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https://codeberg.org/StreamGraph/StreamGraph.git
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132 lines
3.9 KiB
GDScript3
132 lines
3.9 KiB
GDScript3
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extends Node
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class_name Twitch_Connection
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## Handler for a Connection to a Single Twitch Account
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##
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## Used for getting authentication and handling websocket connections.
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signal token_received(token : String)
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@export var client_id := "qyjg1mtby1ycs5scm1pvctos7yvyc1"
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@export var redirect_uri := "http://localhost"
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## Port that the redirect_uri will head to on your local system. Defaults to 80 for most cases. Linux tends to prefer 8000 or possibly 1338
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@export var redirect_port := "80"
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var twitch_url := "https://id.twitch.tv/oauth2/authorize?response_type=token&"
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var auth_server : TCPServer
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## Websocket used for handling the chat connection.
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var chat_socket = preload("res://addons/no_twitch/chat_socket.gd").new()
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var state := make_state()
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var token : String
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func _ready():
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chat_socket.chat_received.connect(check_chat_socket)
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## Handles the basic Twitch Authentication process to request and then later receive a Token (using [method check_auth_peer])
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func authenticate_with_twitch(client_id = client_id):
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auth_server = TCPServer.new()
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OS.shell_open(create_auth_url())
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auth_server.listen(int(redirect_port))
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## Sets up a single chat connection. Joining 1 room with [param token] as it's "PASS" specifying what account it's on. And the optional [param default_chat] specifying the default room to join. While [param nick] specifies the "nickname" (Not the username on Twitch)
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func setup_chat_connection(default_chat : String = "", token : String = token, request_twitch_info = true, nick = "terribletwitch"):
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# Temporary, closes the socket to allow connecting multiple times without needing to reset.
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chat_socket.close()
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# Connects to the Twitch IRC server.
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chat_socket.connect_to_chat(token, request_twitch_info)
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await chat_socket.socket_open
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if !default_chat.is_empty():
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chat_socket.join_chat(default_chat)
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## Joins the given [param channel] over IRC. Essentially just sending JOIN #[param channel]
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func join_channel(channel : String):
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chat_socket.join_chat(channel)
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func send_chat(msg : String, channel : String = ""):
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chat_socket.send_chat(msg, channel)
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func _process(delta):
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if auth_server and auth_server.is_listening() and auth_server.is_connection_available():
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check_auth_peer(auth_server.take_connection())
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if chat_socket:
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chat_socket.poll_socket()
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## Utility function for creating a Twitch Authentication URL with the given
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## [param scopes], Twitch Client ID ([param id]) and [param redirect_uri].
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## [param id] defaults to [member client_id] and both [param redirect] and
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## [param redirect_port]
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func create_auth_url(scopes : Array[String] = ["chat:read", "chat:edit"], port := redirect_port, id : String = client_id, redirect : String = redirect_uri):
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var str_scopes : String
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for all in scopes:
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str_scopes += " " + all
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str_scopes = str_scopes.strip_edges()
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var url = twitch_url + "client_id=" + id + "&redirect_uri=" + redirect + "&scope=" + str_scopes + "&state=" + str(state)
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return url
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## Utility function for creating a "state" used for different requests for some extra security as a semi password.
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func make_state(len : int = 16) -> String:
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var crypto = Crypto.new()
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var state = crypto.generate_random_bytes(len).hex_encode()
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return state
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func check_auth_peer(peer : StreamPeerTCP):
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var info = peer.get_utf8_string(peer.get_available_bytes())
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printraw(info)
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var script = "<script>fetch('http://localhost/' + window.location.hash.substr(1))</script>"
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peer.put_data(str("HTTP/1.1 200\n\n" + script).to_utf8_buffer())
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var resp_state = info.split("&state=")
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# Ensures that the received state is correct.
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if !resp_state.size() > 1 or resp_state[0] == state:
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return
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var token = info.split("access_token=")[1].split("&scope=")[0].strip_edges()
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printraw("Token: ", token, "\n")
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self.token = token
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token_received.emit(token)
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func check_chat_socket(dict):
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prints(dict.user, dict.message)
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