dialog]. Opens
## the selected paths, instantiating [DeckRenderGraphEdit]s and [Deck]s for each.
func _on_file_dialog_open_files(paths: PackedStringArray) -> void:
for path in paths:
var deck := DeckHolder.open_deck_from_file(path)
var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate()
inst.deck = deck
tab_container.add_content(inst, "Deck %s" % (tab_container.get_tab_count() + 1))
tab_container.set_tab_metadata(tab_container.get_current_tab(), deck.id)
inst.initialize_from_deck()
inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested)
## Gets the currently active [Deck] from [member tab_container]
func get_active_deck() -> Deck:
if tab_container.is_empty():
return null
return (tab_container.get_content(tab_container.get_current_tab()) as DeckRendererGraphEdit).deck
## Saves the active [Deck] in [member tab_container]
func save_active_deck() -> void:
if get_active_deck().save_path.is_empty():
open_save_dialog("res://")
else:
var json := JSON.stringify(get_active_deck().to_dict(), "\t")
var f := FileAccess.open(get_active_deck().save_path, FileAccess.WRITE)
f.store_string(json)
## Disconnects the [FileDialog] signals if they are already connected.
func disconnect_file_dialog_signals() -> void:
if file_dialog.file_selected.is_connected(_on_file_dialog_save_file):
file_dialog.file_selected.disconnect(_on_file_dialog_save_file)
if file_dialog.files_selected.is_connected(_on_file_dialog_open_files):
file_dialog.files_selected.disconnect(_on_file_dialog_open_files)
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## Connected to [signal DeckRenderGraphEdit.group_entered_request] to allow entering
## groups based off the given [param group_id] and [param deck]. As well as adding
## a corresponding tab to [member tab_container]
func _on_deck_renderer_group_enter_requested(group_id: String) -> void:
#var group_deck := deck.get_group(group_id)
var group_deck := DeckHolder.get_deck(group_id)
var deck_renderer: DeckRendererGraphEdit = DECK_SCENE.instantiate()
deck_renderer.deck = group_deck
deck_renderer.initialize_from_deck()
tab_container.add_content(deck_renderer, "Group %s" % (tab_container.get_tab_count() + 1))
tab_container.set_tab_metadata(tab_container.get_current_tab(), group_id)
deck_renderer.group_enter_requested.connect(_on_deck_renderer_group_enter_requested)
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func _on_connections_id_pressed(id: int) -> void:
match id:
ConnectionsMenuId.OBS:
obs_setup_dialog.popup_centered()
ConnectionsMenuId.TWITCH:
twitch_setup_dialog.popup_centered()
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func _on_obs_websocket_setup_dialog_connect_button_pressed(state: OBSWebsocketSetupDialog.ConnectionState) -> void:
match state:
OBSWebsocketSetupDialog.ConnectionState.DISCONNECTED:
obs_setup_dialog.set_button_state(OBSWebsocketSetupDialog.ConnectionState.CONNECTING)
no_obsws.connect_to_obsws(obs_setup_dialog.get_port(), obs_setup_dialog.get_password())
await no_obsws.connection_ready
obs_setup_dialog.set_button_state(OBSWebsocketSetupDialog.ConnectionState.CONNECTED)
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func _process(delta: float) -> void:
DeckHolder.send_event(&"process", {"delta": delta})
func _on_debug_id_pressed(id: int) -> void:
var d := AcceptDialog.new()
var debug_decks: DebugDecksList = DEBUG_DECKS_LIST.instantiate()
d.add_child(debug_decks)
d.canceled.connect(d.queue_free)
d.confirmed.connect(d.queue_free)
debug_decks.item_pressed.connect(_on_debug_decks_viewer_item_pressed)
add_child(d)
d.popup_centered()
func _on_debug_decks_viewer_item_pressed(deck_id: String, instance_id: String) -> void:
if instance_id == "":
var deck := DeckHolder.get_deck(deck_id)
var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate()
inst.deck = deck
tab_container.add_content(inst, "<Deck %s>" % [deck_id.left(8)])
tab_container.set_tab_metadata(tab_container.get_current_tab(), deck.id)
inst.initialize_from_deck()
inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested)
else:
var deck := DeckHolder.get_group_instance(deck_id, instance_id)
var inst: DeckRendererGraphEdit = DECK_SCENE.instantiate()
inst.deck = deck
tab_container.add_content(inst, "<Group %s::%s>" % [deck_id.left(8), instance_id.left(8)])
tab_container.set_tab_metadata(tab_container.get_current_tab(), deck.id)
inst.initialize_from_deck()
inst.group_enter_requested.connect(_on_deck_renderer_group_enter_requested)