miggor-StreamGraph/rpc_renderer/scopes/scope_node.gd

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# (c) 2023-present Eroax
# (c) 2023-present Yagich
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
extends RPCScope
func _init() -> void:
name = "node"
operation_types = {
"send" : {"callable" : send, "event_name" : ""},
"press_button" : {"callable" : press_button, "event_name" : ""},
"get_input_ports" : {"callable" : get_input_ports, "event_name" : ""},
"get_output_ports" : {"callable" : get_output_ports, "event_name" : ""},
"get_virtual_ports" : {"callable" : get_virtual_ports, "event_name" : ""},
"get_all_ports" : {"callable" : get_all_ports, "event_name" : ""},
"get_port_value" : {"callable" : get_port_value, "event_name" : ""},
"set_port_value" : {"callable" : set_port_value, "event_name" : "node_port_value_updated"},
"get_position" : {"callable" : get_position, "event_name" : ""},
"set_position" : {"callable" : set_position, "event_name" : "node_position_updated"},
"rename" : {"callable" : rename, "event_name" : "node_renamed"},
"get_group_id" : {"callable" : get_group_id, "event_name" : ""},
}
RPCSignalLayer.signals.node_position_updated.connect(_on_node_position_updated)
RPCSignalLayer.signals.node_renamed.connect(_on_node_renamed)
RPCSignalLayer.signals.node_port_value_updated.connect(_on_node_port_value_updated)
# Get Node workflow = Get Deck from ID > Get Node in Deck from ID
# Condition -> Target
# Payload -> Data
func send(req : RPCRequest) -> void:
# Condition
# deck_id, id, output_port
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
node.send(req.operation.condition.output_port, req.operation.payload.data)
var resp := create_generic_success(req)
response.emit(resp)
func press_button(req : RPCRequest) -> void:
# Condition
# deck_id, id, global_port
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
node.press_button(req.operation.condition.global_port)
var resp := create_generic_success(req)
response.emit(resp)
#region Port Getters
func get_input_ports(req : RPCRequest) -> void:
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
var ports : Array[RPCPort]
for all in node.get_input_ports():
ports.append(RPCPort.new(all))
var resp = create_response(req, ports)
response.emit(resp)
func get_output_ports(req : RPCRequest) -> void:
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
var ports : Array[RPCPort]
for all in node.get_output_ports():
ports.append(RPCPort.new(all))
var resp = create_response(req, ports)
response.emit(resp)
func get_virtual_ports(req : RPCRequest) -> void:
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
var ports : Array[RPCPort]
for all in node.get_virtual_ports():
ports.append(RPCPort.new(all))
var resp = create_response(req, ports)
response.emit(resp)
func get_all_ports(req : RPCRequest) -> void:
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
var ports : Array[RPCPort]
for all in node.get_all_ports():
ports.append(RPCPort.new(all))
var resp = create_response(req, ports)
response.emit(resp)
#endregion
#region Port Values
func get_port_value(req : RPCRequest) -> void:
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
var value = node.get_all_ports()[req.operation.condition.global_port].value
var resp = create_response(req, value)
response.emit(resp)
func set_port_value(req : RPCRequest) -> void:
reconnect(
RPCSignalLayer.signals.node_port_value_updated,
_on_node_port_value_updated,
func():
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
var port = node.get_all_ports()[req.operation.condition.global_port]
# Doesn't show in the Renderer
port.set_value(req.operation.payload.port_value)
var resp = create_generic_success(req)
resp.create_event_counterpart({"new_value" : req.operation.payload.port_value}, operation_types)
response.emit(resp)
)
#endregion
func get_position(req : RPCRequest) -> void:
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
var resp = create_response(req, node.position)
response.emit(resp)
func set_position(req : RPCRequest) -> void:
reconnect(
RPCSignalLayer.signals.node_position_updated,
_on_node_position_updated,
func():
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
node.position = req.operation.payload.position
var resp := create_generic_success(req)
resp.create_event_counterpart({"new_position" : req.operation.payload.position}, operation_types)
response.emit(resp)
)
func rename(req : RPCRequest) -> void:
reconnect(
RPCSignalLayer.signals.node_renamed,
_on_node_renamed,
func():
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
node.name = req.operation.payload.name
var resp := create_generic_success(req)
resp.create_event_counterpart({"new_name" :req.operation.payload.name}, operation_types)
response.emit(resp)
)
# Note, Check if Node IS a group node.
func get_group_id(req : RPCRequest) -> void:
var node := _get_deck_node(
req.operation.condition.deck_id,
req.operation.condition.id
)
var group_id = node.group_id
var resp := create_response(req, group_id)
response.emit(resp)
func _on_node_position_updated(deck_id: String, node_id: String, position: Dictionary) -> void:
event.emit(create_event("position_updated", position, {"deck_id": deck_id, "id": node_id}))
func _on_node_renamed(deck_id: String, node_id: String, new_name: String) -> void:
event.emit(create_event("renamed", {"new_name": new_name}, {"deck_id": deck_id, "id": node_id}))
func _on_node_port_value_updated(deck_id: String, node_id: String, port_idx: int, new_value: Variant) -> void:
event.emit(create_event(
"port_value_updated",
{
"port": port_idx,
"new_value": new_value,
},
{
"deck_id": deck_id,
"id": node_id,
}
)
)
#region Utility Functions
## Utility Functions for getting a Deck from a node_id and a deck_id.
func _get_deck_node(deck_id, node_id) -> DeckNode:
var deck := DeckHolder.get_deck(deck_id)
var node := deck.get_node(node_id)
return node
#endregion